It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Spec Ops: The Line is now available DRM-free. Get it 80% off until May 20th, 10pm UTC.

It’s been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: Locate survivors and radio for Evac. What they find is a city in the grip of war. To save Dubai, they’ll have to find the man at the heart of its madness—Col. John Konrad.
avatar
MarkoH01: The discussion is interesting imo - but completely OT and it'S a matter of time until the first people here will get annoyed by it. So we should better stop.
I‘ll keep it short and sweet (even though I like that the discussion takes place in GD where anyone can chime in, instead of being hidden away).

avatar
MarkoH01: It's not a problem for me and maybe even not for you - but there are people who would like such movies and games banned.
I really have no patience for these kind of people and they shouldn‘t be placated in any way. David Cronenberg said it best "Censors tend to do what only psychotics do: they confuse reality with illusion."

Incidentally (and this is seriously off-topic), I find the way a film like Videodrome deals with the subject of violence in the media way more interesting, playful and engaging than what Funny Games did. In Videodrome, Cronenberg takes an idea that is not unlike what Funny Games is saying (violent media will corrupt your mind) and takes it to its reductio ad absurdum (violent media will corrupt your mind, give you cancer and turn you into a walking VCR that goes around shooting people). All the while, it keeps up the veneer of a trashy sci-fi-horror movie and Cronenberg is content to not lecture the audience and instead let them make their own conclusions, even if that risks that they might end up sitting in their chairs, scratching their heads and going "Huh? What the hell did I just watch."

avatar
MarkoH01: But no matter if OT or not: Haneke really condemneed Oliver Stone's NBK? That would be really funny since Stone never wanted (nor did) glorify violence in this movie at all. It was the opposite - Stone always said that you cannot make a movie that critizices violence without showing it ... I am also aware that many misinderstood this movie as well.
Yes, he did. The German magazine "Cinema" devoted quite a few pages to Funny Games when it came out, including an interview with Haneke. Now, it may be possible that the reporter asked him some leading questions because he (the reporter) had a chip on his shoulder over NBK (there was an accompanying text about films inspiring real-life murders and NBK came up as an example - something about a French couple going on a killing spree after having seen the film). Anyway, the gist of what Haneke said was "Oliver Stone tried to condemn violence by celebrating it. My movie doesn‘t allow for such misinterpretations." Which brings me to two things:

a) He must think that the public at large are such absolute imbeciles that they need everything predigested and spoonfed to them, because they won‘t get it otherwise (or worse yet: they‘ll go on a killing spree).
b) I trust someone like Oliver Stone, who has actually witnessed violence and war firsthand, much more to make a valid (or as it was phrased earlier: profound) statement about violence than someone like Haneke, whose front line combat experience mostly entails getting through crowds of reporters at the Cannes Film Festival.

Still, as I pointed out, take that with a grain of salt. We all know how the media works and the Haneke VS Stone aspect might‘ve just been intentionally exaggerated in an example of early clickbait (even though that was in the age before clicks - newsstandbait, basically).
avatar
GOG.com: Spec Ops: The Line is now available DRM-free. Get it 80% off until May 20th, 10pm UTC.

It’s been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: Locate survivors and radio for Evac. What they find is a city in the grip of war. To save Dubai, they’ll have to find the man at the heart of its madness—Col. John Konrad.
Awesome! As I've been thinking about getting this game and I'm glad to see its on GOG now.
Purchased!!
Thank you 2k and GOG!!!

Now, give me Bioshock Infinite.
Just for information:

For some people the game is not saving the settings. Don't know the reason for it yet and it is working fine for me but at least one user already opened a support ticket about this so hopefully GOG will investigate. For those that are trying to use the decryption tool from the [url=https://pcgamingwiki.com/wiki/Spec_Ops:_The_Line]wikipedia[/url] to edit the ini files keep in mind that the decryption tool will give out an error message in some cases but the file still will be decrypted so that you can edit the ini files as a workaround until GOG has fixed this.
Post edited May 17, 2019 by MarkoH01
avatar
MarkoH01: Just for information:

For some people the game is not saving the settings. Don't know the reason for it yet and it is working fine for me but at least one user already opened a support ticket about this so hopefully GOG will investigate. For those that are trying to use the decryption tool from the [url=https://pcgamingwiki.com/wiki/Spec_Ops:_The_Line]wikipedia [/url]to edit the ini files keep in mind that the decryption tool will give out an error message in some cases but the file still will be decrypted so that you can edit the ini files as a workaround until GOG has fixed this.
I just wanted to post the same, so thank you.
Since I've googled extensively about this issue without results, I strongly believe this is a bug only in the GOG version of the game.
The only things that are saved are the game progress (but NOT the collectable info) and some graphical options like the resolution.
I was able to change graphics and controls via *.ini editng, but not for audio settings.

Since I've found plenty of steam parameters in the configuration files, I assume it has something to do with this.
I use windows 7 x64 and the only unusual characteristic of my system I can think of is that it's completely offline.

So maybe could someone test the game with disabled internet access to see if it leads to the same problem (also remove the game config beforehand: %USERPROFILE%\Documents\My Games\SpecOps-TheLine\)?
Post edited May 17, 2019 by russellskanne
avatar
russellskanne: So maybe could someone test the game with disabled internet access to see if it leads to the same problem (also remove the game config beforehand: %USERPROFILE%\Documents\My Games\SpecOps-TheLine\)?
Will try this at once.

Edit: Nein, daran liegt es nicht. Funktioniert auch offline bei mir.
Post edited May 17, 2019 by MarkoH01
Thanks for trying.
Hmm. Maybe galaxy related?

I've never installed galaxy and use the offline installer.
avatar
russellskanne: Thanks for trying.
Hmm. Maybe galaxy related?

I've never installed galaxy and use the offline installer.
Also used the offline installer - so no, this cannot be the culprit as well.
Anyone here with windows 7 64bit who DOESN'T has this problem? Please report.
This seems to be the only characteristic that the systems I've tried have in common.

edit: just tried it on a windows 10 notebook: same problem...
I'm about to think that all others have this problem too and just imagine that it works for them :P

edit: another coincidence of all the problematic systems (for others and me) is, that they don't have steam installed. Can anyone try it with disabled/uninstalled steam please?
Post edited May 18, 2019 by russellskanne
avatar
russellskanne: Anyone here with windows 7 64bit who DOESN'T has this problem? Please report.
This seems to be the only characteristic that the systems I've tried have in common.

edit: just tried it on a windows 10 notebook: same problem...
I'm about to think that all others have this problem too and just imagine that it works for them :P

edit: another coincidence of all the problematic systems (for others and me) is, that they don't have steam installed. Can anyone try it with disabled/uninstalled steam please?
Unfortunately I have to report that I also use Win7/64 and I don't have the problem. The only thing worth mentioning might be that I have turned off UAC.

Oh - and I have Steam installed ...
Post edited May 18, 2019 by MarkoH01
I've made a post about the saving problem and it's cause here:
https://www.gog.com/forum/general/spec_opsthe_line_needs_galaxy_to_work_correctly
Post edited May 22, 2019 by russellskanne
avatar
Reynard_Muldrake: It's not copied from Apocalypse Now. It's based on Conrad's Heart of Darkness. They both come from the same source material.
avatar
Mafwek: if story recycles something it's Silent Hill and Heart of Darkness novel. Anything else?
avatar
MarkoH01: But again - this is beginning to become a general discussion about such narratives and the idea behind it and it leads far away from Spec-Ops. The discussion is interesting imo - but completely OT and it'S a matter of time until the first people here will get annoyed by it. So we should better stop.
The discussion thread in the game‘s subforum is DOA and I felt like picking this game apart some more. I‘m tagging the three of you. Proper thread or not - at least it's better than the usual spam.

Now I come to one of the things that bugged me most and that fly right in the face of anyone calling this game challenging: The Moral of the Story (TM)!

There are two main messages I take away from this game:

1) War sux

2) America sux and they cause havoc in the Middle East. Boo!

That‘s about all I can make out in terms of what this game is actually trying to say. Everything else - like the PTSD-induced hallucination-shenanigans - are just window dressing that has no bearing at all on the overall moral this game conveys. I don‘t even disagree with the messages themselves, I just think it‘s as lowest common denominator as it gets.

This leads me to the point of „This game isn‘t a rip-off of Apocalypse Now, it‘s a retelling of Heart of Darkness“.

Now, when Heart of Darkness was mentioned earlier in the release thread, I didn‘t push the point further out of embarassment of never having read this novel. Hell, I didn‘t even read the synopsis on wikipedia. But here‘s what seemed to be the overall consensous on the message of Heart of Darkness: We‘re just as bad or worse as the so-called savages.

Ok... So, tell me: How does this factor into the narrative of The Line at all? It doesn‘t. It just doesn‘t. Actually, that would entail portraying the Middle Eastern enemies as brutal savages, something that this game decidedly doesn not even attempt to do. There are no IS-style beheadings, mass executions, live burnings or anything of the sort. The game portrays Middle Easterners as barely-sentient entities whose only purpose in life seems to be to be at the receiving end of American atrocities - quite similar to the way Hollywood portrays the Vietnamese in pretty much any given "anti-war" movie. If the German developing studio had portrayed the Middle Eastern enemies as brutal savages... that would have been an unheard-of ballsy move that would surely have landed the makers in some considerable trouble. It also would have elevated the game into a whole different level. The way The Line treats them now is considerably more dehumanising. They don‘t seem to have any agency at all. They‘re windowdressing. In fact, most of the time you‘ll be fighting American mercenaries committing all sorts of horrific acts against the locals, so the game can hammer home its lesson #2 as outlined above.

In my „dream game“ version of The Line, things would go like this: You‘re a young and gung-ho All American Boy, deployed to some Middle Eastern shithole to spread "freedom" and "democracy". Soon enough, you learn that shit‘s fucked and the locals don‘t want you there. You're an invader in THEIR country. As the game progresses, you‘re faced with unspeakable horrors committed by the enemy. And it takes its toll on you. Blood for blood. You‘ll become in a vicious circle of ever-escalating violence, to the point where you‘re no different from the Islamist fanatics you‘re supposed to fight. (The role of religion in Middle Eastern conflicts is also a rather touchy subject that The Line chooses to avoid entirely.)

(Spoiler for the actual game here) Two of the most powerful scenes in The Line were: A) You dropping white phosphorous on a civilian camp and B) Your squad getting attacked by the inhabitants of a refugee camp because they had enough of your shit. Why not combine these two events? Then the player would have to make up his own justifications for recklessly murdering civilians: "I had to do it, they were attacking us!" instead of "Oh well, I feel really, REALLY sorry about these people I had to kill because the game left me no other choice! Look, there‚s even a shot of a burned corpse of a mother holding her child! Right in teh feelz!“"

It would still be just as linear, but at least it would give the player the illusion of choice, and The Line doesn‘t even bother with that. At the end of the game, you have a LOT of blood on your hands. Why? What for? Was it worth it? Did you make the world a better place? How am I any different from the people I was told to fight? Oh, and what happened to all that "freedom" and "democracy"...

Let the player draw his own conclusions, don‘t spoonfeed them!

These are questions that should come to the player naturally, organically, from playing the game. Instead, similar questions are spread across the loading screens. I liked the idea of subverting those loading screen tips, but on the other hand, I felt like they were incredibly lazy. They're a stand-in for all the questions the player ask himself while playing the game.

Feel free to disagree (or not reply, lol), this is just how I - a consciencous objector, mind you - would go about desinging an anti-war game that has an actually relevant message.