MarkoH01: Even if the Steam hardware survey would list those it does not say anything
MarkoH01: the digital steam marklet
...which is the largest PC gaming market and if you don't look at what gamers are doing there and what hardware specs they use you probably don't care about gaming at all as a developer.
Sure there may be differences with GOG(-only!?) gamers, but do you really expect THQ Nordic to align there marketing and development on hardcore GOG users?
Also I'm sure a lot of people using another distribution platform besides Steam are actually using multiple ones, often including Steam (e.g. I also use Humble and itch.io).
I personally don't use Steam a lot and I'm generally a DRM-hater, but I do have some games there too.
Then there is GOG Connect which I don't have a use for but apparently there are people happy about this too.
Yes, there is a retail market (especially in Germany) but more PC games are sold digitally and I think I read something about it also outperforming on revenue (may have been US market only though).
MarkoH01: I still think kb+m should at least be usuable without any problems
The default bindings may be stupid, and not allowing rebinding is inconvenient.
But from a developer perspective I'd say it is usable without problems. At least I don't think it's a reason to say it's such a bad, bad port (which was the original reason I entered discussion).
MarkoH01: Like I already said PC people have grown with using kb+m so you cannot blame them if they want to use their prefered control method which also was the control method that was in mind when the
PCs actually were developed.
I'm not sure about what time period we are talking about. PCs were developed a long time ago (when there was no mice in sight). But we are talking about today.
That's why it would be interesting to have some current survey about controller usage + PC gamers.
IMHO playing platformers with game controllers is much superior to using a keyboard. This has nothing to do with console ports or laziness.
(I even prefer to play old keyboard platformers with controllers)
MarkoH01: All people are asking is a possibility to rebind the keys and imo that is not too much to be asked for.
And I'm fine with that, I'd prefer it this way too.
MarkoH01: but you are also saying that kb/mouse users should not get the same possibility
I never said that. In fact I always want to customise controls in nearly every game, and I do be it in-game or with additional tools.
The difference is that since I know this was a console game and know it was always made with a controller in mind my expectations would always be that controller controls are superior, i.e. not a reason to dis this port. But of course still a reason to complain.
MarkoH01: I guess if we are continuing this discussion for another few hours we would find compromises for all our little disagreements :)
Maybe :-)