mystral: To be fair, CK 2 at release had just as much content as the original. So calling it fragmented and claiming they cut out parts of it to sell later as DLC is a bit unfair. Personally, I think the base game was already excellent at release. Also, I'm pretty sure most people don't feel the need to buy all DLCs. For instance, I have no real interest in playing a merchant republic or nomadic horde, so I haven't bought those 2 DLCs. I haven't bought the Aztec, Indian or Chinese ones either, for that matter.
As for Stellaris, I disagree with you about the base game not being able to stand on its own. I loved it just for the great exploration phase, although unfortunately it became boring in the expansion phase. But no game is perfect and imo it was worth buying at release even if it was flawed.
CK2 development project was just 18 months. While most of the games out there are impossible to release after that short development. This shows 2 things: 1) that they have, indeed, a big dev team and not just a tiny team of 3, for instance and 2) that the original release was, as expected, flawed with little and not so-little bugs. Also, there were aspects of the game that didn't worked well (like some claims, links between regions and future countries or the events system)
Even the CK2 project lead admitted that they had to cut features they worked on to be able to release in time, because as a publisher, they were forced to fit strictly to the 18 months limit (now let's talk about how publishers forces rushes releases from their developers, it's not only EA or Ubi or Activision :P). Of course, the extra work was sold as DLC's. He also admitted that some dlc's are not worth the price asked... go to the official wiki, you have the links to the forum threads where this is talked about.
And talking about expanded gameplay and not core (that is, stripped from the main game or not present previously to not unbalance the whole thing), take for instance Legacy of Rome. It was just the 2nd major DLC, and it was packed with the retinues 'addon' that proved to be basic to the core gameplay if you play whatever region no matter the size and go bigger (build an empire with the vanilla game and then with the original Legacy and the retinues, you will see there's no other option but to buy the dlc)
About Stellaris, being a game released after all the 'experience' Pdox had in the previous 4 years (and after seeing that a flood of post-release dlc's with the cut features they were already working or planning on is awesome for their economy) you already said it all:
->"I loved it just for the great exploration phase, although unfortunately it became boring in the expansion phase. But no game is perfect and imo it was worth buying at release even if it was flawed."
...really? So the game on release was flawed and boring after you explore a bit your surroundings and needed urgent patches (and DLC's, ofc) to make it fun and not flawed. This resumes what the Pdox games seem to be actually, flawed games rushed to be released and then flooded with DLC's that come even before the patches and polish to what was an unfinished game.
We can also talk about major changes in development direction and core gameplay that can make a fun game (after, let's say, 90 euros worth of dlc's in a little more than 1 and half years post-release) into a flawed and boring game (or just a totally different one that you don't enjoy anymore because it's too much different from what you played).
If you take it all, the unfinished and rushed releases that have even more dlc's than ever and released quicker than ever, the lack of a proper game once you have played a bit (like with your Stellaris example, there was no game after the initial phase, or a boring game with a boring mid-phase and no end-game at all-and no, this was not a complete game that was worth 70 euros of Galaxy Edition on release), and the feeling that you have always paid for an incomplete game and that Pdox seems to tell you that it's much better to wait a few months and you will be able to buy the same for less than your initial (and loyal, the faithful core of your fans that don't mind to pay you whatever you want) supporters (that also don't have a path to upgrade the game on GOG, and this is becoming a norm with Pdox: pre-order and pay now the maximum tier or f...k off), i think actually it's a delicate question to buy or not to buy Pdox games. At the very least, it is polemic the way they behave actually (i refer here to games developed by Paradox or published when they have the control on how to release and price their published games, not when a published company retains the control and Pdox has nothing to say there)
And after seeing what reviews are saying after playing an apparently fun game like this one, i have the same feeling that with Stellaris, for instance, or for EUIV after just shortly after release (and after the first DLC's), and after the first DLC's for CK2, etc. The feeling that game was rushed, it's a nice apparent experience that shows it's flaws after the initial phase of the game and yet, we had to pre-order for it and pay for the highest tier in advance. And now, wait for the upcoming DLC's, ofc.
I loved Paradox games, i really loved them. But i can't believe in them anymore as publishers, because with them, actually, i feel like buying a game from EA, or Ubi, or WB, or Activision, etc and i need, for mental sanity, put them in the same lists as those other 'polemic and questionable' developers. And i don't want to do that, really :S
Finally, this:
Bigs: Yeesh... way to fuck over early adopters... AGAIN...
Would have thought GOG / Paradox would have learned something with the POE debacle...
Yes, they learned something it seems. This curious sudden 10% discount after seeing what reviews are saying now is an example :P