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Get ready, because Stellaris brings in yet another DLC – Stellaris: Galactic Paragons is now out on GOG!

Stellaris is an atmospheric, real-time sci-fi game that focuses on strategic gameplay. It presents a diverse selection of alien races and emergent storytelling, and as a player, you’re being rewarded in your interstellar explorations as you traverse, discover, interact and learn more about the multitude of species you encounter. With Stellaris: Galactic Paragons, you’ll get a chance to explore brand new council mechanics, dynamic leaders, galactic heroes, new traditions, civics, and more!

Discover the galaxy, now on GOG!
Will get it when it's on sale. It's sad that Paradox doesn't reward those who have the prior DLCs; with a discount. Oh well.
Post edited May 09, 2023 by TheCleaner517
I like a lot what I'm seeing of this DLC. It does add content that fits the game well. But I will also wait for a sale so the price is more reasonable.
While I really appreciate the continuous support for GOG, I'm starting to become weary of all these strategy games with 20+ DLCs. It feels like they're mislabelled early access titles and we're meant to buy every patch.
Paradox, with excitement: "Get ready for another Stellaris DLC! It's amazing!"
Everyone else: "... another Stellaris DLC. It's amazing... how many there are."
Stellaris was released May 2016. "Paragons" is its 7-th expansion: [url=https://en.wikipedia.org/wiki/Stellaris_(video_game)#Downloadable_content]https://en.wikipedia.org/wiki/Stellaris_(video_game)#Downloadable_content[/url]. There are 11 cosmetic "packs" (story, species) in between.
I'd say the speed of 1 expansion/year is pretty good and it means Paradox cares. (I prefer rolling updates vs. fixed one, i.e. having Stellaris 1..n).

Regarding sales, [url=https://en.wikipedia.org/wiki/Stellaris_(video_game)#Sales]https://en.wikipedia.org/wiki/Stellaris_(video_game)#Sales[/url]
> On 12 May 2020, the publisher announced a new record for total players online, with the game's sales exceeding 3 million units.

So I'd say "Go Stellaris, go!"
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WinterSnowfall: Paradox, with excitement: "Get ready for another Stellaris DLC! It's amazing!"
Everyone else: "... another Stellaris DLC. It's amazing... how many there are."
yeah, the number of DLC and no bundle or season packs just completely puts me off buying this. sorry, I don't respond well to candy store marketing.
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i_ni: Stellaris was released May 2016. "Paragons" is its 7-th expansion: [url=https://en.wikipedia.org/wiki/Stellaris_(video_game)#Downloadable_content]https://en.wikipedia.org/wiki/Stellaris_(video_game)#Downloadable_content[/url]. There are 11 cosmetic "packs" (story, species) in between.
I'd say the speed of 1 expansion/year is pretty good and it means Paradox cares. (I prefer rolling updates vs. fixed one, i.e. having Stellaris 1..n).

Regarding sales, [url=https://en.wikipedia.org/wiki/Stellaris_(video_game)#Sales]https://en.wikipedia.org/wiki/Stellaris_(video_game)#Sales[/url]
> On 12 May 2020, the publisher announced a new record for total players online, with the game's sales exceeding 3 million units.

So I'd say "Go Stellaris, go!"
I'm a big fan of Stellaris, and I really appreciate they releasing the game and DLCs here, so I like to support the best I can, but... even I am a bit saturated with the latest DLCs - too many, too fast. First Contact and Toxoids are really expensive for what they are; this one, paradoxically (wink wink), is the one that is on par with what I'd expect from a DLC.

I still support them whenever I can, but I'm surprised the fore mentioned DLCs are not discounted during this launch (they should be).
Which if the recent ones are worth it for story content?
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Niggles: Which if the recent ones are worth it for story content?
Hard one. Overall, Paragons offers the most for role playing purposes because it adds flavors to Leaders and adds Paragons, it's enough content for several playthroughs it seems,so it would be my pick.

Toxoids, however, has content for quite a unique playthrough - if you're into that (personally I think it's so so, because Knights of the Toxic God has a cool mechanic, that is, knights, but inserted in a deity that in my opinion fails to deliver - besides, I'm a Catholic Christian, so it all felt pretty caricaturesque of elements that are familiar to me). Beyond that, I don't think it has much replay value.

First Contact adds things related to Primitives and Pre-FTL travel. Storywise, I think it offers the least, unless you really like the primitives mechanic.