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Prepare for a dark fantasy RPG, featuring modern design combined with a classic 8-bit look and feel. SKALD: Against the Black Priory is now out on GOG with a -10% launch discount until June 6th, 5 PM UTC!

SKALD: Against the Black Priory is a retro-style party-based RPG set in a grim-dark fantasy world of tragic heroes, violent deaths and Lovecraftian horror. Take a chance and roll the dice as you embark on a compelling story filled with deadly creatures, branching story and tactical, turn-based combat.

You can now also get Soundtrack and Reinforcement Pack – or both of these titles, alongside the base game, in a special Deluxe Edition!

Don’t miss tuning into a gameplay stream on our GOG Twitch channel on June 2nd, at 5 PM UTC.

SKALD: Against the Black Priory – now on GOG!
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SultanOfSuave: There are two entries for this game on HLTB. One for the prologue (the demo) and one for the complete title, which states 15 hours for completion. It took be a little longer than this because I was doing things other than playing the game whilst it was open. Depending on the how the players familiarity with the genre, 15-25 hours for a first time playthrough seems about right. The price tag reflects the game length, after all. It's an RPG created by one developer, not a double or triple A title where one might expect thrice that game length.
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Gudadantza: Indeed, the 3,5h seems to be the Prologue/demo version.

Maybe I am a slow player but I am at the beginning of the full game second chapter and I have marked more than 11h for now.

The HLTB is just an overall guide. In my experience it use to be always longer times
Ah, true, I missed that.
And yeah, HLTB has nothing whatsoever to do with my times for games, more like 3x the "completitionist" time tends to be common, but it offers a comparison with other games.
Post edited June 04, 2024 by Cavalary
Or if your name is Mortismal Gaming, you half the HLTB value.
Post edited June 04, 2024 by SultanOfSuave
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Random_Coffee: I just found out this was made in Norway. Always cool to see.
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SultanOfSuave: Some of the map design is likely reflected by the developers heritage. Reminiscent of a Baltic island with Norweign geography: highly mountainous islands whose shores are heavily shaped by deep fjords (the landscape is even referred to as a fjord on one occasion); inhabited by hostile, sea-faring, barbaric people who fight with fury in a frenzy, that could be analogous to how a foreigner may see the Vikings of old. I've beaten the game now, so if you wanted to know something about it, perhaps I could be of assisstance.
That is indeed interesting to know. Thanks! There are not many games set in my own country (or something similar to it), so that's something I always like. I've watched a few reviews now. While I am a few years too young to have grown up with this type of games, I think this is something I will enjoy. The graphics style looks great, and the tactical gameplay looks interesting. The character creation and stat distribution is probably the most intimidating thing about games like this, but I think I'll figure it out.
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Random_Coffee: The character creation and stat distribution is probably the most intimidating thing about games like this, but I think I'll figure it out.
It is easy to get bogged down in character creation trying to create the most optimised character. Especially in the Owlcat pathfinder games, where it's more complex, there is more choice, and the game is much longer. The best thing I find to remember is that it's a role playing game after all, so such games are balanced accordingly. That is, they are normally balanced so that a player can overcome the challenges regardless of how they play or which class they prefer. The exception being for players wanting the most fierce challenge possible, then efficient and optimal stat distribution may be required. Your character should be sufficiently adequate if you reason with your best judgement.
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Breja: Now imagine how cool this game would be if the graphics weren't like that nightmare about being back in school.
I was going to buy this, but my entire family died of dysentery after the oxen ran off.
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Random_Coffee: The character creation and stat distribution is probably the most intimidating thing about games like this, but I think I'll figure it out.
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SultanOfSuave: It is easy to get bogged down in character creation trying to create the most optimised character. Especially in the Owlcat pathfinder games, where it's more complex, there is more choice, and the game is much longer. The best thing I find to remember is that it's a role playing game after all, so such games are balanced accordingly. That is, they are normally balanced so that a player can overcome the challenges regardless of how they play or which class they prefer. The exception being for players wanting the most fierce challenge possible, then efficient and optimal stat distribution may be required. Your character should be sufficiently adequate if you reason with your best judgement.
Thanks for the input. Just bought it! You make a good point. I played 40K Rogue Trader by Owlcat (about 20 hours in), and that one certainly has a lot of elements to the character creation and leveling, but I never had any problems progressing naturally
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SultanOfSuave: It's an RPG created by one developer, not a double or triple A title where one might expect thrice that game length.
Jeff Vogel is able to make decent length simplistic RPGS by themselves, so I guess it varies from person to person
Post edited June 04, 2024 by Quantum_Quark
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Quantum_Quark: Jeff Vogel is able to make decent length simplistic RPGS by themselves, so I guess it varies from person to person
Not by himself; he outsources graphics and sound.
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eric5h5: Not by himself; he outsources graphics and sound.
Did he not do the original classic exile games himself? Either way thanks for the correction
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Cavalary: Yeah, we are going off topic, but since you asked, I remember that several years ago I was looking into what was available for this socket and saying that the i7-5775C was the only one that'd have been worth the trouble, being quad core. But it really wasn't worth the cost. And as of some 5 years ago I gave up on any thought of doing anything to this computer unless I'll be able to keep that part for the next one, really not worth the trouble.
And besides, it does well enough for what I generally need, and do have quite a number of games in my backlog that work fine on it, and for quite a number of others the problem is the OS, Win 7 and especially since it's 32-bit (64-bit would just increase the RAM use and that'd be a problem when it's limited to begin with), and most definitely don't want any reinstall. So basically just... I wouldn't even say necessarily looking for, but mainly curious about what other interesting games may run on it as it is, while it'll still work and I'll still be using it, not to do anything to it to make more work.
So that's also why it's a bit annoying when a game that should have low requirements has artificially higher ones because of poor optimization or the engine used or even just because the dev doesn't test on older stuff so just lists way more than is actually needed and offers no support in case of any problems if you have less. And again, the OS part comes before the hardware part.
Sorry for the late response.
The i7-5775 is not readily available and might not be supported on every chipset, a shame since the integrated graphics are a step above.
The OS might be a issue since Windows 7 sometimes break when changing parts (my experience) while newer versions can change hardware at will and the system will reconfigure itself. One of the reasons I like Win 8.1 so much.

I had a secondary pc with a Haswell Pentium (G3258) wich was overclockable on some cheap motherboards, was perfect for my nephew play Minecraft, being dual core it would struggle to do simple tasks like browsing the web. That system was later upgraded to a i5 quad core and the smoothness was night and day, the integrated graphics were not much better though.

If you're interested drop me a PM anytime. Needless to say, I'll get you the CPU for free.
A lot of the time, particularly with small indie games, the minimum requirements are "the lowest-end computer I happen to have". For example, the Mac requirements for this game say M1 (nope, runs on Intel) and macOS 14 (nope, runs on 13 and probably much earlier). Presumably the dev's Mac is a M1 Macbook or mini.