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If you enjoy Slitherine creations, this news is sure to please you – check out the gem joining our catalog today!

Strategic Command: World War II - War in the Pacific is a turn-based strategy game that offers a comprehensive experience of the Pacific Theater, challenging you to achieve victory in one of history's greatest conflicts.

Now on GOG!
link not working
high rated
https://www.gog.com/en/game/strategic_command_world_war_ii_war_in_the_pacific
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mechmouse: link not working
Try these:
https://www.gog.com/en/game/strategic_command_classic_wwi
https://www.gog.com/en/game/strategic_command_wwii_war_in_europe
https://www.gog.com/en/game/strategic_command_classic_global_conflict
https://www.gog.com/en/game/strategic_command_classic_wwii
https://www.gog.com/en/game/strategic_command_wwii_world_at_war
https://www.gog.com/en/game/strategic_command_american_civil_war
https://www.gog.com/en/game/strategic_command_american_civil_war_wars_in_the_americas
https://www.gog.com/en/game/strategic_command_european_theater
https://www.gog.com/en/game/strategic_command_world_war_i
https://www.gog.com/en/game/strategic_command_world_war_i_empires_in_turmoil
https://www.gog.com/en/games?developers=fury-software
It always baffles me how much demand there apparently is for this sort of strategy games. It's not only niche subject but also must be very complex to develop if they want to be historically and technically accurate etc., and yet companies like Slitherine release multiple of those per year, so it must be quite profitable.
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ssling: It always baffles me how much demand there apparently is for this sort of strategy games. It's not only niche subject but also must be very complex to develop if they want to be historically and technically accurate etc., and yet companies like Slitherine release multiple of those per year, so it must be quite profitable.
I'm not entirely sure if profitable is the right term all in all. The sector also seems to thrive on personal interest... i would say
I own Strategic Command: WWII War in Europe and I love it. However I'm not sure how different will be the others and if they worth the time if I'm already happy playing and replaying War in Europe (which is the scenenario I love).

I dislike the American Civil war scenario, but the others are all nice. Maybe I get this one later.
Normally my type of game. However, the developers often make critical mistakes that kill the game.

Like a famous chef making lasagna.....then adding a random donut....because they liked donuts 0_o
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ssling: It always baffles me how much demand there apparently is for this sort of strategy games. It's not only niche subject but also must be very complex to develop if they want to be historically and technically accurate etc., and yet companies like Slitherine release multiple of those per year, so it must be quite profitable.
Just my opinion. I like their games, but I'm guessing these are made for dirt cheap and sold at 3x the price. What other company is making Wargames like Slitherine? I think Slitherine knows they have little monopoly on Wargames and can get away with the high pricing.
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ssling: It always baffles me how much demand there apparently is for this sort of strategy games. It's not only niche subject but also must be very complex to develop if they want to be historically and technically accurate etc., and yet companies like Slitherine release multiple of those per year, so it must be quite profitable.
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Syphon72: Just my opinion. I like their games, but I'm guessing these are made for dirt cheap and sold at 3x the price. What other company is making Wargames like Slitherine? I think Slitherine knows they have little monopoly on Wargames and can get away with the high pricing.
high pricing..... i still find it a difficult subject.

Usually these kinds of games can churn away your hours, when to your liking. How can you address high prices if you can spend dozens and maybe hundreds of hours into these titles?
(okay granted Shadow Empire and Distant World 2 are around 200 in my library pz corps clones usually hit 100 and others such as Fog, close combat, unity of command,command ops 2, flashpoint campaigns hovering between 15 to 40 hours (though that might all have been different have it not for warhammer (total war)
Also, They don't seem to be out of the line with the prices presented by companies such as Paradox or CA ... Take2 more or less.

On the other side, if new games created lean heavily on earlier created assets, only demanding a single creative input that could be realized in a manner of lost wkends than yea..... Just another ass hole trying to make easy money.. why would i pay full price?
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Syphon72: Just my opinion. I like their games, but I'm guessing these are made for dirt cheap and sold at 3x the price. What other company is making Wargames like Slitherine? I think Slitherine knows they have little monopoly on Wargames and can get away with the high pricing.
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Zimerius: high pricing..... i still find it a difficult subject.

Usually these kinds of games can churn away your hours, when to your liking. How can you address high prices if you can spend dozens and maybe hundreds of hours into these titles?
(okay granted Shadow Empire and Distant World 2 are around 200 in my library pz corps clones usually hit 100 and others such as Fog, close combat, unity of command,command ops 2, flashpoint campaigns hovering between 15 to 40 hours (though that might all have been different have it not for warhammer (total war)
Also, They don't seem to be out of the line with the prices presented by companies such as Paradox or CA ... Take2 more or less.

On the other side, if new games created lean heavily on earlier created assets, only demanding a single creative input that could be realized in a manner of lost wkends than yea..... Just another ass hole trying to make easy money.. why would i pay full price?
I agree with the first. It's just when the WW1 version feels like more of mod than actually full game. Something tells me the price might be little high.
Post edited July 18, 2024 by Syphon72
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ssling: It always baffles me how much demand there apparently is for this sort of strategy games. It's not only niche subject but also must be very complex to develop if they want to be historically and technically accurate etc., and yet companies like Slitherine release multiple of those per year, so it must be quite profitable.
In onn editorial of Dragon Magazine the editor was describing one of his friends, saying:
He still clings to the shibboleth that wargamers are classic cases of arrested development, never having gotten out of the sandbox and toy soldiers syndrome of childhood.

There seems to be some truth in that! It might also explain the existence of a relatively large customer base for a relatively niche genre. ;-)
Post edited July 18, 2024 by Mori_Yuki
Wait, this isn't my beautiful Koei airline simulator!
Regarding playerbase, pricing and dev-to-market efforts: I believe(gut feeling, sorry!) Slitherine's paying Customers have like >~ twice the average age of gamers(20-30 yo?). Those could and would afford the "higher" prices because they make sense to them knowing what they spend money on.

I'd speculate the big question is not about pricing but "Is Wargames Audience aging?". Would be a bad news for developers, producers and consumers ...
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ssling: It always baffles me how much demand there apparently is for this sort of strategy games.
It's not only niche subject but also must be very complex to develop if they want to be historically and technically accurate etc., and yet companies like Slitherine release multiple of those per year, so it must be quite profitable.
In stark contrast to most gamers, people who are into "hardcore military strategy games", usually play not much else (if anything), and they usually get hundreds, if not thousands of hours of playtime, out of their games.

There's also a good chance, that they are a little older and (with some probability) financially better situated, and thus able (and willing) to spend a good amount of money on their beloved hobby.

These people are not like the "average" gamer, who "dibs their toes" into every genre and who buys 'everything' as long as it's cheap enough.

They are a niche.
They know that they are a niche.
And they are very grateful towards the companies that serve their niche.

The slightly higher price, for their preferred niche product, in comparison to other products on the main market?
Doesn't matter to them.
Because they know they get their money's worth out of their purchase. And then some.