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Orcs must NOT die.



<span class="bold">Tales of Maj'Eyal: Embers of Rage</span>, the new chapter to the turn-based roguelike RPG of vast character customization, is available now for Windows, Mac, and Linux, DRM-free on GOG.com with in-game achievements and a 10% launch discount. To celebrate the occasion, all previous Tales of Maj'Eyal installments are also on discount.

All Orc Prides have been wiped out or captured by the allied forces the greenskins call The Scourge from the West. All? No! One of them managed to survive, isolated on an island they share with a race of technologically advanced giants. Now the Kruk Pride must rise and attempt to claim that technology for themselves, before they can unleash their righteous wrath upon those that aim to suppress them.

The new, fully-fledged campaign in this savage land will give you the opportunity to play as a Sawbutcher or a Gunslinger, and even unlock additional secret classes that will allow the Orcs to reestablish themselves in the world of Eyal. Countless new items, talents, and zones are waiting to be discovered, and the new tinker crafting system will give your character some advanced gear to experiment with. You might think Orcs are just dumb masses of green muscle but when they get their hands on that sweet tech, you will be glad to be playing as one of them.



Help the orcfolk reclaim their rightful place and live their <span class="bold">Tales of Maj'Eyal: Embers of Rage</span>, DRM-free on GOG.com. Take this opportunity to revisit the <span class="bold">Tales of Maj'Eyal</span> going for 75% off and the first DLC <span class="bold">Ashes of Urh'Rok</span>, now discounted by 66%.
All discounts will last until March 1st, 4:59 AM GMT.
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adaliabooks: Yeah, I have been. I died in the Sunwall outpost. Those paladins are tough :/
Particularly for a gunslinger as they don't appear overly durable (though I can see them being awesome later in the game)
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JudasIscariot: What steamtech did your gunslinger have access to? My Sawbutcher has an ability that acts like a poor man's movement infusion and has a chance to knock the dudes you are trying to get away from back a few squares.
Yeah, I found that one interesting as the Sawbutcher.
Gunslinger gets quite a few mobility based skills, but you start off with quite a low ammo shot pouch and your range is only 5. I was doing reasonable damage before I died but I was taking too much damage and the paladins had too much health so I couldn't outlast them, and I got hit by two at once and killed. It could do with some kind of extra healing or defence skill to use while you attempt to escape enemies...
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Grargar: You can't redeem a GOG DLC without owning the base game here.
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dexterward: Awful practice. Encountered it earlier with some other game...Last Federation I believe. This is of course much worse since TOME is also - shhh, don`t tell nobody - a free game. Elsewhere, that is.

What a mess :)
The base game and the first DLC are 75% / 66% off at the moment here, so if you really want to and don’t mind, you could get them again ;-)
I'm considering grabbing TOME, and maybe the first DLC. I don't have much experience with roguelikes (only one I can think of that I played is Risk of Rain). I have played a lot of RPGs though. Is this game any good for a roguelike-noob? And of course, is it easy to learn? :)
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Random_Coffee: I'm considering grabbing TOME, and maybe the first DLC. I don't have much experience with roguelikes (only one I can think of that I played is Risk of Rain). I have played a lot of RPGs though. Is this game any good for a roguelike-noob? And of course, is it easy to learn? :)
You have an adventure mode which gives you some of the basic mechanics of a roguelike without the immediate permadeath :) There is also a tutorial in the base game :)
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Random_Coffee: I'm considering grabbing TOME, and maybe the first DLC. I don't have much experience with roguelikes (only one I can think of that I played is Risk of Rain). I have played a lot of RPGs though. Is this game any good for a roguelike-noob? And of course, is it easy to learn? :)
It's easy enough. Just expect to die again and again and again...

This guys videos are old, but can give a general idea of the game:
https://www.youtube.com/watch?v=3ajF8PRCNWg

This guys videos are more recent. It's a bit slower, but also good.
https://www.youtube.com/playlist?list=PLw2L04beHwWDQ7PoA60InuMlNSC-52aZk

And the base game is free on the website if you want to give it a whirl. But the price of admission for the new few days isn't exactly steep at the moment so if you end up hating it you wouldn't be out a lot of money.

The TOME message board on te4.org isn't super active. But the game also has a chat system and the people there are usually more than willing to answer questions and help out where they can. The TOME board here is willing to help if needed too.
Post edited February 24, 2016 by lepke1979
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JudasIscariot: not THE prophesied flood :P
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Grargar: Dammit, I guess Super 3-D Noah's Ark is out of the question now.
And as trickles go, Puddle is here already. Maybe it's Wetrix...
Sweet.
Bought, installed, gonna go die until Stardew Valley is released.
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Random_Coffee: I have played a lot of RPGs though. Is this game any good for a roguelike-noob?
Yes. For an RPG fan, it may seem kinda empty at first, but there's actually tons of delicious lore to discover, and the writing is better than in many AAA titles. The main draw for me is setting design -- off the top of my head, I can't even name another RPG which does high magic this well.

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Random_Coffee: And of course, is it easy to learn? :)
Yes. There are, however, several must-know quirks.

First, zeroth even: you can dodge some slow attacks by leaving the square they're targeting. If there's a (e.g.) void blast flying at your face, dodge it! -- it's actually flying at your square, and if you step back or aside, it will automatically miss. (Took me three dead characters to figure it out.)

First, for realz this time: items on the ground disappear when you leave the level. This means you can't explore at your leisure -- if you enter a difficult dungeon and have to retreat without clearing a level, you'll lose the loot it generated. ToME has no infinity engines, so loss of loot is a permanent setback (not too severe, though -- anything which doesn't kill a low-level character straight away is obviously not endgame content and the lost loot will be eventually superceded by quadratically better stuff). I strongly advise to read up on the recommended dungeon order. And watch your encumbrance.

Second: the majority of classes and some races are unlockable. This is a feature: these classes are really difficult to play for an absolute beginner. They're not necessarily "the bestest" -- some aren't particularly strong, some are powerful but fragile and require experience with the game to not die straight away. (You can unlock them manually if you want to try them anyway or just hate locked content.)

Third: there is a weird semi-randomized character customization system. These can make or break a character, and since some of the extra abilities are actually core abilities of other classes, figuring out the most complementary (oh-exploitable) options by yourself requires hundreds of hours of experience. If you don't consider it spoilery (I certainly don't), look up what stats or abilities to pick when you are offered a reward.

Fourth: there are trap options. It can't be helped. If you dont' want to deal with them, look up winning character builds on the game's website. Filter by class and version and it will give you a general idea of what's hot and what's not, and suggest the best customization options.

Finally: learn controls! Auto-explore saves time, and manual targeting is indispensable.
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Random_Coffee: I have played a lot of RPGs though. Is this game any good for a roguelike-noob?
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Starmaker: Yes. For an RPG fan, it may seem kinda empty at first, but there's actually tons of delicious lore to discover, and the writing is better than in many AAA titles. The main draw for me is setting design -- off the top of my head, I can't even name another RPG which does high magic this well.
I don't know. All the lore and back story felt to me like the usual who is who of high fantasy tropes. All the stuff you have heard before, only randomly thrown together in a new constellation. The only interesting thing to me were the "short story" parts of the collectable lore, but only so much. If I want really gripping and engaging stories, I usually look to books anyway instead of games.

For a setting to really feel "true" to me, there are so many individual things that have to fall into place and intertwine in a dense, sensical, and consistent way, that it's really hard to please me in that regard. Off the top of my head, on of the best games regarding setting in my opinion is Morrowind. Tales of Maj'Eyal has an OK setting (to me).
Post edited February 24, 2016 by Falkenherz
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Falkenherz: For a setting to really feel "true" to me, there are so many individual things that have to fall into place and intertwine in a dense, sensical, and consistent way, that it's really hard to please me in that regard. Off the top of my head, on of the best games regarding setting in my opinion is Morrowind. Tales of Maj'Eyal has an OK setting (to me).
Funny, I find Morrowind's setting and lore to be shit-tastically troped and done overall and ToM'E's to be refreshingly well done and unique for a game. It is better than the BG story+lore, imo! The humor and variety add a lot too it, though, and it definitely isn't a game that you play for the story, but the lore is fun and well done and adds a lot to it (I wouldn't like it as much as I do if it didn't have it, certainly, even though the gameplay is great, the lore kicks it up a level of enjoyability.)
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Falkenherz: For a setting to really feel "true" to me, there are so many individual things that have to fall into place and intertwine in a dense, sensical, and consistent way, that it's really hard to please me in that regard. Off the top of my head, on of the best games regarding setting in my opinion is Morrowind. Tales of Maj'Eyal has an OK setting (to me).
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drealmer7: Funny, I find Morrowind's setting and lore to be shit-tastically troped and done overall and ToM'E's to be refreshingly well done and unique for a game. It is better than the BG story+lore, imo! The humor and variety add a lot too it, though, and it definitely isn't a game that you play for the story, but the lore is fun and well done and adds a lot to it (I wouldn't like it as much as I do if it didn't have it, certainly, even though the gameplay is great, the lore kicks it up a level of enjoyability.)
Initially, I had the same impression about Morrowind. Great war here, evil Lord there, and so on. But the thing is, the deeper you dig into the main story and the more of the characters and artifacts from these great stories of the past you meet, the more sense things begin to make. You begin to see the connections, be they open or implied, and the less it seems to be your random trope potpourri. You realize just how much the place and people you have been exploring for the past 100 hours is so much directly chaped by these events of the past and how much you have become part of this history yourself. My Maj'Eyal experience got never and nowhere even close to my Morrowind experience.

But then again, impressions, feelings, and personal truths are as diverse as there are people in the world. (For me, for example, too much humour and fourth wall breaking usually work against a dense and believable setting.)
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Falkenherz: ...
I never got far into the Morrowind main story because I was doing side-quest after side quest after side quest (I'm a completionist), exploring the world, running from here to there to there to here to there, and at a certain point, just became utterly bored by it all. God this and god that that I've been exposed to the likes of all before, and I didn't like how it was all just plopped there in front of me to consume, it wasn't delivered very well, as far as I got, anyway.

I really couldn't get into the gameplay after 2 attempts to play the game (30 hours each time, over the past 20 years or whatever.) If I'm not grabbed 30 hours in, I am giving up, and did, twice. I just don't think the gameplay is for me, more than anything.
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drealmer7: If I'm not grabbed 30 hours in, I am giving up.
Fair enough. I, too, needed several attempts with Morrowind until it finally made click for me and I finished the game, side quests and all. The only advice I can give to people taking on the beast that Morrowind is: Try to stay with the main quest as much as your character and exploration progress allow and you might hit the same point that I did where the game suddenly opens up to you and you don’t want to leave this place anymore.
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JudasIscariot: Yes, there is a separate serial for Embers :)
Thank you for the confirmation, Judas. :)