It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Murder, she'll write.


<span class="bold">The Colonel's Bequest</span>, a character-driven adventure full of twists and turns, is now available, DRM-free on GOG.com!

As an aspiring journalist and amateur detective, Laura Bow can't say no to a fascinating story involving family feuds, hidden treasure, and gruesome murders. Not that she has a choice: she's now stranded on an island with the scheming relatives of the mysterious Colonel Dijon and her only way out is to explore, observe, and hopefully unmask what's hiding in the shadows of his estate.
These Sierra releases are amazing indeed.Who would have thought that after such a long time without an Activision release, we would suddenly get the best Sierra titles, one per week ! ;).Who knows what is still lurking in that little bag that Vivendi gave back to Activision(*hint* maybe NOLF *hint*) xD.Keep em' coming.Cheers
avatar
fronzelneekburm: I love the fact that Activision keeps up releasing their Sierra titles here, and at mostly reasonable prices, too. But in this particular case, I'll have to pass for now. $6 for an EGA title from the late Eighties is pushing it a bit too hard. Wishlisted it, I'll wait for a discount.
I think the game industry knows by now that people basically fall into two categories with pricing of old titles like this.

1) Those who must have it immediately and will pay almost any price within reason even on the high side and can't wait.
2) The majority - who probably will only pay a much lower price.

So they set the prices not based on what the majority will pay, but what the impatient will pay, knowing they'll pick up both the high rollers and thrifty between launch and the first or second sale where they put the game at its more accurate price.

There might have been a time historically where games were sold at a reasonable regular price and then had a discounted price that was fair, but like many other markets out there as well now a lot of games are sold at an inflated price for the impatient to create artificial scarcity, and then discounted to their fair price to stimulate interest and whimsical purchase.

I don't think this practice will ever end, but rather I think the tendency is not "what is a fair price for this" but rather "what can we get people to accept as a price to maximize profit on the bell curve", and that they gradually are inching those prices upward as time passes on. There are ancient games sold on GOG and Steam in present day both at regular and discounted prices far exceeding what the prices were that the games were sold at a decade or two ago in the bargain bin when stores couldn't get rid of them. I've got several games I bought at Walmart or Zellers on DVD for $1-2 eons ago which are regular price $10-15 or more on GOG and/or Steam, and might go on sale for $3-5 or more occasionally.

I don't see it so much as fair/unfair as I see it as reasonable versus disappointing. :) For each given game I decide on a dollar value I'd pay to throw it on my collection pile and wishlist it, and later on if it goes on sale for that price or lower I pick it up, otherwise they just remain wishlisted forever more or less. isthereanydeal.com lets me set up notifications based on dollar value to get alerted when a game hits my target price also which is nice.

Sadly, many ancient games never go on sale for a price I'm willing to pay for them whimsically, so I'd only pay more if I were extremely eager to play them right away. Sometimes happens (ie: Star Wars X-Wing series), but not often. Still, it's nice to see games available at all rather than extinct, and if it took marketing them at higher prices in order to fund bringing them back from the dead to have them available on modern distribution services then I'm ok with that too, even if I hold off on personally buying them. :)
...and another couple of long-awaited (even if not by me) oldies get released. Well done once again, GOG, keep 'em coming!
Thank you so much!! I was hoping this series might make it to GOG, when new Activision games started to appear!!
Well this is just great. I was hoping we'd see these games again some day. I'm excited!


I wonder what we'll get next.
Post edited February 17, 2017 by Jinxtah
Ah, memories of a time when I had endless free time for gaming and learning new things...

I'd bought and loved the original floppy disk version of The Dagger of Amon Ra and really wanted to play the The Colonel's Bequest. Couldn't find it anywhere by that stage, of course. Managed to "acquire" a copy of it with a shoddy-quality photocopy of the page of fingerprints that was used for copy protection.

The photocopy was so bad it inspired me to learn x86 assembly language so I could write a COM file to patch out the copy protection. Learnt so much about DOS internals from that experience. I still have the source code for it.

I actually prefer this one to the second.
avatar
kbnrylaec: This one using ScummVM 1.9.0.
avatar
timppu: How is the music? Is it possible to get the Roland MT-32 music with it (using e.g. the MUNT emulator)?
And the same question to Amon Ra.
ScummVM has built-in MT-32/CM-32 emulation, you can also assign your own MIDI soundfont.
I love you always and forever, GOG! THESE COMPLETE ME! <3<3
Bought both Laura Bow games.
Starting playing Colonel's Bequest and it brough back some memories.
I was happy to see GOG decided to include the fingerprint copy protection at the state of the game;adds to the flavor and brings back a period of computer gamng.
I played this game twice in the 90's, and I must be stupid; I did not get the joke involved with the Colonel's last name until now.
Too Expensive !
It should be $0.99 at most.
I would love, love, love to see HD remakes of the Laura Bow games.

Thank you GOG! Please keep up the classic Sierra releases!
avatar
timppu: How is the music? Is it possible to get the Roland MT-32 music with it (using e.g. the MUNT emulator)?
And the same question to Amon Ra.
avatar
kbnrylaec: ScummVM has built-in MT-32/CM-32 emulation, you can also assign your own MIDI soundfont.
Is the MT-32/CM-32L emulation like Munt, using the real MT-32/CM-32L ROMs? Is it maybe even based on Munt, and which version of it? Is it enabled by default (I presume not if it needs real Roland ROMs), or is there an easy way to enable it with the GOG version?

What do you mean by "assigning your own MIDI soundfont"? Do you mean using some kind of General MIDI soundfont to roughly mimic MT-32 output? I don't like those kinds of "MT-32 emulations", with many games they don't produce accurate MT-32 sounds/music, depending how heavily the game utilizes the extra features of the LA-synthesizers, instead of merely playing default MT-32 instruments without any changes.

Older Sierra games were exactly like this, you really need to use either a real Roland LA-synthesizer, or a good emulator like Munt (with genuine Roland PCM/control ROMs), for them to sound right.

Third option: is there a way to tell ScummVM just "send Roland MT-32 MIDI messages from the game to Windows and let me take care of the rest", meaning it would then be Munt installed in Windows which produces genuine MT-32 music by those MIDI messages? This is how I do it with DOSBox games, I just tell DOSBox to send the MIDI messages from the game and Munt handles them in Windows. No need for DOSBox itself try to emulate Roland.


As this barrage of questions shows, I don't know what "Roland emulation" in ScummVM actually means.
Post edited February 17, 2017 by timppu
Ok I am trying to read this, maybe it explains what it actually is:

[url=http://wiki.scummvm.org/index.php/User_Manual/Appendix:_Music_and_sound]http://wiki.scummvm.org/index.php/User_Manual/Appendix:_Music_and_sound[/url]

Is it easy to change the audio settings in GOG ScummVM games? If one wants to use real MT-32/CM-32L ROMs for Roland music, hopefully one does not have to copy the Roland ROMs to each GOG ScummVM game directory separately...
avatar
timppu: Ok I am trying to read this, maybe it explains what it actually is:
[url=http://wiki.scummvm.org/index.php/User_Manual/Appendix:_Music_and_sound]http://wiki.scummvm.org/index.php/User_Manual/Appendix:_Music_and_sound[/url]
Is it easy to change the audio settings in GOG ScummVM games? If one wants to use real MT-32/CM-32L ROMs for Roland music, hopefully one does not have to copy the Roland ROMs to each GOG ScummVM game directory separately...
If you use one ScummVM and add all supported games to it, you can copy MT-32/CM-32 ROMs once and every games will work.

If you use those ScummVM embedded in GOG's installer, I guess you have to copy the ROMs to each GOG directory.
Post edited February 17, 2017 by kbnrylaec
avatar
kbnrylaec: If you use those ScummVM embedded in GOG's installer, I guess you have to copy the ROMs to each GOG directory.
Or in other words: There is no need to copy the files around; timpuu could use symlinks. *cymbal crash* Okay, I'll let myself out.