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Sublevel Zero is now available on Linux and Mac OS X! To celebrate the launch, you can now get descend into six-degrees-of-freedom hell at 15% off until Thursday, November 26, 4:59 PM GMT.

A roguelite descent into six degrees of freedom.

<span class="bold">Sublevel Zero</span> a procedurally generated six-degree shooter, is available now, DRM-free on GOG.com with a 15% launch discount.

Six degrees of freedom and a reality about to fall apart - descend into an ancient, underground facility where a long-lost technology is the key to your survival.
Sublevel Zero marries the most intense aspects of modern roguelike RPG elements, and classic Descent-like gameplay. There are no lives and no saves, every playthrough will be different thanks to the procedurally, yet masterfully generated levels - as you navigate claustrophobic tunnels in search for the next keycard, you'll never know what to expect around the corner. There are no two ways about it, Sublevel Zero is a revival of the classic Descent gameplay, with a very modern and engaging twists - it hits all the right spots, and up and down will soon lose all meaning.

Start your descent in <span class="bold">Sublevel Zero</span> available now, DRM-free on GOG.com. The launch discount will last for one week, until October 15, 3:59 PM GMT.
"Sublevel Zero a procedurally generated six-degree shooter"

OK, maybe I'm tired and simply missing something here, but the fuck is a six-degree shooter?

Or do they mean like... 6 degree Celsius?
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CharlesGrey: OK, maybe I'm tired and simply missing something here, but the fuck is a six-degree shooter?
[url=https://en.wikipedia.org/wiki/Degrees_of_freedom_(mechanics)]Degrees of freedom[/url]. Pitch, roll, yaw, heave, sway, surge. Think Descent.
Post edited October 08, 2015 by JMich
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CharlesGrey: "Sublevel Zero a procedurally generated six-degree shooter"

OK, maybe I'm tired and simply missing something here, but the fuck is a six-degree shooter?

Or do they mean like... 6 degree Celsius?
They mean that you can move your ship in 6 different directions.

https://upload.wikimedia.org/wikipedia/commons/f/fa/6DOF_en.jpg
Post edited October 08, 2015 by Licurg
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CharlesGrey: OK, maybe I'm tired and simply missing something here, but the fuck is a six-degree shooter?
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JMich: [url=https://en.wikipedia.org/wiki/Degrees_of_freedom_(mechanics)]Degrees of freedom[/url]. Pitch, roll, yaw, heave, sway, surge. Think Descent.
Ah, just hadn't really seen the term degree used in that way before, to describe the freedom of movement in a game. I guess I'm used to people talking about directions or dimensions instead, or "360°" movement.

Six degrees made it sound like the movement is pretty limited. :D
1) A shooter with procedurally-generated levels instead of intelligent and conscious level design
2) No saving and permadeath

Look, it's the anti-me game!
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CharlesGrey: Ah, just hadn't really seen the term degree used in that way before, to describe the freedom of movement in a game. I guess I'm used to people talking about directions or dimensions instead, or "360°" movement.

Six degrees made it sound like the movement is pretty limited. :D
Six degrees of freedom is different from 360° movement. 360° movement is 1 degree of freedom (rotation on one axis), then if it's a 2D game where you can move on the X and Y axis while rotating it becomes a 3 DoF game.
Unfortunately, there are not enough games with 6 DoF, though Descent is the most well known of them.
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yogsloth: 1) A shooter with procedurally-generated levels instead of intelligent and conscious level design
2) No saving and permadeath

Look, it's the anti-me game!
Yes, same here. Sadly. :(
But it looks nice.
so shiny....

Okay... So, if I have a that exposes six axes of movement, will the game recognize and support it? 'Cause if it does, I may have to resurrect [url=http://hidsporb.sourceforge.net/]this project, fix the kernel crashing bugs, and bring it up to date.

Oh! The Razer Hydra might make a good controller for this as well...
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yogsloth: 1) A shooter with procedurally-generated levels instead of intelligent and conscious level design
2) No saving and permadeath

Look, it's the anti-me game!
Yeah that really turned me off as well.
And to be honest I dislike the graphic style as well, a strange sort of blend between nice textures and fake retro-style.
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Shimejibr: Reminds me of Forsaken and Descent. Do want!
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IronArcturus: GOG needs to get Forsaken too!
Hell yeah. *votes*

Used to play it on my N64. Loved the multiplayer - unfortunately none of my friends did. Hence why I always appreciated when there are AI players programmed into the multiplayer mode of a game, but it's a mostly dead design nowadays it seems.
Post edited October 08, 2015 by Shimejibr
http://www.twitch.tv/gogcom/

Developer is live right now on stream :)
Part of me is interested in this as I quite enjoyed what I've played so far of Descent and Descent 2. However, the procedurally generated levels, one life and no saves worries me a little, as being honest I'm not a super skilled gamer and rogue-likes tend to get annoying when I start dying and can't progress very far.

So, I'll wait to see what the reviews are like and how people get on with it first, and will keep it on my watch-list for now.
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trusteft: I am confused about the no saves part. Does this mean the game lasts only as a single session? Or that it auto saves when you exit?

Another question, is there a preferred method of controlling your craft? Joystick\hotas, gamepad, mouse+keyboard?
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IronArcturus: From what I've read, this game looks like a roguelike when means you only get one chance and then you die. But it still looks pretty cool! I wonder if it works with an Xbox 360 controller...
I wish they'd stop abusing the term rogue-like. From the pictures and the description, there's very little here that's rogue-like.

I'm sure it's a good game, but procedural generation of levels and one life are not sufficient to make a game a rogue-like.
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CharlesGrey: Ah, just hadn't really seen the term degree used in that way before, to describe the freedom of movement in a game. I guess I'm used to people talking about directions or dimensions instead, or "360°" movement.

Six degrees made it sound like the movement is pretty limited. :D
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JMich: Six degrees of freedom is different from 360° movement. 360° movement is 1 degree of freedom (rotation on one axis), then if it's a 2D game where you can move on the X and Y axis while rotating it becomes a 3 DoF game.
Unfortunately, there are not enough games with 6 DoF, though Descent is the most well known of them.
This confuses me a bit. Perhaps it's because I havne't played Descent in a long time, but I remember being able to move in 3 dimensions, which is indeed 3 degress. Then you could roll, but where are the other DoF?
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korell: Part of me is interested in this as I quite enjoyed what I've played so far of Descent and Descent 2. However, the procedurally generated levels, one life and no saves worries me a little, as being honest I'm not a super skilled gamer and rogue-likes tend to get annoying when I start dying and can't progress very far.

So, I'll wait to see what the reviews are like and how people get on with it first, and will keep it on my watch-list for now.
I think for a player like you, this is probably better than the normal way of doing it. Just try to relax and beat your high score.
Post edited October 08, 2015 by hedwards
Looks nice. But how long will one session take, once you get the hang of it? My game time is rather limited.
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toxicTom: Looks nice. But how long will one session take, once you get the hang of it? My game time is rather limited.
In the stream they said you can save between levels. So not so long (oc the save dissapears when loading).