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He is coming, stalking criminals in the spirit world and the real world. A classic from 1999 comes back in a new version with refreshed graphics and the same engaging gameplay. Shadow Man Remastered is now available on GOG.COM along with a 25% discount that will end on 22nd April 2021, 5 PM UTC. The game comes with a digital comic book!

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KetobaK: They removed it because the original is included with the remaster, you can download as a goodie.
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cmclout: Are you sure? The <i>GOG Database</i> downloads page doesn't show it as a goodie; neither does the GOG store page. If it is included, is the soundtrack also included?
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M3troid: The original was here for years and now "someone" want to buy?

OK, then.
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cmclout: I know it's hard to believe, but not everyone who is registered on GOG today has been here for years. Regardless of that, my point about the soundtrack still stands -- it was included as a goodie with the original version and apparently is not included with the remastered version.
Oh no, sorry... I was talking about Baldur's Gate annd Planescape Torment Enhanced Edition, GOG version included the original as a goodie and I think that is a pretty nice touch, still I get "frozen something" (I don't remember his complete name) point, still I prefer to wait for a good discount and purchase the new version with the goodie. In the case of Shadowman, you can swap from one version to another with the press of a key apparently.
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cmclout: I couldn't care less about achievements, so the lack of achievements wouldn't bother me other than the principle of being treated like a second-rate purchaser and paying the same while getting less. However, with regard to your last sentence, I have to say, I've never been a fan of the "Shut up, take what they give you, and smile" ideology. It's exactly that attitude that has let developers (of games and general software) force their will upon us and tell us what we are allowed to do with our computers (for example, by removing options and settings, removing compatibility, refusing to fix bugs, etc), as well as change from perpetual licensing (where you pay only once) to a subscription model where you pay monthly and lose access when you stop paying.

Lastly, you're really going to complain, on a GOG message board, that someone wants games to be DRM-free?
No, I'm going to complain, on a GOG message board, that someone threw a fit over missing ancillary functions. I'm thrilled we get DRM-Free games here while we still get them. The writing is on the wall and has been for a while now and I'm dreading the day when it comes that they will say "We can no longer promise all our offerings will be DRM-Free" or "Due to financial reasons, GOG will no longer be selling games. You have a year to back up all your purchased titles before we shut down the download servers for good." One or the other is coming sooner than later. And A year would be a huge boon, it's more likely we'll get a few months.
Post edited April 17, 2021 by paladin181
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paladin181: You have a year to back up ...
Good, some optimism! ;-)
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AB2012: The reason many people dislike them on GOG isn't "Someone else likes what I don't and I want to spoil their fun"
That's the reason the detractors often provide here, though, which is something like "achievements are stupid and shouldn't exist for anyone".

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AB2012: measurable negative effect they are having on offline installers as seen in above links, on top of it being an already uphill struggle enough to get GOG to focus on offline installers "naturally" without being further distracted by the client obsession.
Your motiv is at least more refined than other people, but I still disagree with your conclusion.

Standalones aren't slowed down due to the achievs existance, but due to Gog's bad implementation.
The solution isn't removing them, but instead fixing the startup checks.
Also, do you really believe that the modern Gog wouldn't still mainly focus on Galaxy, if achievs didn't exist?

The only thing some goggers are asking is to have good game-feature parity with Steam (I don't mean DRM, mtx & similar, of course).
I wish achievs were completely client-independent, but sadly very few game devs are willing to bother with that.
Post edited April 17, 2021 by phaolo
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AB2012: Steam encourage them partially as a soft "enhancement" to their DRM, ie, "We suggest enhancing the value of legitimate copies of your game by using Steamworks features which won't work on non-legitimate copies (e.g. online multiplayer, achievements, leaderboards, trading cards, etc.)." quoted from their Steamworks DRM developer page.
Well, this might be the reason why Steam wants them but obviously not, why so many users want them as well. Just search through forums both here and on Steam and you will realise how many people actually like them.

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AB2012: GOG seem determined to copy Steam because they want to become Steam-Lite
No, they want to add features Steam offers and they don't simply to get more customers - nothing else.

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AB2012: And the problem with achievements on GOG is that they don't come without compromise. Eg, GOG actually have come up with a "ghost wrapper" that "translates Steam achievements to Galaxy ones" as you suggested above, and it's having negative performance effects on startup times for offline installers (read this and this for examples).
It is the first time I even heard about this "problem" (and never noticed it at all) and even your links provide no proof that the reason for the longer startup time for two games are in fact the achievements.

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AB2012: but rather the measurable negative effect they are having on offline installers as seen in above links,
Again, I cannot see any proof i the links provided that achievements are the reason nor do I think it is a widespread problem at all.

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AB2012: on top of it being an already uphill struggle enough to get GOG to focus on offline installers "naturally" without being further distracted by the client obsession.
There's a team that supports Galaxy and theres a team that has nothing to do with Galaxy. Adding less workload to the Galaxy team does not necessarily mean that GOG would spend more time on the offline installers. Also the offline installers should normally created automatically FROM the files Galxay received and last but not least: GOG is not working on achievements - this is what the devs are doing.
Post edited April 17, 2021 by MarkoH01
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paladin181: The writing is on the wall and has been for a while now...
Such pessimism. GOG is not Epic - spending millions on exclusives. Devs decide to list their games here, no one is forcing them. Piracy exists with, or without DRM. GOG's platform is just equated with removing it - big companies wait for the 'new game' surge to subside before taking that step. Listing here then becomes a second (albeit smaller) surge of sales for the company. GOG has found their place in the sales ecosystem - it just requires patience from you, the consumer.
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Mobeeuz: Such pessimism. GOG is not Epic - spending millions on exclusives. Devs decide to list their games here, no one is forcing them. Piracy exists with, or without DRM. GOG's platform is just equated with removing it - big companies wait for the 'new game' surge to subside before taking that step. Listing here then becomes a second (albeit smaller) surge of sales for the company. GOG has found their place in the sales ecosystem - it just requires patience from you, the consumer.
And only a fool can't see the direction GOG is going. They found their niche, and have promptly tried out-growing their niche.
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TZODnmr2k5: Yeah, as that's what happened with several remastered titles, though I hope I'm wrong, it's good to back it up just in case!
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Mobeeuz: What are these remasters you speak of?
Disco Elysium for one, is the one I'm thinking of most recently, also dying light vs the enhanced edition, divinity 2 the original ego Draconis vs the director's cut and **Darksiders vs the Warmaster edition as well, as there are no original versions either in your library or store that is offered as an offline install.
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Mobeeuz: What are these remasters you speak of?
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allope: I don't think I have ever lost an old version of a game out of my library. Either the Dev includes an older version as a goodie, in some cases including an extra copy of the original in addition to the one you already had - eg. Crystal Caves. Otherwise your old version gets renamed as "legacy" --eg. Bloodrayne. But that is just my experience. I am interested to seeing an example one being snatched out....
You're both right for the most part, but for Disco Elysium, **Darksiders, divinity 2 ego Draconis vs director's cut and dying light have no offline installers offered, there may be others as well, but this is just from my own library...

EDIT: **Darksiders does have a legacy edition, though you cannot download it via Galaxy...
Post edited April 18, 2021 by TZODnmr2k5
By the way, someone might consider creating a "Shadow Man (original)" wish or similar on the wishlist.

https://www.gog.com/wishlist/games
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I don't understand what the problem is with achievements. If someone wants to have Steam achievements, they should become a Steam user. What I'm interested in is being able to download the video games I buy on GOG. I'm here for DRM-Free video games. On-line features are not my thing, they don't interest me and I don't need them. It's as simple as that. I just want to play in peace, finish my game and enjoy the experience. To condition a video game by the number of achievements to be unlocked (whether it has them or not, or how many it has compared to another video game shop) is to give more importance to the packaging than to the content or substance of what you are actually sold. It seems a bit irrational to me.
Post edited April 18, 2021 by UCrest
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UCrest: I don't understand what the problem is with achievements. If someone wants to have Steam achievements, they should become a Steam user.
Yeah, I think I'm going to agree with you.

Didn't Steam invent this whole achievement trend anyway? If so, why is GOG trying to duplicate this feature? Chances are, the people who are so enamored with achievements are already so mired in Steam's ecosystem, that they're never going to buy anything here anyway.
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paladin181: You have a year to back up ...
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teceem: Good, some optimism! ;-)
And how! lol
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UCrest: If someone wants to have Steam achievements, they should become a Steam user. What I'm interested in is being able to download the video games I buy on GOG. I'm here for DRM-Free video games. On-line features are not my thing, they don't interest me and I don't need them.
+1. I'm rarely bothered when a game I want to buy doesn't have feature parity with Steam because often those features don't interest me (and I only buy at decent discounts anyway).
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Mobeeuz: What are these remasters you speak of?
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TZODnmr2k5: Disco Elysium for one, is the one I'm thinking of most recently, also dying light vs the enhanced edition, divinity 2 the original ego Draconis vs the director's cut and **Darksiders vs the Warmaster edition as well, as there are no original versions either in your library or store that is offered as an offline install.
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allope: I don't think I have ever lost an old version of a game out of my library. Either the Dev includes an older version as a goodie, in some cases including an extra copy of the original in addition to the one you already had - eg. Crystal Caves. Otherwise your old version gets renamed as "legacy" --eg. Bloodrayne. But that is just my experience. I am interested to seeing an example one being snatched out....
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TZODnmr2k5: You're both right for the most part, but for Disco Elysium, **Darksiders, divinity 2 ego Draconis vs director's cut and dying light have no offline installers offered, there may be others as well, but this is just from my own library...

EDIT: **Darksiders does have a legacy edition, though you cannot download it via Galaxy...
That't totally different thing when a developer upgrade the gamę to it's final stage. I don't think they want the oryginał to exist.
But for GOG. If it's not a totally different gamę added to library but an update doesn't Galaxy rollback function deals with it? Can you check if Disco Elysium could be rolled back to pre dir cut version?
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TZODnmr2k5: Disco Elysium for one, is the one I'm thinking of most recently, also dying light vs the enhanced edition, divinity 2 the original ego Draconis vs the director's cut and **Darksiders vs the Warmaster edition as well, as there are no original versions either in your library or store that is offered as an offline install.

You're both right for the most part, but for Disco Elysium, **Darksiders, divinity 2 ego Draconis vs director's cut and dying light have no offline installers offered, there may be others as well, but this is just from my own library...

EDIT: **Darksiders does have a legacy edition, though you cannot download it via Galaxy...
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NewPyk: That't totally different thing when a developer upgrade the gamę to it's final stage. I don't think they want the oryginał to exist.
But for GOG. If it's not a totally different gamę added to library but an update doesn't Galaxy rollback function deals with it? Can you check if Disco Elysium could be rolled back to pre dir cut version?
No, no you cannot do a rollback with DE, unfortunately, much like with NMS you cannot roll back to the founders and Atlus editions...

Yes the publisher usually holds the cards, and it's out of GoG's hands at that point, it still sucks that these games don't offer the original offline installers which in the case of the publishers nixing the originals you really can't predict if they will or not, which is why I originally suggested a backup of the install files.