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An iconic classic, fully remastered by the team at Nightdive Studios, through its proprietary KEX engine, allowing the game to run on modern gaming devices at up to 4K resolution at 120FPS.

STAR WARS™: Dark Forces Remaster is now out on GOG!

Expect all fourteen original levels, featuring Star Wars™ worlds and capital ships, engaging first-person ground combat featuring ten weapons and twenty types of enemies, Personal Digital Assistant (providing you with in game information such including map, inventory, and mission briefing), modern gamepad support, controller support, advanced 3D rendering, up to 4K 120FPS visuals, and much more!



The original 1995 STAR WARS™: Dark Forces raised the bar for FPS games, offering players a significant degree of movement and interactivity, a large selection of items and power-ups, and engaging environments.
In that iconic title you assume the role of Kyle Katarn, a defector of the Galactic Empire turned mercenary for hire. Katarn joins the Rebel Alliance’s covert operations division tasked with infiltrating the Galactic Empire, where he discovers the secret Dark Trooper Project. The development of this powerful new series of Imperial battle droids and power-armored stormtroopers stands to strengthen the Empire’s grip on the galaxy unless Katarn and the Rebel Alliance intervene.

With STAR WARS™: Dark Forces Remaster, every new and returning player will be able to enjoy all of that with upgraded gameplay, high-resolution textures, enhanced lighting and rendering, and support for gamepads.

That’s not all, though! For those who already own the classic STAR WARS™: Dark Forces – you get a -10% launch discount on the Remaster, until April 29th, 2 PM UTC!

Make sure to check it out – with Nightdive Studios behind the wheel, we couldn’t be more excited!
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Berzerk2k2: Average campaign completion time is ~ 8 hours.
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M3troid: Now that's better.
And if you're as lame as me, back in '95 I spent over 12 hours and never even finished! Haven't played it since, but I intend to now.
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So okay, I bought the game, and as I'm watching the original credits from 1995 scroll by at the very beginning, I see that Kyle Katarn's voice actor was none other than Nick Jameson ... from the band Foghat!

I did a double-take, then exited the game to confirm that it's the same guy, and it is. He played bass and/or keyboards (depending on the era of the band), and also produced several of their albums, including their legendary "Fool For The City" album, which contains "Slow Ride." According to iMDB, that album, along with "Rock And Roll Outlaws" were the only two that he produced. But looking through my vinyl collection, he also played keyboards and produced "Girls To Chat, Boys To Bounce" from 1981, along with several others.

As a big fan of both Foghat and Dark Forces, I'm amazed that I never noticed this until now.

Anyway, there's bit of trivia for you! If you check him out on iMDB, you'll see that he's been doing voice acting along with dramatic acting in both film and television for many years now.

iMDB link here.
Too rich for my blood.
That costs as much as their last three remasters combined.
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zerodin: Too rich for my blood.
That costs as much as their last three remasters combined.
Sure about that? Considering their previous remaster, Turok 3, is also $30. Unless the other two were free, I don't think you're mathing correctly.
Post edited February 29, 2024 by eric5h5
Astrologers proclaim the week of remakes!
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zerodin: Too rich for my blood.
That costs as much as their last three remasters combined.
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eric5h5: Sure about that? Considering their previous remaster, Turok 3, is also $30. Unless the other two were free, I don't think you're mathing correctly.
Guess I forgot they did the Turok games too.
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GilesHabibula: So okay, I bought the game, and as I'm watching the original credits from 1995 scroll by at the very beginning, I see that Kyle Katarn's voice actor was none other than Nick Jameson ... from the band Foghat!

I did a double-take, then exited the game to confirm that it's the same guy, and it is. He played bass and/or keyboards (depending on the era of the band), and also produced several of their albums, including their legendary "Fool For The City" album, which contains "Slow Ride." According to iMDB, that album, along with "Rock And Roll Outlaws" were the only two that he produced. But looking through my vinyl collection, he also played keyboards and produced "Girls To Chat, Boys To Bounce" from 1981, along with several others.

As a big fan of both Foghat and Dark Forces, I'm amazed that I never noticed this until now.

Anyway, there's bit of trivia for you! If you check him out on iMDB, you'll see that he's been doing voice acting along with dramatic acting in both film and television for many years now.

iMDB link here.
Admit it, you are really Nick Jameson. A litle self promotion perhaps?
That is certainly a remastered price tag. Think i'll be waiting a while on this one.
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zerodin: Guess I forgot they did the Turok games too.
I was thinking you were assuming they'd done the Tomb Raider I-III Remastered?
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WinterSnowfall: At least the older game is still around, and sold separately.
And for those who are looking for the original: https://www.gog.com/en/game/star_wars_dark_forces (Classic, 1995)

Also, since this isn't mentioned in the news post above:

"Purchase STAR WARS ™ Dark Forces Remaster and receive STAR WARS ™ Dark Forces (1995) as a gift through May 4th 2024, 23:00:00 UTC!"
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Nice, wishlisted for now.
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I feel so tired: NightDive's remasters are getting more expensive .
It's the French-tax added ever since Nightdive Studios was acquired by "Atari SA / Infogrames Entertainment Société Anonyme (Limited company / Ltd)."

This might be a jinx, but at the very least there hasn't been yet any price-hiking to previously lowered prices once they have acquired a studio:
E.G. "Disney Classic Games: Aladdin, The Lion King, & The Jungle Book"-complete-collection by Digital Eclipse is still at same price when it was dropped from (VAT inclusive) 35€ down to 30€ back in July 2023:
https://isthereanydeal.com/game/disney-classic-games-collection/history/
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Post edited February 29, 2024 by PaveMentman
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Atreyu666: The price is a bit steep, yes. But my question is: Does this game have quicksave/load (or manual) now or not?
Some of the maps are pretty big and I really don't want to replay almost an entire map just because I mad a mistake...
FWIW, I really like the original DF's system of allowing a certain number of lives with no save. It makes the game feel more immersive and like every action you take counts (which it would if you were in that situation). And none of the levels are so big that they can't easily be completed in a single sitting, or paused and returned to later.

(In a similar way, I like the system in AVP, where you are allowed a fixed number of saves per level, based on the difficulty. I guess it's just my preference, that I don't like save scumming ...)
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Time4Tea: FWIW, I really like the original DF's system of allowing a certain number of lives with no save. It makes the game feel more immersive and like every action you take counts (which it would if you were in that situation). And none of the levels are so big that they can't easily be completed in a single sitting, or paused and returned to later.

(In a similar way, I like the system in AVP, where you are allowed a fixed number of saves per level, based on the difficulty. I guess it's just my preference, that I don't like save scumming ...)
The thing about save-scumming is that YOU can chose to NOT do it. No one is going to stand behind you and press your quicksave button.

The levels are long enough, and many of them have instant death pits which are easy to fall into, and some secrets are hidden in dangerous places. Lots of instant death pits and no manual saving is a bad combination. Having to repeat an entire level over again (and again and again and again and again) because you died at the end sucks. I got as far as the ice planet on the original version before the lack of any mid-level saving got too annoying.

Without an in-level save feature, this one's a hard pass for me.
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Time4Tea: (In a similar way, I like the system in AVP, where you are allowed a fixed number of saves per level, based on the difficulty. I guess it's just my preference, that I don't like save scumming ...)
You realise that you could just... not save? I don't get why people want these kind of things to be hard-coded into a game, when it's entirely up to the player to use them or not. If you can save whenever you want, everyone can play it however they like - save scumming, saving sometimes or not saving at all. Hell, you can play Morrowind like a roguelike, restarting the whole thing from day 1 when you day if you want to. But if limitations you like so much are implemented, only you can play it the way you like.
Post edited February 29, 2024 by Breja