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Return to the surface, bit by bit.

Tangledeep, a dungeon-crawler RPG carrying all the charm of the 16-bit classics, is now available DRM-free on GOG.com, 10% off until February 8, 6PM UTC.
Where fearful villagers and simple folk won't venture, that's where you must go: Through Tangledeep, the perilous labyrinth that's been keeping people from reclaiming the lands above. Slay the monsters dwelling there, collect long-lost treasures, meet peculiar characters, and solve the mysteries of its constantly-shifting caverns.

Grab the soundtrack separately or together with the game for an additional 15% off.
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Ganni1987: It's using Unity (according to Kickstarter page), 99% sure Windowed Mode will be present.
Thanks for the info!
just because it was 16-bit doesn't mean it was classic and doesn't mean it had charm
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amok: then only thing getting more repetitive and tiresome then gOg's releases of pixelated roguelikes, is your comment on every single one of them.
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Breja: That's pretty much the point. If my comments are getting tiresome, it's because I have so many opportunities to make them.
A pretty valid point.

Actually, in the interest of developers. Both of games that already exist (go and say what makes your game special) and of games in development (go and make your game different).
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Carradice: A pretty valid point.

Actually, in the interest of developers. Both of games that already exist (go and say what makes your game special) and of games in development (go and make your game different).
It's not. "Don't make and don't release games like these" would've been a valid point if it were representative of the general sentiment. It's not.

I bet there are more motion-sick people who can't play 3d games than people who hate pixel art, and yet there's never been a "don't sell 3d" post in the history of GOG.
So looking forward to getting this one at some point, looks and sounds exactly like my kind of roguelike. Glad it's hit full release.
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Carradice: A pretty valid point.

Actually, in the interest of developers. Both of games that already exist (go and say what makes your game special) and of games in development (go and make your game different).
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Starmaker: It's not. "Don't make and don't release games like these" would've been a valid point if it were representative of the general sentiment. It's not.

I bet there are more motion-sick people who can't play 3d games than people who hate pixel art, and yet there's never been a "don't sell 3d" post in the history of GOG.
shhh don't disrupt the circlejerk of people who act as if they're arbiters of game development and taste;)
Post edited February 02, 2018 by Mr.Caine
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Starmaker: "Don't make and don't release games like these" would've been a valid point if it were representative of the general sentiment. It's not.

I bet there are more motion-sick people who can't play 3d games than people who hate pixel art, and yet there's never been a "don't sell 3d" post in the history of GOG.
To be fair, Breja was making references to the uninspired and unoriginal marketing... All those terms were in the game's blurb... The most diverse the games and the experiences they provide, the better... And I am pretty sure that uninspired, run-of-the-mill clones of games get their due bashing in GOG, 3D or 2D.

So, for a new game, Tangledeep in this case, the game would be better served if they explained more why this game is different than others and worth playing, what makes it special... Instead of insisting that the game fits any current fad.

Even for someone (such as yours truly) who has nothing against pixels treated with true love, selling different games with the same wording does not help to differentiate any of them from the rest.
It's sad they made permadeath optional. Such a cop-out. But it's great to finally see an "old school" rogue-clone here. That genre never really managed to catch on to the success of modern roguelikes. But maybe this one will?
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Starmaker: I bet there are more motion-sick people who can't play 3d games than people who hate pixel art, and yet there's never been a "don't sell 3d" post in the history of GOG.
You've obviously never read any of gamefreak64's (or whatever his username is) posts. :P Though he stops short of outright saying that GOG shouldn't sell them, he would probably be filled with glee if they decided to pursue an "only 2D-graphics games from now on!" policy.
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Hi all, I couldn't be happier with how Tangledeep turned out and I'm so proud of what we released today. If you check out the full game description right here on GOG I think the feature list does a pretty good job of what sets this game apart, but I'm happy to talk more about it as well.

Tangledeep does away with what I consider to be some of the more "crufty" and un-fun elements of roguelikes. No random unidentified potions that kill you when you drink them, no cursed gear, no invisible traps, no monsters that turn you to stone unless you read a wiki first. The challenge comes not from memorizing tons of weird interactions and arcane commands, but defeating powerful monsters bristling with abilities in a procedural battlefield. If you die, you know why you did - it's a decision you made, not a random number or invisible item you couldn't predict.

As you progress through the game, you'll need to learn to bob and weave through the battlefield, use lots of skills (not just a handful over and over again), select the right weapons (that's why there's a hotbar!) and carefully observe your enemies. Many monsters reshape the battlefield by summoning flames, tornados, ice traps, and more deadly objects, while others will push, pull, and knock you around.

There's also the whole town element to the game which provides some fun and unique ways to progress outside of pure combat. For example, you can capture virtually any monster in the game and make them your pet by raising them in the town Monster Corral. If you get multiple monsters, it's possible to breed them together and make new monsters that inherit stats, traits and abilities from both parents!

It's not just a straight shot through a random dungeon, either. There are all sorts of side areas you'll encounter from forests and deserts to frozen ruins with new NPCs, shops, and quests. For the powergamers and min-maxers you can spend dozens of hours customizing your gear through Item Dreams which are self-contained mini-dungeons which mash up all sorts of creatures and mechanics... and so much more.

The best I can say is that this game was made with love and passion. It's the dream project I've wanted to make my whole life and I've spent the last 2 years making it happen. I think you can see and hear that passion shine through if you play the game :-)
Eh, fuck it. Bought, along with the soundtrack.

The game seems to eschew basically all the stuff that tends to annoy me in roguelikes, I like the visuals, and I'm a sucker for a great soundtrack. Seems like it's worth a shot.
I've been bad at this game since EA. There's some pretty cool open multi-classing you can do, with a handful of important perks determined only by your current class.
I am considering this, but I only have 2GIGs of RAM, and a 1.2GHz dualcore processor. Looks fun, but I don't want another game that looks like a SNES game, but has more trouble running on my computer than skyrim. Worth my time?
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Starmaker: I bet there are more motion-sick people who can't play 3d games than people who hate pixel art, and yet there's never been a "don't sell 3d" post in the history of GOG.
I seriously doubt that. I have pretty severe motion sickness (to the point that I can't use a car without feeling nauseous) and yet I've never had a problem with most 3D games (only old FPS like Doom or Wolfenstein 3D give me trouble). So I'm pretty sure the people who can't play 3D games are a tiny minority.

But I do hate pixel art, and I think there's a sizable group that hate it too, they just don't speak up about it because they don't see the point.
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Starmaker: I bet there are more motion-sick people who can't play 3d games than people who hate pixel art, and yet there's never been a "don't sell 3d" post in the history of GOG.
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mystral: I seriously doubt that. I have pretty severe motion sickness (to the point that I can't use a car without feeling nauseous) and yet I've never had a problem with most 3D games (only old FPS like Doom or Wolfenstein 3D give me trouble). So I'm pretty sure the people who can't play 3D games are a tiny minority.

But I do hate pixel art, and I think there's a sizable group that hate it too, they just don't speak up about it because they don't see the point.
Given the amount of people that even understand the whole trend, instead of saying "herp, derp, look at the shoddy graphics on this one!", i'm willing to bet they're both a really, really tiny minority. Apathy is most likely.
Post edited February 02, 2018 by kohlrak