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Get ready for a procedural space simulator – Star Explorers is now out on GOG with a -40% launch discount until December 7th!

In the aftermath of Earth's destruction, humanity has to find a way to survive. Star Explorers offers you an expansive realm of freedom and autonomy; this freedom though, demands responsibility and consequences. As you chart your course, taking daring risks, try to secure a new habitat for the human race within the vast expanse of this open-world space exploration game.

Now on GOG!
The price is good, at least with the sale. Unfortunately money is too tight now so I can't get it.
I don't get games in dev much, but this actually looks like it is worth it even now.

The system requirements are low, yet the graphics look better than some of the Starfield graphics I see online.
Looks like a neat little game.
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trusteft: Unfortunately money is too tight now so I can't get it.
Think again; check PM!
Post edited November 30, 2023 by P-E-S
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Lord_Kane: link just bounces to here: https://www.gog.com/en/games
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king_kunat: Hey! Should be all good now :)
its also not at version 5.4.4 I will bug support about this
I enjoy seeing just-a-couple-years-old games show up.
"We have No Mans Sky at Home!"
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SCPM: Nice, looking forward to seeing Islands of the Caliph here too. :)

And the game is not 'unfinished' like an Early Access title, it's more like games like Terraria and No Man's Sky where additional content was continuously added to the game. It's presently on version 5.0, with a 6.0 planned.
Maybe I'm just an asshole about this, or hopelessly stuck in the old days of physical releases and the line between "in development" and "done" was clear and obvious, but I still think a game like that should be labeled Early Access. If it's still being worked on, it's unfinished. Simple as that. I don't like selling unfinished product, and I don't like blurring the lines. The former has already become a fixture of the industry and can't be gotten rid of, but we can still label things properly.
Post edited November 30, 2023 by Breja
$3 bucks?

Most likely I'll try it. If nothing else, to sorta-of see what an earlier, more primitive No Man's Sky type of game is like.

As far as the "in dev" status or no - I agree that such games should be prominently marked - AND that GOG has slipped-up a bit in that area, IMO. BUT, I don't think this game exactly "qualifies". It's on version 5, right? Hence it isn't "early development", it's just "continued development" - which is perfectly fine - even laudable.

Seems worthy of a $3 gamble... :)

edit: purchased
Post edited December 01, 2023 by Martek
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Breja: Maybe I'm just an asshole about this, or hopelessly stuck in the old days of physical releases and the line between "in development" and "done" was clear and obvious, but I still think a game like that should be labeled Early Access. If it's still being worked on, it's unfinished. Simple as that. I don't like selling unfinished product, and I don't like blurring the lines. The former has already become a fixture of the industry and can't be gotten rid of, but we can still label things properly.
I am pretty sure that once it become relatively easy for customers to obtain updates, the line was kept clear only by the combination of the huge upfront costs on printing yet another batch of physical copies for the same game and the opportunity cost of stores continuing to reserve physical shelf-space for that game rather than throwing it to the bargain bin and filling the shelves with newer, faster selling titles.

Digital copies don't have those issues, so it is only natural that especially in sandbox games the development may continue as long as the developers can pay their bills, as the only financial reason to stop creating new content for the current game before that would be the fear of everyone comparing the years long improvements of the old game to the release state of the new game and refuse to give the latter the chance to also become at least as polished and expansive in the long run.
For such interesting and high scope title the engine used does not help the game at all. Too debatable performance and too much loading. (3D GameMaker)

The concept of exploration and survive, managing resources as the main focus, discover stars and cartography them step by step, makes the game a kind of mix of Starflight and No Man´s Sky lite. It also remids me an obscure game which concept was similar, pure exploration but in a bigger universe, It ran in DOS after DOS era and the resolution was very low. You could land in planets and discover life, etc. It used a very obtuse UI. I do not remember the name, it was free and with a lot of versions and subversions made by fans.

In Star Explorers the scope is smaller, though, with around two hundred of stars to free roam. More than decent, But the sectors are random each game and the planets themselves are small when exploring the terrain

I consider this game a must for fans of the genre and I also consider that it should have even more polish and scope.

Interesting the retro filters. You can run the game pixelated with all the shaders and even with some kind of posterization that makes the game emulate the 256 colors. All of them makes the game unique in ambiance. It is worthy overall
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SCPM: Nice, looking forward to seeing Islands of the Caliph here too. :)

And the game is not 'unfinished' like an Early Access title, it's more like games like Terraria and No Man's Sky where additional content was continuously added to the game. It's presently on version 5.0, with a 6.0 planned.
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Breja: Maybe I'm just an asshole about this, or hopelessly stuck in the old days of physical releases and the line between "in development" and "done" was clear and obvious, but I still think a game like that should be labeled Early Access. If it's still being worked on, it's unfinished. Simple as that. I don't like selling unfinished product, and I don't like blurring the lines. The former has already become a fixture of the industry and can't be gotten rid of, but we can still label things properly.
So games like Tales of Maj'Eyal, No Man's Sky, Terraria or more or less everything from Paradox should also be labelled as Early Access? Because the are just a few examples of games that get new content on a regular base (some for free, some as paid DLCs), which means the developers are still working on them.
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Breja: Maybe I'm just an asshole about this, or hopelessly stuck in the old days of physical releases and the line between "in development" and "done" was clear and obvious, but I still think a game like that should be labeled Early Access. If it's still being worked on, it's unfinished. Simple as that. I don't like selling unfinished product, and I don't like blurring the lines. The former has already become a fixture of the industry and can't be gotten rid of, but we can still label things properly.
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PaterAlf: So games like Tales of Maj'Eyal, No Man's Sky, Terraria or more or less everything from Paradox should also be labelled as Early Access? Because the are just a few examples of games that get new content on a regular base (some for free, some as paid DLCs), which means the developers are still working on them.
Or Grim Dawn, indeed.
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PaterAlf: So games like Tales of Maj'Eyal, No Man's Sky, Terraria or more or less everything from Paradox should also be labelled as Early Access?
I haven't played any of those, don't even know much about them, so I have nothing to add to what I already said. Sorry.
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P-E-S: Looks like a neat little game.
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trusteft: Unfortunately money is too tight now so I can't get it.
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P-E-S: Think again; check PM!
That's very kind of you. Thank you.
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Gudadantza: For such interesting and high scope title the engine used does not help the game at all. Too debatable performance and too much loading. (3D GameMaker)

The concept of exploration and survive, managing resources as the main focus, discover stars and cartography them step by step, makes the game a kind of mix of Starflight and No Man´s Sky lite. It also remids me an obscure game which concept was similar, pure exploration but in a bigger universe, It ran in DOS after DOS era and the resolution was very low. You could land in planets and discover life, etc. It used a very obtuse UI. I do not remember the name, it was free and with a lot of versions and subversions made by fans.

In Star Explorers the scope is smaller, though, with around two hundred of stars to free roam. More than decent, But the sectors are random each game and the planets themselves are small when exploring the terrain

I consider this game a must for fans of the genre and I also consider that it should have even more polish and scope.

Interesting the retro filters. You can run the game pixelated with all the shaders and even with some kind of posterization that makes the game emulate the 256 colors. All of them makes the game unique in ambiance. It is worthy overall
Noctis?

see also: Noctis IV CE, and Noctis IV LR
Post edited December 01, 2023 by jedi5002
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Gudadantza: For such interesting and high scope title the engine used does not help the game at all. Too debatable performance and too much loading. (3D GameMaker)

The concept of exploration and survive, managing resources as the main focus, discover stars and cartography them step by step, makes the game a kind of mix of Starflight and No Man´s Sky lite. It also remids me an obscure game which concept was similar, pure exploration but in a bigger universe, It ran in DOS after DOS era and the resolution was very low. You could land in planets and discover life, etc. It used a very obtuse UI. I do not remember the name, it was free and with a lot of versions and subversions made by fans.

In Star Explorers the scope is smaller, though, with around two hundred of stars to free roam. More than decent, But the sectors are random each game and the planets themselves are small when exploring the terrain

I consider this game a must for fans of the genre and I also consider that it should have even more polish and scope.

Interesting the retro filters. You can run the game pixelated with all the shaders and even with some kind of posterization that makes the game emulate the 256 colors. All of them makes the game unique in ambiance. It is worthy overall
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jedi5002: Noctis?

see also: Noctis IV CE, and Noctis IV LR
This! Thanks