Carradice: It also brings memories of
Battlevoid Harbinger, but that game has more simplistic (yet effective) graphics and you command a flotilla (initially, a single ship).
gog2002x: Did you like the game? What are the good and bad points about the game?
I read a lot of the reviews here, but they are all over the place with some absolutely loving it and others absolutely hating it lol.
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A review that hit the nail, IMHO:
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Review by:
Canodre Proper Space Opera
April 24, 2016 Verified owner
What my partner sees; cute little boxes, firing pixel bullets pew pew pew"
What I see;
"Multiple dradis contact, enemy signature detected. Sir hostiles inbound!"
"Action stations, action stations. Set condition one throughout the ship. This is not a drill..."
"Scramble all wings and standby for enemy suppression barrage."
"Main batteries lock on your primary target and fire at will!"
and drum music...
If only "Battlestation: Harbinger" was the tactical battle part of MoO2
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that is, it has strong Galactica vibes, you feel like you are in the bridge of Galactica, using the simplified graphics that the military actually uses in tactical systems... Very nice if you take it that way. Starcom chose to make it all look nice, which is valid and cute to see as well!
Call it a Rorschach test :D "What do you see here?"
I liked the game. Everytime you die, you have more cash, that you can use to start with a better ship. You get to choose the initial hull and equipment. You jump from system to system doing errands, er, missions :-) Sometimes you will have allies. Each system is more difficult.
Eventually, you will get the best starting hull you can use... To progress from there, you need to find plans from alien ships. The more you collect, the more options you have.
The game is somewhat simplistic, the starting quest is a bit tongue-in-the-cheek. If you will play it to death for hours, you might feel tired, but taking in portions (like FTL) it can be good.
Also, you are NOT expected to win every combat. Knowing when to run, and when to avoid combat is important, also sometimes you have to think tactically when choosing a route or choosing not to move for some time. But also you have time constraints for your quests.
The bottom line: a light game somewhat in the same light-hearted mood of FTL, with less dialogue. Easy to play in chunks (best played like that, probably). You can call it a coffee-break Galactica simulator.