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Supraland is now available DRM-free. Get it 33% off until July 16th, 6pm UTC. Demo of the game is also available.

Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal. Explore, find secret upgrades, solve puzzles, beat up monsters, find new abilities that help you reach new places.
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Loger13: Regarding GOG and DRM-Free ... Game is available on Steam, but the information that it is DRM-Free there is not in sight. This could only be learned from you as dev or by conducting a special "investigation."
That's the main reason I haven't bought games directly on Steam for years (although I've got some via Humble).

An online distribution platform specialised in selling digital goods which doesn't allow me to filter for DRM-free software is just ridiculous.
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Linux version is now live on gog.
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DavidM1337: ...
I hope you, based on one completely inadequate user, will not form opinions about all users of GOG.
You're cool, like your game!
(P.S. I must admit, after all I have read on Discord, I could not have done it as well as you. I would have lost my nerves from all those slops that poured from this character).

P.P.S. It would be interesting if you shared the sales statistics for the Linux version after July 16th. Although, of course, usually such data reveal extremely reluctantly.
Post edited July 11, 2019 by Loger13
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Don't worry. I have decades of experience with loud minorities.

I don't know if gog even allows sharing these numbers because Steam doesn't.
But in the gog sales I don't see what OS was used, I only see the overal number.
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DavidM1337: Don't worry. I have decades of experience with loud minorities.

I don't know if gog even allows sharing these numbers because Steam doesn't.
But in the gog sales I don't see what OS was used, I only see the overal number.
Oh, I see, it means there is no separation of statistics. Well, then curiosity will not be satisfied, do not worry.
https://youtu.be/5bJOAvhBAig?t=11
Post edited July 11, 2019 by Loger13
On Steam it's like 1.5% or less are linux sales.
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DavidM1337: On Steam it's like 1.5% or less are linux sales.
I know the average numbers for Steam. It was interesting to get information about how things are here (in a particular game).
Anyway thanks for the info.
well i'm lost i kinda want to go back to the starting area to buy stuff but i don't know where to get there because of NO MAP.
a metroidvania with no map. cool.
Post edited July 12, 2019 by AlienMind
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AlienMind: well i'm lost i kinda want to go back to the starting area to buy stuff but i don't know where to get there because of NO MAP.
a metroidvania with no map. cool.
Yes, the game has no map but a lot of signs that should tell you where which area lies . The starting area is the sign with the red house so simply search for those signs and follow them. A bit later you will always be able to get access to a quick travel system and with additional gadgets you will travel much faster.
Post edited July 12, 2019 by MarkoH01
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Xabyer_B: The only thing that prevents me from buying your game is support. It would not be the first game on GOG that is abandoned "only for Gog version". And the warning on the game page does not help much either. I would like to know if you intend to keep the game updated as it happens in other platforms (Steam for example).
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MarkoH01: This one the dev confirmed on discord already (see attachment).
That doesn't exactly say much at all.

"Will be kept up to date", yeah...when though? Steam patch today -> GOG patch hours later, days later, weeks later...?

For example:

Void Bastards was updated on Steam to 1.2.2 on the 25th June, whereas there's absolutely NO sign of an update here on GOG more than 2 weeks afterwards. Useless.

Also, it's one thing to update a game on GOG via Galaxy, but a lot of us here on GOG don't even use Galaxy i.e. the main reason why a lot of GOG users came here in the first place. For the offline installers. ;)

(BTW, if GOG think that delaying the release of offline installers is an incentive to use Galaxy. Think again!

I came to GOG to get away from all of that nonsense on Steam, thanks very much, and I don't want or need your crappy online substitute, nor Ubi's, nor Epic's, nor your all-in-one cooker, come washing machine, come fridge upcoming version either.)

Whether the responsibility for packaging the offline installers is down to the dev, or GOG themselves, I'm not certain? Because of the digital signatures on the .exe's, I'd assume it was GOG though?

But, I am sure that if the dev takes too long in updating the game here, it won't do him any favours.
Post edited July 12, 2019 by PasteurisedChrome
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MarkoH01: This one the dev confirmed on discord already (see attachment).
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PasteurisedChrome: That doesn't exactly say much at all.
It says that the dev does not intent to neglect GOG and that is what the question was about.

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PasteurisedChrome: "Will be kept up to date", yeah...when though? Steam patch today -> GOG patch hours later, days later, weeks later...?
For example:
Void Bastards was updated on Steam to 1.2.2 on the 25th June, whereas there's absolutely NO sign of an update here on GOG more than 2 weeks afterwards. Useless.
Two weeks imo is not that extreme and it is far from being useless. Still too much but nothing I would complain about given the fact that we have games here that are waiting for their update since months.

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PasteurisedChrome: Also, it's one thing to update a game on GOG via Galaxy, but a lot of us here on GOG don't even use Galaxy i.e. the main reason why a lot of GOG users came here in the first place. For the offline installers. ;)
(BTW, if GOG think that delaying the release of offline installers is an incentive to use Galaxy. Think again!
Not much to think - it is rather a logistical thing. Galaxy updates are happening directly by the devs while the offline installers (unfortunately) still need GOG to manually create them. Since this is the case it's not surprising that they arrive a bit later than the Galaxy update. It's not perfect sure - but they don't try to force anybody to anything.

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PasteurisedChrome: I came to GOG to get away from all of that nonsense on Steam, thanks very much, and I don't want or need your crappy online substitute, nor Ubi's, nor Epic's, nor your all-in-one cooker, come washing machine, come fridge upcoming version either.)
And there's also a big difference between Galaxy and the other clients you were mentioning ... it is optional. If you don't like it don't use it.

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PasteurisedChrome: But, I am sure that if the dev takes too long in updating the game here, it won't do him any favours.
Unfortunately that's mostly not the case. It SHOULD be the case but it is not.
Post edited July 12, 2019 by MarkoH01
@MarkoH01

Thanks for the clarification on the offline installers.

Yes, Galaxy certainly is optional, but it forces GOG into a 2 tier service, because of the delay in producing the offline installers. Like the NHS, GOG doesn't seem to work on the weekend either. ;)

When I played the Gwent beta last year (Galaxy being compulsory for that), it was interesting to note, that my wife's offline installers and my own installers (separate Windows accounts, but installed on a common games partition) were ALL picked up by Galaxy, even though they were supposed to be 'offline'.

What the 'phone home' made of that, I have no idea, but the point is, it's an intrusive, nosy, and annoying piece of DRM, and ....uninstalled now anyway for a long time since. :)

If I was a Galaxy user though, and updates were taking 2 weeks or more to arrive , I wouldn't bother buying here on GOG at all. What would be the point of receiving a 2nd rate service, when for the same price, I could get a better service on Steam?

The dev said the game would be kept up to date on GOG, and that's ALL that quote said. He didn't say how long that process would take. Maybe he might answer that ambiguity, or we'll just see what happens in practice.

If the intent is to keep it updated - in a timely manner - then I respect that very much and wish him every success with the GOG release.
Post edited July 12, 2019 by PasteurisedChrome
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DavidM1337: Linux version is now live on gog.
Huh, wasn't that time consuming after all?
Great!
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DavidM1337: But in the gog sales I don't see what OS was used, I only see the overal number.
Well you can count me as a Linux user :)
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DavidM1337: Linux version is now live on gog.
Thanks for the Linux release on GOG, just bought the game! I hope Epic will start supporting parallelized rendering with Vulkan soon enough, so such performance issues won't cause problems anymore.

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DavidM1337: I don't know if gog even allows sharing these numbers because Steam doesn't.
But in the gog sales I don't see what OS was used, I only see the overal number.
Interesting. It's surprising that GOG doesn't allow developers see the downloads split per OS. They themselves surely have the data, they said that in the past! That might explain why the likes of Feral might not want to release here. They need to be paid only for Linux downloads.
Post edited July 12, 2019 by shmerl
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shmerl: Interesting. It's surprising that GOG doesn't allow developers see the downloads split per OS. They themselves surely have the data, they said that in the past! That might explain why the likes of Feral might not want to release here. They need to be paid only for Linux downloads.
Downloads count is misleading as some use automated scripts like lgogdownloader to backup their entire collection.
I think GOG should implement «Preferred Platform» parameter in user settings or something.