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Starcom: Nexus is now available on GOG.COM and 25% off until 10th February, 2 PM UTC.

Suddenly thrown into an unknown galaxy, you must explore, fight or befriend aliens as well as transform your ship from a small survey vessel into a powerful battlecruiser.

Discover a wide open-world universe with numerous quests and storylines, as well as hundreds of unique planet anomalies, and space artifacts!

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This looks like a nice game. Reminds of games like Escape Velociy: Nova and Endless Sky.

But why do the ship models remind of legos?

And I remember someone on YouTube was doing a gameplay video and said the starting ship looked like a flashlight lol.

Regardless, glad to see the game on GOG. :)
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This game really caught my interest because of the cool upgrading and ship customization, but after watching many videos of others reviewing the game, reading reviews on another website, and watching general gameplay videos, I just feel like the game isn't right for me because the game seems too empty and quiet, even dull and bland. most of the gameplay videos I saw show only a very small number of spaceships on screen at one time. I'm not exactly expecting a huge amount of spaceships all the time, but I really struggled to find a video the showed gameplay with more than two spaceships on screen at once, the player themselves, and an enemy ship.

It really doesn't help that the map (not the star map) but the map where the player is flying around just seems empty and underpopulated. I know it's space, but other space games make it seem more interesting. It looks like flying around on a desktop background or on a board game or screen saver, rather than a living breathing game world.

I heard a small number of people in other reviews or videos complain that sometimes the game sometimes was too vague and left the player not knowing where to go, or the player would have to travel for a long time which might get boring for some people. I'm very tempted to buy the game since it's on sale for $15 dollars as well as the upgrades and customization that might keep me busy for a while, but I feel like it won't be much of an improvement from the boredom I'm already experiencing, and might possibly just add to my frustration.

Unfortunately I'm going to have to politely pass on this one. It's just not nearly good enough. my honest opinion.
Another interesting game without the Linux version on GOG. :(
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LinuxFire: I have seen that as well: linux support
The Linux version is in Beta (1.0.3), it should arrive soon.
It would be nice to get this information through GOG publications.
Interesting. And of course no word from GOG about it, as usual... Thanks for the info! So at least there's hope the Linux version also will come to GOG.
Post edited February 04, 2021 by eiii
Mmm, interesting. Reminds me a lot of the Escape Velocity games, though I doubt this or any other game will ever rival that series' legendary branching storylines.
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Maxvorstadt: Hm, reminds me of the old "Starflight" games, which are here on GOG, too.
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Niggles: The features and descriptions certainly has that vibe (i loved starflight too). Wonder if anyone has tried it yet?.
The reviews on steam are positive: https://store.steampowered.com/app/863590/Starcom_Nexus/
And here is a short review video: https://www.youtube.com/watch?v=nlary_zGmQA
And here a longer one: https://www.youtube.com/watch?v=jWaeL6JDWz4
Post edited February 04, 2021 by viperfdl
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Niggles: The features and descriptions certainly has that vibe (i loved starflight too). Wonder if anyone has tried it yet?.
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viperfdl: The reviews on steam are positive: https://store.steampowered.com/app/863590/Starcom_Nexus/
And here is a short review video: https://www.youtube.com/watch?v=nlary_zGmQA
And here a longer one: https://www.youtube.com/watch?v=jWaeL6JDWz4
thanks
Just realised one of my fav youtubers did a lets play of the game. Nice. I think ill get it later :)

https://www.youtube.com/watch?v=zIvw69yF_rY
Some reviews at Steam praise it. A 2D game that manages to fill the same itch that Freelancer and Rebel Galaxy scratched. Good story, apparently, with well layered quests that allow ample freedom for exploring and doing your own thing, and all well written.

Sounds like a should buy for this player. Yes, I am appreciating 2D space games more and more. Wishlisted for now!
Does this play anything like Nexus: The Jupiter Incident?
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J_Darnley: Does this play anything like Nexus: The Jupiter Incident?
Great game. The Jupiter Incident is 3D with active pause, and you control lots of units. Starcom: Nexus appears to be 2D and it seems like the player controls a single ship.

It has been compared to Rebel Galaxy (although in Rebel Galaxy the view is from the ship, not cenital, but it is comfortable 2D, or 2.5D. Also to Sunless Skies.

It also brings memories of Battlevoid Harbinger, but that game has more simplistic (yet effective) graphics and you command a flotilla (initially, a single ship).

If you like turn-based games that play with animations and simultaneous turns (feels a bit like active pause)
Battlestar Galactica: Deadlock and Star Hammer: The Vanguard Prophecy may help scratch that itch.

Also, if you enjoyed the first section of Jupiter, where you control only a handful of ships, there is this nice series titled Star Wolves. Active pause. The closest thing that I have found in GOG to Jupiter.
Weird that I can't find a single text review on a review site anywhere. But there's quite a postmortem posted by the dev on reddit 2 years ago.
Mentions the game's built in analytics though... I'd hope that, if not removed entirely, those can at least be blocked through firewall without affecting playing the game?
About the post-mortem by the game developer: It seems like a sound move from the dev to hire a consultant professional in marketing. As much as hiring artists to produce art when required (including writers for helping to flesh out quests and lore). Devs ought to consider the costs and the level of quality achievable for each task, depending on who is going to do it. Including the opportunity costs: time spent with art, story and marketing is time that might have been spent ironing out bugs, improving the mechanics, and so on. If the game delays too much, that is preventing the dev from working in another game.

Jeff Vogel seems to have hit a sweet spot that works for him, largely by trial and error. Knowing his potential audience, his costs, the costs of artists, the production levels that make sense for him, where his strengths lie and where is his personal effort better spent. That, for the kind of games that he is able to produce. For others devs, the equilibrium point might well be different (again, spend in marketers if you do not have a clue of where or how to sell your game and build a brand).
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Carradice: ...
Thanks for the rundown. I also liked Battlestation Harbinger and now that you've made the comparison I also see it. I think I'll buy this.
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Carradice: About the post-mortem by the game developer: It seems like a sound move from the dev to hire a consultant professional in marketing. As much as hiring artists to produce art when required (including writers for helping to flesh out quests and lore). Devs ought to consider the costs and the level of quality achievable for each task, depending on who is going to do it. Including the opportunity costs: time spent with art, story and marketing is time that might have been spent ironing out bugs, improving the mechanics, and so on. If the game delays too much, that is preventing the dev from working in another game.

Jeff Vogel seems to have hit a sweet spot that works for him, largely by trial and error. Knowing his potential audience, his costs, the costs of artists, the production levels that make sense for him, where his strengths lie and where is his personal effort better spent. That, for the kind of games that he is able to produce. For others devs, the equilibrium point might well be different (again, spend in marketers if you do not have a clue of where or how to sell your game and build a brand).
Well the "spend on marketers" is a good idea, but only AFTER you have a quality product. Otherwise you might listen to the marketers during development and end up building "generic basic FPS clone with lame plot no. 11289487", or possibly end up with something like The Outer Worlds (i.e. from a purely development POV, it's a quality product - but it's incredibly bland, boring and soulless).

Definitely agree that one should hire helpers for the stuff that isn't one's forte, or possibly even if it is depending on the project size (more developers == more stuff built in the same amount of time, provided that there's a good, solid, unified vision in there from the beginning, it doesn't get compromised by morons, and there's a good leader (and possibly also a good PM) to ensure things stay on track.

Similarly with writers - hire them if you have a plan, otherwise you'll end up with something like Torment of Numenura or whatever it was.

Why do they do 2D but then make it a real-time action thing?

I was hoping this would be a new, fresh variation on the ideas of the glorious Space Rangers 2 (and its various semi-sequels/variants, including HD). While I wouldn't have expected the inventive text quests or the irritating RTS or the batshit crazy arcade "black hole" modes, I was at least hoping for a nice turn-based combat portion.

Alternatively, I would have been very happy for a variation on Nexus: The Jupiter Incident.

Might check it out anyway, if it's more adventure/rpg/simulation than shooter...


Edit: Only just read the "post-mortem" - the fact that this was apparently inspired by Starflight is piquing my interest somewhat... I had completely forgotten how that (and its sequel) were awesome unique games in their own right - a modern version of those would be very welcome.
Post edited February 05, 2021 by squid830
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NovusBogus: Mmm, interesting. Reminds me a lot of the Escape Velocity games, though I doubt this or any other game will ever rival that series' legendary branching storylines.
Check out Endless Sky, a modern game that was inspired by the EV games.

I don't know what inspired this next game but may want to aslo check out Starsector by Fractal Softworks.
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Carradice: It also brings memories of Battlevoid Harbinger, but that game has more simplistic (yet effective) graphics and you command a flotilla (initially, a single ship).
Did you like the game? What are the good and bad points about the game?

I read a lot of the reviews here, but they are all over the place with some absolutely loving it and others absolutely hating it lol.
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Post edited February 05, 2021 by gog2002x