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Play a 1:1 scale science-based Universe simulator, featuring billions upon billions of galaxies, nebulae, stars, and planets, all shown at their full real-world scale.
Genre: Simulation
Discount: 20% off until 16th September 2022, 1 PM UTC
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ssling: Sounds fascinating and boring at the same time :P
It's both. Like an encyclopedia, t's good to have when you have something specific to check out. Which happens from time to time, depending on your interests. Beyond that, it's for a little spree of curiosity for a while, and then it sits idly in some corner of your HD, radiating with a cozy feeling of potential. Which alone makes it worth it.

A bit like Sharecare YOU in the anatomical realm.
Elite Dangerous without the ships?
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jvcosmo: Elite Dangerous without the ships?
Elite Dangerous but seammless and wihout the proper game or economics etc.... In fact you can travel the universe in a ship with its physics and HUD etc.

A mix of the open source Celestia in steroids and sims like Orbiter

If I am not mistaken there are two or three navigational modes. One could be the exploration mode where you use your ship, HUD, tools, autopilots etc. And other is a 3D "planetarium mode" where you travel zooming in/out at will to see any place of the universe in scale without proper speeds, but the camera and panning.

Probably there is also a static planetarum mode. This is, you place yourself in any planet surface coordinates and you see the sky/constelations.
Post edited September 10, 2022 by Gudadantza
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amok: Depends on what you mean by mapping it. here is a 14 blillion lightyear map - http://www.atlasoftheuniverse.com/universe.html
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micktiegs_8: I suppose it's in regards to level of detail, which is why I say 'speculative'.
it then depends on what you mean by "detail". arguably, the only thig with "detail" we know about in space are the closests planets to us which we now have stalites orbiting and we have sent robots to, but that is only a couple. for most of the planets, we do not actually have that much detial, going past Saturn, for example, we only have small glimses.
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NovusBogus: Sez Windows 10+ required, is that just boilerplate or does this thing really need new OS features in order to run?
SpaceEngine users with previous operating system versions are going to have a hard time more and more to get up-to-date graphics drivers, which have often solved graphics issues. This program will use every tiny bit of resources your graphics card has, and having not up-to-date graphics drivers (not beta, latest AMD beta drivers appears to have a bugged OpenGL implementation, and SE is OpenGL based for now) is not recommended.

That said, many users still have old (W7+) operating systems and as long as they have a good graphics card, SE works fine.
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dyscode: it is possible to record / render videos with along a custom flight path?

I'd like to use it as background vids for my own live music performances.

Otherwise I have no other interest/ use in this one.

thx :)
The program does have those capabilities, but custom camera path recording and use in a commercial context requires purchasing SpaceEngine and the SpaceEngine Pro add-on package (the latter contains the camera path tool and commercial license) on Steam.
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dyscode: it is possible to record / render videos with along a custom flight path?

I'd like to use it as background vids for my own live music performances.

Otherwise I have no other interest/ use in this one.

thx :)
No you aren't going to be licensed to do that. You need to buy the pro version which as of the moment is only available on steam.
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LurkerLito: No you aren't going to be licensed to do that. You need to buy the pro version which as of the moment is only available on steam.
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harbingerdawn: The program does have those capabilities, but custom camera path recording and use in a commercial context requires purchasing SpaceEngine and the SpaceEngine Pro add-on package (the latter contains the camera path tool and commercial license) on Steam.
ah, thanks for clearing that up! :) So it's the Steam Pro version then.
Post edited September 11, 2022 by dyscode
Space engine is broken on most recent amd drivers.


22.5.1 drivers are recommended.
Post edited September 11, 2022 by lukaszthegreat
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Mosfet32: SpaceEngine users with previous operating system versions are going to have a hard time more and more to get up-to-date graphics drivers, which have often solved graphics issues. This program will use every tiny bit of resources your graphics card has, and having not up-to-date graphics drivers (not beta, latest AMD beta drivers appears to have a bugged OpenGL implementation, and SE is OpenGL based for now) is not recommended.

That said, many users still have old (W7+) operating systems and as long as they have a good graphics card, SE works fine.
Thanks for the info. I might give it a shot, I have a NV 1070 Ti. Generally works fine, though CP2077 occasionally crashes due to their DX12 shim layer attempting to call some things that aren't there.
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Mosfet32: SpaceEngine users with previous operating system versions are going to have a hard time more and more to get up-to-date graphics drivers, which have often solved graphics issues. This program will use every tiny bit of resources your graphics card has, and having not up-to-date graphics drivers (not beta, latest AMD beta drivers appears to have a bugged OpenGL implementation, and SE is OpenGL based for now) is not recommended.

That said, many users still have old (W7+) operating systems and as long as they have a good graphics card, SE works fine.
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NovusBogus: Thanks for the info. I might give it a shot, I have a NV 1070 Ti. Generally works fine, though CP2077 occasionally crashes due to their DX12 shim layer attempting to call some things that aren't there.
Yes, SE does not directly require any features of Windows versions newer than 7, it's just that driver updates aren't available on Windows versions older than 10, so if there's a problem in SE that exists on older drivers but is fixed in newer drivers, you're SOL. This is why we list Win 10 as a requirement, but the program should run fine on Win 7 and newer.
Ooops
Post edited September 11, 2022 by Eric_Franklin
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harbingerdawn: Yes, SE does not directly require any features of Windows versions newer than 7, it's just that driver updates aren't available on Windows versions older than 10, so if there's a problem in SE that exists on older drivers but is fixed in newer drivers, you're SOL. This is why we list Win 10 as a requirement, but the program should run fine on Win 7 and newer.
Put straight: You deceive a customer on purpose by lying the game's minimum is not Windows 7. While saying here the minimum is 7. Is it OK? No.

Start to be honest, list 7 as the minimum, add a note that driver bugs for 7 won't be addressed, and that's all, everyone is in the know then. We all know 7 is EOL, nobody expects magic, and more people will be having fun. Is it hard to be honest with your customers on the store page? What are you doing? Do you get how it looks for us all? Many people use 7, you lose sales due to that, you know, and you lose trust as well. And for what? For a theoretical "future problem" that does not exist yet, like being scared of a monster under the bed.

SpaceEngine is an interesting project, more people deserve to enjoy it and know it'll run right away without digging the billions of pages on the forum. I think everyone can agree with that.
Post edited September 12, 2022 by comsert
@comsert
7 is not the min, 7 is nothing, finish and gone

@harbingerdawn
why should I get this instead of Universe sandbox?
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GOG.com: a 1:1 scale science-based Universe simulator, featuring billions upon billions of galaxies, nebulae, stars, and planets, all shown at their full real-world scale.
That's what is says on the store page, too, so it's the developers, not GOG, that said that. The question to be asked is this -- why would anyone write such an obvious lie, especially one so easy to disprove?

It's not a good sign when the first words you say about your game are a lie (false advertising).