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Crafted with love and science.

<span class="bold">Sokobond</span>, a game of puzzles and chemistry, is available now for Windows and Mac OS X, DRM-free on GOG.com, with a 50% launch discount.

Opposites attract, like dissolves like, matter is always conserved - that's all most of us remember from high school (some of us just read it online like ten minutes ago). <span class="bold">Sokobond</span> is a puzzle game grounded in the simple concepts of chemistry. A logical, minimalistic design matches the deceptively basic rule-set with a simple premise: manipulate a single atom to form chemical bonds and molecules. Varied, tough, and logical - <span class="bold">Sokobond</span> is everything you could want from a pure puzzle experience. No prior chemical knowledge is required to enjoy the game, but a tiny bit might help. You may just learn a thing or two as you tackle these increasingly sophisticated puzzles.

<span class="bold">Sokobond</span>, a gamer's crash-course in chemistry, is available now DRM-free on GOG.com. The 50% launch discount will last for one week, until Thursday, March 12 at 11:59 AM GMT.
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LordCinnamon: aww, no soundtrack or other extras? Though I guess Sokobond avatars wouldn't be very exciting :P
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zlep: To be honest, I think Sokobond avatars would be kinda cool, and distinctive enough in a gaming context.

A pity more devs don't think to create the simple extras like avatars or a couple of wallpapers. They're so quick to produce, but still make it look like they cared about adding value when they're unable to include manuals, soundtracks or expansion packs, like the older releases.
Oh, I fully agree. Though I'm especially fond of soundtracks, a completely empty space where `extras' should be just puts me off. I also really like things like early prototypes and design documents (random shoutout: Ittle Dew was awesome in that regard). Those are sadly enough very rare among extras, but I think they'd would work well as extras for games like this.
I love puzzle games, but I'm a complete idiot when it comes to chemestry. So should I buy it or will this game only frustrate me?
I'm usually not one for puzzlers (Space Chem drove me insane) but this game is very approachable, and great for playing in spurts between bouts of work. I even got some non-gamer friends to help out too.
Post edited March 05, 2015 by rampancy
I'll use this game to make a concoction to get Freddi Fish 2 released! Yeah, that will do it! XDDDD
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PaterAlf: I love puzzle games, but I'm a complete idiot when it comes to chemestry. So should I buy it or will this game only frustrate me?
You don't need any knowledge about chemistry, as the name suggest it's just a chemistry related version of Sokoban. Very good one indeed and it's definitely chemistry-light. I guess every chemist will laugh seeing how things bond in this game. Laugh as hard as I do every time I see magnetism in a video game ;P
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PaterAlf: I love puzzle games, but I'm a complete idiot when it comes to chemestry. So should I buy it or will this game only frustrate me?
It really depends on your tolerance threshold for puzzlers. This does get hard later on (as expected in a puzzler), but I wouldn't say that you need a lot of background knowledge in chemistry. But I think it's fun, you can easily put it down and pick it back up again later, and there are other puzzles/branches to try if you're stuck in a particular place.

In any case, I'm decent at Sokoban-type games so this didn't piss me off too much. Unlike say, English Country Tune, which is just nuts. I'd recommend it, as it's one of the few puzzlers I've played which aren't immediately infuriating.

Edit: Sorry, you don't really need to know about electronegativities. Just goes to show how much I remembered from undergrad chem... :/
Post edited March 05, 2015 by rampancy
Nice one.
Good to see releases happening again. I'm looking forward to more releases from a "big" publisher.
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Ghorpm: You don't need any knowledge about chemistry...
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rampancy: It really depends on your tolerance threshold for puzzlers. This does get hard later on...
Thank you for your answers!

I don't need to know anything about chemistry and it gets hard in the end. Sounds perfect to me.

Will pick it up.
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Ghorpm: Atomix?
Might be... I remember after 3 levels you got a quiz on atoms or something and if you failed it kicked you out of the game... high level college stuff too...
So is this game like Sokoban?
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IronArcturus: So is this game like Sokoban?
Basically yes. In every level you control one atom and can move freely. Every time you reach another atom and if both of them have at least one electron they form a bond. From now on you will move the whole molecule so some narrow gaps that were accessible for a single atom won't be for a molecule so pay attention from which side you create a bond. In a molecule some atoms may already have every electron paired so they won't react anymore. You can use it to your advantage and push other atoms with it without creating bonds. In later levels there will be additional features like points that can create multiple bonds, break or tilt bonds. But those puzzles are still very similar to Sokoban in a sense that you have to carefully plan your path. Where to go first, where to push some atoms so that they won't block your path in future. I wholeheartedly recommend it!
What's the puzzle quality like? Are they generated by human or computer? Does each puzzle require new thinking, or are there large blocks of samey puzzles?

Lyne, for example, featured large groups of monotonous auto-generated puzzles. Though I initially enjoyed the game, it soon became clear that successive puzzles required no new mental tricks.

Blocks That Matter and Mousecraft are pretty clever and fresh all the way through.
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Ghorpm: Basically yes. In every level you control one atom and can move freely. Every time you reach another atom and if both of them have at least one electron they form a bond. From now on you will move the whole molecule so some narrow gaps that were accessible for a single atom won't be for a molecule so pay attention from which side you create a bond. In a molecule some atoms may already have every electron paired so they won't react anymore. You can use it to your advantage and push other atoms with it without creating bonds. In later levels there will be additional features like points that can create multiple bonds, break or tilt bonds. But those puzzles are still very similar to Sokoban in a sense that you have to carefully plan your path. Where to go first, where to push some atoms so that they won't block your path in future. I wholeheartedly recommend it!
Sounds cool! Reminds me of SpaceChem.
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grimwerk: What's the puzzle quality like? Are they generated by human or computer? Does each puzzle require new thinking, or are there large blocks of samey puzzles?

Lyne, for example, featured large groups of monotonous auto-generated puzzles. Though I initially enjoyed the game, it soon became clear that successive puzzles required no new mental tricks.

Blocks That Matter and Mousecraft are pretty clever and fresh all the way through.
Firs of all they are clearly human-made, no automatic generation. As I mentioned earlier there are some new features appearing like multiple bond creator, bond breaker/rotator but they don't change the gameplay significantly. Definitely more advanced then Lyne but not as much as Mouscraft. A very good game nonetheless ;)