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Sublevel Zero is now available on Linux and Mac OS X! To celebrate the launch, you can now get descend into six-degrees-of-freedom hell at 15% off until Thursday, November 26, 4:59 PM GMT.

A roguelite descent into six degrees of freedom.

<span class="bold">Sublevel Zero</span> a procedurally generated six-degree shooter, is available now, DRM-free on GOG.com with a 15% launch discount.

Six degrees of freedom and a reality about to fall apart - descend into an ancient, underground facility where a long-lost technology is the key to your survival.
Sublevel Zero marries the most intense aspects of modern roguelike RPG elements, and classic Descent-like gameplay. There are no lives and no saves, every playthrough will be different thanks to the procedurally, yet masterfully generated levels - as you navigate claustrophobic tunnels in search for the next keycard, you'll never know what to expect around the corner. There are no two ways about it, Sublevel Zero is a revival of the classic Descent gameplay, with a very modern and engaging twists - it hits all the right spots, and up and down will soon lose all meaning.

Start your descent in <span class="bold">Sublevel Zero</span> available now, DRM-free on GOG.com. The launch discount will last for one week, until October 15, 3:59 PM GMT.
"procedurally generated" this and pixels. Ugh!!
Just watched a bit of the recorded stream and it looks fairly decent. Gonna wishlist for now.
Anyone know how it plays with joystick?

There's another indie Six degrees-shooter like this called Retrovirus, which never came to GOG.
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hedwards: OK, I guess I didn't remember being able to rotate in those other directions. I was never a particular fan of Descent, Terminal Velocity was just so much more fun, IMHO.
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JMich: Terminal Velocity should also allow you to rotate the ship on all 3 degrees.
Yeah and Microsoft Fury 3 aswell :)
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Pardinuz: Just watched a bit of the recorded stream and it looks fairly decent. Gonna wishlist for now.
I agree, it looks very Descent.
high rated
Dev here! Gonna try and answer a few of the questions that haven't been answered yet!
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trusteft: Another question, is there a preferred method of controlling your craft? Joystick\hotas, gamepad, mouse+keyboard?
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IronArcturus: From what I've read, this game looks like a roguelike when means you only get one chance and then you die. But it still looks pretty cool! I wonder if it works with an Xbox 360 controller...
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Crosmando: Anyone know how it plays with joystick?

There's another indie Six degrees-shooter like this called Retrovirus, which never came to GOG.
We've worked hard to make sure the game feels good regardless of how you want to control it - mouse + keyboard, controller, joystick + keyboard, dual joysticks... based on some early feedback we're going to tweak our rebinding further to give people even more options.

Also, Retrovirus is well worth playing, and it'd be great to see it on GOG!

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ewhac: so shiny....

Okay... So, if I have a that exposes six axes of movement, will the game recognize and support it? 'Cause if it does, I may have to resurrect [url=http://hidsporb.sourceforge.net/]this project, fix the kernel crashing bugs, and bring it up to date.

Oh! The Razer Hydra might make a good controller for this as well...
With the above noted - difficult to know how well it would work with exotic hardware like this, but we're more than happy to tweak things!
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Shimejibr: Reminds me of Forsaken and Descent. Do want!
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IronArcturus: GOG needs to get Forsaken too!
Forsaken is actually entirely free now - it was open sourced a while back. You can get it here:
http://fly.thruhere.net/
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hedwards: OK, I guess I didn't remember being able to rotate in those other directions. I was never a particular fan of Descent, Terminal Velocity was just so much more fun, IMHO.
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JMich: Terminal Velocity should also allow you to rotate the ship on all 3 degrees.
OK, I think I get it now. I so rarely did that that I didn't think of it as a possibility. Most of the time, I only rotated in one direction and then did my flying in the other 3.

But, now that you mention it, I remember that. Descent was one where there was much more reason to stay in one place and rotate in various directions.
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Pardinuz: Just watched a bit of the recorded stream and it looks fairly decent. Gonna wishlist for now.
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Green_Shade: I agree, it looks very Descent.
i c wut u did thar
Post edited October 10, 2015 by hedwards
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hedwards: I wish they'd stop abusing the term rogue-like. From the pictures and the description, there's very little here that's rogue-like.
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IronArcturus: But what else would you call games like Tower of Guns and Ziggurat? They both have randomized rooms and death is permanent.
I would call those two games what they are: First-person shooters. Having randomization and/or permanent death doesn't change a game's genre.
Now that I think about it, I bet it's a typo. They really meant to say that it's a rouge-like game.
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Pardinuz: Just watched a bit of the recorded stream and it looks fairly decent. Gonna wishlist for now.
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Green_Shade: I agree, it looks very Descent.
LOL I see what you did there - nicely played! ;)
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Green_Shade: I agree, it looks very Descent.
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hedwards: i c wut u did thar
*edit to add LOL just noticed Hedwards beat me almost word for word to the punch ;)
Post edited October 11, 2015 by Ixamyakxim
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yogsloth: 1) A shooter with procedurally-generated levels instead of intelligent and conscious level design
2) No saving and permadeath

Look, it's the anti-me game!
Agreed, the only game that should have perma-death is these fuckin' lazy-Rogue lite bore fests...

There's no challenge in running through the same thing over and over, DIE run through level one again, learned to move over there, die run through level one again..Learned how to move over there, now here, die,run through level one again. Learned how to move over there, here, now jump over this, DIE, run through level one again. Learned how to move over there, then here, jump over this, and duck under that, Die, Etc..Etc...Win Level, now to do the same thing for the next 20 levels... <---Looks just how rogue lite plays....BORING...But pretty..
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xxxIndyxxx: I think you cannot use that term without written permission from TotalBiscuit ;)
Actually someone else coined rogue-lite, TB just uses it a lot since a lot of stuff loves to use random elements.

Mentioning TB, here's his WTF for it...
Can I play without the hud and ship / guns visible?
Oh on Linux and MacOS, I knew it was already released, neat to see it on other platforms. :)