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Crank the mystery up to eleven.

<span class="bold">Stories Untold</span>, a spooky adventure about things that are stranger than interactive fiction, is now available, DRM-free on GOG.com with a 15% launch discount!

Game series get cancelled all the time. But something surrounding the cancellation of Stories Untold makes you uneasy. It's not just the remastered original episode, "The House Abandon". It's also the other stuff you found in that mysterious tape, which claims to be a compilation of scenes from the ill-fated text adventure series.

The 15% discount lasts until March 7, 4PM UTC.


https://www.youtube.com/embed/SokHO_XlMnk
Post edited February 27, 2017 by maladr0Id
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rampancy: ...hoping we'll get a Mac version soon. Oh, and this game is really what Cypher should have been.
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Silverhawk170485: It runs fine on Wine. ;)

I played it a bit and got frustrated.
Don't know if the only sense of the puzzles consist of guessing the right phrases and commands to move on. I have to say I never played textadventures before.

For example I only wanted to move to the house.

I typed: move to house
Answer: I don't understand

I typed: go to house
Answer: I don't understand

I typed: go to front door
Answer: I don't understand

I typed: WTF move bi...
Answer: I don't understand

I gave up.

Would be nice to have some kind of tutorial or manual with some examples to learn how to give commands which the game accepts.
That's alarming, I've come across much better parsers in genuinely old games...
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rampancy: That's not a good sign. This same problem sunk Cypher, purportedly because the person who was in charge of the text parser and the writing was not a native English speaker (!) which meant that players were left trying to guess which *exact* English phrase the creators deemed would make you open a door.
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Silverhawk170485: I solved the problem. I first had to exit the car, I was still sitting in, to be able to go anywhere. xD

Now I finished the first episode. I was a bit disappointed that it was over so fast.
Still not a good sign. The game said it didn't understand, not that there was a reason it couldn't do what you were asking. This screams terribly designed parser.
Post edited February 28, 2017 by SirPrimalform
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MrWichtig: What I don't like is the parser.
Man, it's so stupid: There is no "PUSH" or "PRESS THE BUTTON" to turn on a light switch, you can only "USE BUTTON". To get around the house you can't just "GO BEHIND HOUSE", you have to "GO YARD", because "the yard leads behind the house".
Parser-wise it is dumb, but still everything that needs to be done can be figured out within reasonable time. For me it felt like part of the puzzles. You need to look for a hint in the text to trick the parser into doing the stuff you want it to do.
Don't expect the parser to be of Infocom quality.
It isn't.
But it DOES work and when you know how to handle it does its job.
Actually, when playing the demo, TURN ON LIGHTS worked for me. And yes, I agree, knowing what to type in did feel like part of the puzzle here. 25 minutes to finish the demo (which I take is the full first game of the four in the full release) also suggested to me that this was intentional as it wasn't that hard to work out and I'm usually no good at text adventures.
Hi everyone,
I started a thread in the main game thread for this title offering hints and assistance for people that would like it in case anyone gets stuck or wants some direct answers to the content before purchase.

A few points
* I agree the parser does have some inconsistencies in part 1. For example I found "exit" leaves some rooms but not others. Because I play a lot of text adventures, I overcame it quite quickly but I can se how it would be a problem for some. The game tries to guide you a little so don't worry about spending time in locations where there is nothing for you. It will be obvious when this is the case. Full on text adventures give you no such fortune :)

*As I wrote previously, Part 2 and 3 (sorry I have not done part 4 yet) are quite different to part 1
* If anything Part 2 and 3 have more commonality. I'm saving part 4 for tonight and I can't wait. The only sad thing is it will be the past part of the game. I really hope the devs do more. I was getting worried when I was reading the game was abandoned ? Not sure if this is true.

* There is tech you need to manipulate once you have done part 1, so the style changes a little. There are instructions within giving hints, and things you need to do. There is puzzle solving.

I found the tech to be quite fun, it is old tech too and found it an interesting way to interact. It was MUCH more interesting than say going to a filing room, opening a cabinet, getting the file, reading things off a file. Nothing like that, the way they do it here is REALLY nice, or at least I thought so. :)

As with all text adventures and point and click ones and semi text / graphics adventures, yes the replayability is limited. Although starting to play Sierra's Police Quest II after soooooo many years, I'm still getting stuck even though I finished it many many many years ago. Infocom games are the hardest adventure titles I have ever encountered and they are all text. As you play them, like reading a book your mind creates the world. Stories Untold will have some limited replay of course due to it's nature, but for the price, far cheaper than going to the cinema paying normal standard full price (discounts notwithstanding) I found it to be a bargain and I am generally 1 that REALLY wants replay value. So even if Parts 1-3 took me 3.5 - 4 hours, I enjoyed it thoroughly, and like a good movie I want to talk about it to others and like a good movie, I need to be careful of spoilers for those that have not played it :)

Really don't want to say more, I wanted to put a few more points but it would give too many things away so if you would like some more direct answers, please post on the game's community thread I created and then I can answer directly and to the level you wish. :)

There are lets plays on youtube showing part 2 and I feel certain more shall be forthcoming but if you do, please only take a *peak* at the very start, don't spoil the experience for yourself, have a quick look to see if it might be your thing, maybe watch the first 2 minutes of part 2, then decide.

It's up to you :)
Post edited February 28, 2017 by styggron
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gogamess: It looks so nice and retro ^_^ I love that speccy loading the screen :)
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blu3arr0w: Thanks for mentioning it, I almost cried of joy watching that part =)
:D
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gogamess: It looks so nice and retro ^_^ I love that speccy loading the screen :)
It reminded me of my old Amstrad 464 which is probably why I caved and bought the game!

It's by no means a long game (according to GOG Galaxy I completed it in 3 hours and 7 minutes) but it's a clever take on the old text adventure genre and I can completely understand now why the game card and trailer are so sparse.

I normally feel cheated by games as short as this but with Stories Untold the atmosphere, puzzles and storyline (particularly the twist at the end) made it worth every penny for me.

Uncancel that show and bring on Stories Untold Season 2!
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MrWichtig: ...
thank you very much

so the games got cancelled because the parser sucks (: got it!

might check this out eventually but its "too cool" attitude is still a turnoff

but at least I know what the hell is going on a bit more and it's greatly appreciated
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MrWichtig: ...
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drealmer7: thank you very much

so the games got cancelled because the parser sucks (: got it!

might check this out eventually but its "too cool" attitude is still a turnoff

but at least I know what the hell is going on a bit more and it's greatly appreciated
It's not that it's "too cool", just that they can't go into too much detail or it'll spoil the storyline. The trailer is sparse because the majority of the game is solving puzzles, so just about all they could include would be spoilers.

All I can say is try the demo that was posted earlier. It's actually the first episode of the complete game and whilst the puzzle solving mechanics are different in each story they are all linked.
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rampancy: ...hoping we'll get a Mac version soon. Oh, and this game is really what Cypher should have been.
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Silverhawk170485: It runs fine on Wine. ;)

I played it a bit and got frustrated.
Don't know if the only sense of the puzzles consist of guessing the right phrases and commands to move on. I have to say I never played textadventures before.

For example I only wanted to move to the house.

I typed: move to house
Answer: I don't understand

I typed: go to house
Answer: I don't understand

I typed: go to front door
Answer: I don't understand

I typed: WTF move bi...
Answer: I don't understand

I gave up.

Would be nice to have some kind of tutorial or manual with some examples to learn how to give commands which the game accepts.
Hmmmm, do you play a lot of interactive fiction games? Only reason I ask is because I don't play a lot of them myself and I had no issue getting around the house in the first vignette.

Please don't take my question as "Haha I am smarter than you!", rather I am simply wondering if this is a case of one person being used to a particular parser or way of doing things vs. a person who isn't.

In my experience, I just typed the first thing that came to mind so "exit car" "go to door" "look around" were the first things I tried.
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Glamdring7: Thanks for the tip about Cypher. Just looked it up and it looks amazing. :)
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rgnrk: I've also heard good things about Open Sorcery, although it's visually raw.
Very nice find! Also, it's very reasonably priced. Will definitely give it a go. So many cool games out there. :)
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blu3arr0w: Thanks for mentioning it, I almost cried of joy watching that part =)
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gogamess: :D
Ha, I didn't see you are from Spain!?
I can't tell you how much I miss those big MicroMania (Primera Época) and some of the finest text-focused adventure games of the time like 'La Guerra de las Vajillas', 'La aventura original' and so forth :D :D
Aww... the golden era of Spanish games from the 80's :)
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gogamess: :D
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blu3arr0w: Ha, I didn't see you are from Spain!?
I can't tell you how much I miss those big MicroMania (Primera Época) and some of the finest text-focused adventure games of the time like 'La Guerra de las Vajillas', 'La aventura original' and so forth :D :D
Aww... the golden era of Spanish games from the 80's :)
MicroMania and MicroHobby ^_^
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gogamess: It looks so nice and retro ^_^ I love that speccy loading the screen :)
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LynetteC: It reminded me of my old Amstrad 464 which is probably why I caved and bought the game!

It's by no means a long game (according to GOG Galaxy I completed it in 3 hours and 7 minutes) but it's a clever take on the old text adventure genre and I can completely understand now why the game card and trailer are so sparse.

I normally feel cheated by games as short as this but with Stories Untold the atmosphere, puzzles and storyline (particularly the twist at the end) made it worth every penny for me.

Uncancel that show and bring on Stories Untold Season 2!
100% spot on. I instantly recognised the Amstrad style as well but I did try the original free version from last year.
I totally agree while you can complete it quickly and is pretty much a one off, and also yes I agree I would normally feel cheated/ripped off with a short game, I whole heartedly agree, this was worth every penny for hte experience.

Not done episode 4 yet. I want to wait a little bit to savour it. :)
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Silverhawk170485: It runs fine on Wine. ;)

I played it a bit and got frustrated.
Don't know if the only sense of the puzzles consist of guessing the right phrases and commands to move on. I have to say I never played textadventures before.

For example I only wanted to move to the house.

I typed: move to house
Answer: I don't understand

I typed: go to house
Answer: I don't understand

I typed: go to front door
Answer: I don't understand

I typed: WTF move bi...
Answer: I don't understand

I gave up.

Would be nice to have some kind of tutorial or manual with some examples to learn how to give commands which the game accepts.
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JudasIscariot: Hmmmm, do you play a lot of interactive fiction games? Only reason I ask is because I don't play a lot of them myself and I had no issue getting around the house in the first vignette.

Please don't take my question as "Haha I am smarter than you!", rather I am simply wondering if this is a case of one person being used to a particular parser or way of doing things vs. a person who isn't.

In my experience, I just typed the first thing that came to mind so "exit car" "go to door" "look around" were the first things I tried.
I never played such textadventures before but as I already said: I was not aware that I was still sitting in the car at the beginning. In my mind I was already standing outside. That was the mistake. I realized it when I wanted to go to the frontdoor of the house and tried around how to do that. When I typed something in like "open door" then I got the message that I went out of the car. After that everyting was clear for me and I learned that typing "look around" is an important element of such games. xD
The 15% launch discount doesn't seem to be applied. Is this the case?
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bricbrac: The 15% launch discount doesn't seem to be applied. Is this the case?
^ this