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<span class="bold">Shadow Watch</span>, a stunningly stylized tactical classic, is available now for Windows, DRM-free on GOG.com

There's a special, timeless aesthetic to Shadow Watch. It stands out from the crowd, there's no doubt about that - but it also looks as good as any modern-day release. For a 15 year old game, that's a nothing short of a feat.

Dive into a comic-book world of interrogation and espionage in Shadow Watch - tactical turn-based gameplay in the spirit of X-Com and the gang, but it aims to keep things simple and varied (rather than in-depth and confounding). The familiar strategy layer is just as rewarding as ever, but it's never unnecessarily complicated and always easy to learn. Still, the real meat is in the fact that tactics are just one part of the experience. Before setting out on your mission you'll have to aptly prepare your team, as well as scout for intelligence, and interrogate your contacts. Your story and the flow of the game will rely on who you talk to, what you get out of them - and what you decide to do with the information.

A special shoutout to awalterj who relentlessly wears the Shadow Watch avatar. You weren't able to grab the game while here, so we thought it's high time to put it on the GOG.com shelf!

Watch your step in <span class="bold">Shadow Watch</span>, available DRM-free on GOG.com

Stream watch:

Tune in to Twitch.tv/GOGcom tonight for a live showing of this tactical classic in action! ScreamingJoypad is showing it off starting 8pm GMT (10pm CEST, 4pm EDT, 1pm PDT).
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yyahoo: I'm curious now. What are a couple I can check out?
There seems to be much consensus that Spec Ops: The Line is one of the starkest war games that shows the human cost of your actions. The mobile game Battle For Donetsk is explicitly designed to be an anti-war wargame. And This War of Mine puts one in the place of the "bystanders" of war, emphasising the real consequences of war rather than the cinematic (and illusory) glamour of frontline combat. Some folks also argue for titles like Fallout 3, though to me such games are about the aftermath of war and can still tout the accoutrements of war as part of the solution.

For more titles check out this article here, and a potentially persuasive argument as to why ARMA 2 could be counted as one.
Looks very interesting. Hits all the right "buttons" for me.

But some info is missing - so I cannot yet instabuy it.

For instance, can the 'level' be zoomed in/out? All the screenshots look almost suffocatingly zoomed in (unless those screenshots are cropped). I'd probably prefer it zoomed out some.

Can the level be 'rotated' (like the Shadowrun's)? (This isn't a deal-breaker, but still something I'd like to know.)

No mention of what type of save system it has.

How long or short of a game is it? The game sounds short: "Once the problem at one of the settings is solved, you continue on to the next two before undertaking a final mission to complete the campaign. Shadow Watch is a quick, but engrossing game, which is easy to learn and can be replayed time and time again."

Is each new game a 'randomly generated' thingy? If it's a new random set of missions each game that definitely adds to its replayability.

I'll have to await finding out out more about those things before I decide..
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awalterj: Haha! So you found me out :D

Just bought it a couple minutes ago before going through this thread so I'm yet again one step ahead, I even picked up a penalty extra gift copy for my self-therapy giveaways with which I'm terribly behind but I am sticking to my plan, at snail pace. Couldn't get an extra code for Fran Bow due to store rules and in the case of Stasis, I simply couldn't afford to buy a 2nd code right now so I'll have to wait until the price drops to keep my word on that one but for all my other purchases, I got it covered with extra codes and they'll all be given away in due time so you won't be able to rat me out! Giveaways are certain, time is not (Jaqen H'ghar taught me). I'm the proverbial turtle in the turtle & hare story.
Fran Bow can now be purchased again as a gift.
Looks like my kind of game, wishlisted at least.

Can anyone say about how long it takes to finish the game (not trying to speedrun or any nonsense) just a methodical slowish play through.

Thanks in advance.
turn-based + tactical = wanna instabuy but have no budget.

wishlishted for now.
The comic book art style is quite good. And it is a turn-based strategy game so I'm definitely interested in this game. :-)
Is this one of the several games that Ubisoft advertised weakly in the past? Shadow Watch is completely unknown to me.
Like Beyond Good and Evil which is praised by all but sold poorly at launch.
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Martek: Looks very interesting. Hits all the right "buttons" for me.

But some info is missing - so I cannot yet instabuy it.

For instance, can the 'level' be zoomed in/out? All the screenshots look almost suffocatingly zoomed in (unless those screenshots are cropped). I'd probably prefer it zoomed out some.

Can the level be 'rotated' (like the Shadowrun's)? (This isn't a deal-breaker, but still something I'd like to know.)

No mention of what type of save system it has.

How long or short of a game is it? The game sounds short: "Once the problem at one of the settings is solved, you continue on to the next two before undertaking a final mission to complete the campaign. Shadow Watch is a quick, but engrossing game, which is easy to learn and can be replayed time and time again."

Is each new game a 'randomly generated' thingy? If it's a new random set of missions each game that definitely adds to its replayability.

I'll have to await finding out out more about those things before I decide..
You can save anywhere.

No rotation of levels.
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Fever_Discordia: It's pure Tom Clancy though so expect much might-is-right, west-is-best type jingoism! (RIP Tom though - cool for any author to be so into making computer games too)
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yyahoo: And that's different from most western developed video games how? {shrug}
Meh I think its because I played through the original Splinter Cell right after the original Deus Ex - really highlighted Tom's hard-on for the american military!

*EDIT* LOL 'Tom's Hard-on' - sounds like a porn parody of the popular tech news site!
Post edited September 10, 2015 by Fever_Discordia
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yyahoo: I'm not sure I've ever played a military based combat game that gave me the impression that "war is terrible but necessary".
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IAmSinistar: There are some that do, mostly tactic squad-based games where you get to experience the human cost of war. But in general glorification is the more common tack.
i migth be wrong but i think Valiant Hearts: The Great War
and This War Of Mine focus more on the human side
Havent played either of them so cant say for sure.
Really glad this title showed up here, wishlisted :)
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yyahoo: I'm curious now. What are a couple I can check out?
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IAmSinistar: There seems to be much consensus that Spec Ops: The Line is one of the starkest war games that shows the human cost of your actions. The mobile game Battle For Donetsk is explicitly designed to be an anti-war wargame. And This War of Mine puts one in the place of the "bystanders" of war, emphasising the real consequences of war rather than the cinematic (and illusory) glamour of frontline combat. Some folks also argue for titles like Fallout 3, though to me such games are about the aftermath of war and can still tout the accoutrements of war as part of the solution.

For more titles check out this article here, and a potentially persuasive argument as to why ARMA 2 could be counted as one.
Never heard of Battle For Donetsk. Will check it out. This War of Mine doesn't fall into the type of game that I thought we were discussing in which you play a military force. I don't buy the argument that Fallout 3 is really anti-war, other than it showing that a nuclear holocaust that destroyed the entire world is a bad thing. I'm not sure many games suggest otherwise. Most of your "jingoistic" "western" war games are focused plot-wise on stopping such a holocaust, so are they "anti-war"? Spec Ops: The Line is anti-war I guess in the same way that the movie Fight Club was anti-violence. The whole argument in the article you linked that ARMA 2 is anti-war because it's realistic seemed to be a bit of a stretch to me.

I guess my whole thing is if you are going in to a game where you play a military force, you can't be surprised if there is a might makes right mentality or that the politics of the game's plot ring true to the region the writers were raised and live in.

Personally, I generally ignore plots and story in most games of that type (heck, in most games) and just focus on the gameplay. True, good, deep story writing in video games of the military variety is rare to the point of non-existence.
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yyahoo: snip
I knew this whole thing would play out this way regardless of what I posted, which is why I hesitated to even start down this track. We filter things through our own preconceptions, and if that's how you see things, fine. I see them differently. I was also aware that nothing I posted would convince you, since it was apparent your mind was already made up and you were just baiting me to follow up so that you could shoot it down and reaffirm your own preconceptions. But I made a gallant try anyway, and predictably you dismissed out of hand some of the same titles which other people have eloquently defended as being anti-war. ("Spec Ops: The Line is anti-war I guess in the same way that the movie Fight Club was anti-violence." is so fatuous yet falselysounds so meaningful.) So, as I knew in advance, wasted effort.

I find talking on the web so wearisome anymore, and I'm not directing this at you specifically. It's just every debate is so relativistic that it becomes meaningless. Nothing qualifies because no-one uses the same two metrics. Though I guess I'm in the wrong place for that kind of debate these days, given that a recurrent "hot topic" here is a meretricious thread that is ostensibly about "videogame journalism" and which is in fact nothing more than visceral hatred.

I'm done, though you can post the last word on this matter if you feel it's necessary. I'm too tired and in too much of a snit to care anymore. Fuck me for trying.
Post edited September 10, 2015 by IAmSinistar
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Martek: (snip)
Just leaving this review for you and anyone else who is uncertain about the game. ;-)

http://www.gamefaqs.com/pc/198607-shadow-watch/reviews/review-8965
If anyone bags this and has issues with it on win 7 - add it to the list of DEP exceptions, run as admin with xp compatability. Should sort it for ya!
It just amaze me when GOG pulls out something like this...a game from post 2000 era I never heard about.
Not interested as X-COMs are not my cup of tea, but I must admit this game has very alluring graphics.