It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Lead a hapless Munchkin troupe through the dark forest where the Black Witch, LeFaba, doesn't take too kindly to strangers. Scarlet Hood and the Wicked Wood is now available on GOG.COM along with a 15% discount that will end on 15th April 2021, 3 PM UTC.

Share our love for games? Subscribe to our newsletter for news, releases, and exclusive discounts. Visit the “Privacy & settings” section of your GOG account to join now!
low rated
Totally would have bought this if there were platform parity. Hopefully the devs will release a patch that adds GOG Galaxy achievements.
avatar
RedRagan: Bruh you're showing your age, where are you when media made truckload of adult (both mature or porn themed) parody of red riding hood? There's live action version, animated version, comic book version, movie version etc etc
I'm not seeking that sort of stuff, and I thought GOG made some preselection to avoid "over the top" stuff. There are so many amazing games, why work for such ones?

And anyway, I'm here now and thus make my opinion heard! Happy, "bruh"? ;)
avatar
RedRagan: Bruh you're showing your age, where are you when media made truckload of adult (both mature or porn themed) parody of red riding hood? There's live action version, animated version, comic book version, movie version etc etc
avatar
Zoidberg: I'm not seeking that sort of stuff, and I thought GOG made some preselection to avoid "over the top" stuff. There are so many amazing games, why work for such ones?

And anyway, I'm here now and thus make my opinion heard! Happy, "bruh"? ;)
Do you even read my comment properly? I said mature AND porn themed. So yeah being mature content don't need to be porn. Unless it's the typical Holywood mindset who think that what a teen consider edgy is considered mature.

Here's a list of red riding hood mature version that I can remember:

BB Hood from Darkstalker

Red Riding Hood in Hoodwinked

Looney Tunes' Red Riding Hood

The Path (video game)
avatar
JMB9: We all win when developers have a feature list to make a lot of gamers happy ... this would make each of us more happy
when buying such a game (no matter what we set to be happy) ... a shoot-out about the set of fixed options of personal
taste will not help any gamer.
And asking for a missing option should not be a reason for making anyone angry ... at least I hope so.
Indeed, that would be an ideal state of things. However the reality is that some minority of people tend to get very toxic and salty about anything outside of their scope of view. God forbid if you ask for a feature they feel is redundant. It doesn't do gog any good either, for I know that there are people who simply won't buy a game here if it doesn't have platform parity (missing features, history of dev/pub lagging behind with updates/patches, or ignoring them completely, not providing linux/mac build etc).

Playing some elitist or fanboy role won't get one far in this game. Been there, done that - I admit for being one of those who went for harder games and difficulties all my life, but I do welcome having options - if a game has an easy difficulty option along with harder ones, then I'm totally fine. I welcome it, for it will allow the game to be enjoyed by wider audiences. Same for features like those scanline/crt shaders etc, I'm fine with it despite I still do play older arcade games on CRT. As long as it is on/off option, everyone should be satisfied. Just like a good game doesn't need achievements to be good. What I see people complaining about is the lack of platform parity for new releases. On the flipside, no idea why having the parity would bothers anyone to begin with, but apparently it does.

P.S. May our internal child be happy and well for evermore! ^_^ For I know I'm still alive as long as I play in this game of our world.
low rated
avatar
PixelBoy: They cause unnecessary and immersion-breaking pop-ups to appear in the game.
So then, you can either a) don't use Galaxy and/or b) disable the Achievement pop-up notifications on Galaxy.

You and/other GOG customers personally disliking Achievements and not wanting to use the Achievement feature is by no means a reasonable "justification" for publishers/devs to treat GOG customers unequally & like second-class citizens via selling them a feature-removed version of the game.

GOG customers' money is every bit as valid as the money of customers from any other platform. Therefore, there is zero reasonable excuse for GOG customers to be getting gimped-down, feature-removed, parity-lacking products in exchange for their money.
Post edited April 10, 2021 by Ancient-Red-Dragon
avatar
PixelBoy: They are not optional and there is much harm from them just existing.
They are a completely optional feature in games. I'm yet to be harmed by them either. Unless you meant some "games" on steam, e.g. the ones with 1000 achievements, where it might be the main feature. I'm not the target audience, so it didn't occur to me you might mean those.
avatar
PixelBoy: Even if we disregard the fact that they are meant as a form of DRM, as stated by Steam's own documentation, there are several downsides from them existing in the game.
Steam drm is separate from achievements as a feature. You can have drm-free build on steam and have achievements too. If you launch the game without steam client, achievements won't upload to the server and your profile. Unless the game checks save file at start and triggers achievement unlock at game launch or something. These technicalities all depend on developer and are per game basis - you can't lump it all together and generalize. Sometimes removing the steam or galaxy api libs is all it takes to get rid of them in such cases.
avatar
PixelBoy: They cause unnecessary and immersion-breaking pop-ups to appear in the game. In some games that is not a problem, but in many games those are hard coded in the game, so even the seemingly DRM-free stand-alone version shows them.
I'm all for immersion in games! Like I'm totally insane when it comes to this in story-based games, horrors etc (dark room, headphones, etc - you know the drill). I have my overlay set to not popup ANYTHING, no messages, no achievements, screenshots, etc. I tend to even turn off (or make it almost fully transparent or de-clutter hud in games, if it is possible. You can do that too, no pesky achievement popups - or you can disable them in galaxy client altogether, if you use it.
avatar
PixelBoy: What's even worse is that achievements affect the way games are designed. Because there are some achievements that most people will complete, and some that most people won't, in some cases that causes developers to adjust the flow of the game based on how achievements are handled. And that, if anything, is the worst kind of reverse thinking in game design.
I know of no games that I played that would be designed around achievements first and foremost. Maybe we just play different games, or you meant those "games" I mentioned in the first paragraph. Or you mean mobile games, or some freemiums, mmos, mobas or something? It really works the other way around, you add achievements at the late stage of development. They can be used as a statistics tool for developers to see what % of people reached some stages/levels of the game, how many finished it, on what difficulty etc. Definitely less intrusive tool than some hidden trackers, analytics and data miners - aka the user experience plugin.
avatar
PixelBoy: I could go into a philosophical discussion about achievements existing mostly outside the game, and not in the game, but I let that pass. What I am going to say is that achievements change the game from being a game on its own, to some bizarre show where people compete on collecting some non-existing trophies, and that is somehow the mark of a better or worse player. What happens in reality is that "the best players" end up speedrunning games with a walkthrough, just trying to gather as much achievements from as many games as possible.
I'm all for these, I made challenges for myself in games, esp. after I got bored of the main course while still enjoying the game and its mechanics. People playing games with walkthroughs because they don't want to or can't afford to put in the effort and resources is a chapter on its own. I find it strange too, but it is what it is - guides are online at one's fingertips and if the want to spoil it for themselves, let them be. At least the very first run, I always go in blind (no guide, walkthrough, youtube vids etc).
However, using cheats just for the sake of getting the achievement is quite sick and I've came across quite a many of cheats, esp. in those 100% achievement groups. But it might be a matter of character, some insecurity or even an underlying mental condition at play there. A chapter of its own.
avatar
PixelBoy: So in the end, the achievements don't work as allegedly intended as a mark of a good player, they may to some extent work as a form of DRM as intended, as there are many people asking them to be added to DRM-freely distributed games too.

But the argument of just disregarding achievements can be turned 180 degrees too. What prevents each player from setting his own achievements, like many people do. Reaching one million points in some shooter? Playing through an adventure game without a walkthrough? Complete an FPS game using a dance mat as a controller? Great!

Wouldn't all those be real achievements that mean something to the person who achieves them? How does a pop-up "You have entered 50% of all rooms in the game" give a sense of satisfaction to anyone? Really?
Achievements in DRM-free build can be handed well too, e.g. you have them in main menu as a list of trophies. I know of a couple of games that does it this way. I think Children of morta and some other game I played recently has the ability to turn on ingame popup if one wants it (defaults to off in pretty much any game I played). Second way to implement it in drm-free build I already stated earlier - hooks/triggers in place, but if you launch it without client, nothing really happens, so you can be at peace.

Bottom line here is that one can easily work around achievements, if one can't stand or simply ignore them. If it bothers you to see them in some ingame sub-menu though, then the problems lies elsewhere...

Me personally, I do enjoy them cheevos, because when I look years back on some of them, I see their timestamps and accompanied screenshots sometimes, it reminds me just like photos of what I did then and I remember some of the feels, like when I did some 1CC runs in arcade games on harder/st modes, etc. I didn't forget my Quake 1 run on nightmare in '97 or so, despite having no badge for it, but whatever.
Remember it's just part of the game and just like in life, it's totally up to you what worth you attribute it with, if you still can't work around or ignore them.
low rated
avatar
Asturaetus: Title sounds like some kind of porn
Yeah I was about to say! xD
Like, who the F came up with that title? :P

avatar
Lone_Scout: Devespresso games usually balance their very good artistic part (both the graphics and the music) with an extremely dull gameplay. Checked the demo and this one seemed no exception.
I might pick it as a curiosity in the future, when it is heavily discounted.
avatar
KosmicznaPluskwa: How far the demo goes? I've played about 2h of the game so far, it really starts getting fun once you begin to realize you're in the time loop, the beginning puts more focus on just establishing characters and the story. Some puzzles are pretty clever, seems more promising to me gameplay-wise than Coma.
So then whoever made the game just got free endorsment from it's distribution platform?
I know you are probably trying to be helpful but your words can be interpreted in number of ways.

avatar
JMB9: May add options for crosshair, CRT distortions, flashing, screen shake etc. - some like it, some are annoyed or even sick.
So switching some features on and off is extremely important.
Personally, I never knew what caused this but PC port of 007 nightfire always eventually made me want to throw up (tho I don't recall ever doing it because of it).

avatar
JMB9: And asking for a missing option should not be a reason for making anyone angry ... at least I hope so.
Well HAVING TO ask for feature parity with Steam release is kind of distasteful.

avatar
JMB9: achievements
avatar
PixelBoy: (... ) Steam (...)
They cause unnecessary and immersion-breaking pop-ups to appear in the game
You can turn off achievement notification popups in Steam in-game overlay options.

avatar
PixelBoy: In some games that is not a problem, but in many games those are hard coded in the game, so even the seemingly DRM-free stand-alone version shows them.
Those would be challenges (not strictly the same thing, challanges usually are less blant and more actual "NATURAL" gameplay oriented, they usually make more sense than "achievements", and there are almost no cases of challenges being 100% the same as the "achievements").
For example in Hitman Absolution on Steam you have both achievements and in-game challenges and they are not the same.

Another example being Gravity Daze.

avatar
PixelBoy: So in the end, the achievements don't work as allegedly intended as a mark of a good player, they may to some extent work as a form of DRM as intended, as there are many people asking them to be added to DRM-freely distributed games too.
There are achievements that make sense. There are insanely hard (thus very satisfying) uncheatable achievements.
And then there are time-wasters brag utilities like "killed named amount of enemies with H gun".
External platform based achievements almost always make less sense than internal in-game challanges too.
The latter are usually far more sensible.

avatar
PixelBoy: Complete an FPS game using a dance mat as a controller?
Playing Dark Souls with literal-banana-controllers. (sadly not me)
The game has potential but I don't know. It looks kind of cheap.
low rated
Game looks cutesy and fun...might get it someday on sale(have enough games atm and not a big budget, so gotta wait).

===================================================

avatar
LaughingMan008: I would prefer to buy whichever version DOESN'T have achievements, actually. Seriously. They are cancer.
You.....you I like. If I could i'd buy you a beer(or the beverage of your choice) and listen to your opinions on other things.

-

avatar
Spectrum_Legacy: Achievements are as an extra feature, you know - completely optional. If they bother you so much, there is an easy fix for that, very much unlike cancer though.
You do know that achievements(mostly just silly little pictures with a bit of text and not much else) were originally created/added to various games to get people addicted to the dopamine rush they provide so that companies could sell more games, right?

(also they're more or less tied to a client, so not DRM free......in-game achievements would at the very least be better than client based ones)
Post edited May 22, 2021 by GamezRanker
low rated
avatar
PixelBoy: Wouldn't all those be real achievements that mean something to the person who achieves them? How does a pop-up "You have entered 50% of all rooms in the game" give a sense of satisfaction to anyone? Really?
Some enjoy the pictures and text, or being able to track some things in a game and share that info with others.

For most, though, it's an addictive dopamine loop....the rats(gamers) keep pushing the lever(buying/playing games) to get the cheese(achievements).
Post edited May 22, 2021 by GamezRanker
low rated
avatar
GamezRanker: You do know that achievements(mostly just silly little pictures with a bit of text and not much else) were originally created/added to various games to get people addicted to the dopamine rush they provide so that companies could sell more games, right?

(also they're more or less tied to a client, so not DRM free......in-game achievements would at the very least be better than client based ones)
You could say the same thing about all aspects of games in general: that all games are just silly drawings of pixels on a screen designed to give dopamine rushes by having the player leveling up their characters, acquiring new loot, beating bosses, completing stages, clearing the game, etc. etc.

So by the logic in that quoted post, then GOG might as well not sell any games at all, and no one should ever play any games either, since really, all aspects of games are all just illusions designed to create pleasure in the player's brain.

And no, "in-game Achievements" would not be better, as that phrase is an oxymoron, and it's not what people mean when they say "Achievements."

Besides that, the point goes beyond Achievements themselves, to the general principle that GOG customers are being treated unequally to their Steam counterparts via being a sold a lesser-than, feature-removed-version of the game, solely because the devs decided to be unethical and cut corners and treat GOG customers like second-class citizens for no good nor legitimate reason.

Doing that is going to cause the devs to lose money. Vehement haters of Achievements might not care that the devs treated GOG customers like second-class citizens.

But people who like Achievements will care, and never buy the game. And people who don't like to see GOG customers being mistreated (even if they aren't so passionate about Achievements) also will care, and never buy the game.

If the devs were to have added Achievements, then they would have received sales from everyone who is interested in the game, from all three of those categories. Achievement haters wouldn't neglect to buy the game if it had Achievements included in it.

But by leaving Achievements out for GOG customers whilst giving them to Steam customers, the devs have alienated and created bad will among, and denied themselves sales from, all the people from two out of three of those categories.

So, leaving Achievements out is a lose/lose scenario: it's bad for the devs, and bad for GOG customers too.
Post edited May 22, 2021 by Ancient-Red-Dragon
avatar
Ancient-Red-Dragon: snip
Just a heads-up, achievements were added to this game a few weeks after release.

I also want to add, there are games that cannot implement Galaxy features even if they wanted to because the SDK doesn't support the engine or language, so no Galaxy features for games made in Java, RPG Maker, Renpy, and so on. See here:
https://docs.gog.com/sdk-game-engines/
While Steamworks has similar restrictions, due to its ubiquity volunteer developers have created plugins and wrappers so that almost every language and engine is unofficially supported.
necrobomb
Post edited May 22, 2021 by timppu
low rated
avatar
Ancient-Red-Dragon: You could say the same thing about all aspects of games in general: that all games are just silly drawings of pixels on a screen designed to give dopamine rushes by having the player leveling up their characters, acquiring new loot, beating bosses, completing stages, clearing the game, etc. etc.
The first games were originally created to provide entertainment for people....not to get people hooked on buying more games like with achievements....and many games provide much more value/content than a tiny bit of text and a single picture(what most achievements provide).

(note: I am not fully against people having/using them, I just dislike what they've done to some people[get them hooked on them, etc] and the gaming industry)

avatar
Ancient-Red-Dragon: So, leaving Achievements out is a lose/lose scenario: it's bad for the devs, and bad for GOG customers too.
It's not that bad for customers(well maybe seen as moderately bad by those hooked on them, or actually bad for the few who actually get some good use out of them)....as achievements aren't needed to enjoy a game.

Now if game content was kept out of/removed from GOG versions or updates were delayed/not added, THAT would be bad for GOG customers.

-

avatar
timppu: necrobomb
Sorry for that....I have several threads to reply to that I forget to or put off for a bit until I have a chance to do so.
Post edited May 22, 2021 by GamezRanker
avatar
timppu: necrobomb
avatar
GamezRanker: Sorry for that....I have several threads to reply to that I forget to or put off for a bit until I have a chance to do so.
It was not really a complaint, but that is just the phrase I use when I've written a long reply to someone 10 years ago, then realize my mistake, and replace the whole reply with that.

Just that no one wonders why I've written an empty message or something.

In fact I think necro-ing this thread was useful, if the game really got the achievements that some craved for. Now they can finally buy the game and keep playing it until the cows come home.
Post edited May 23, 2021 by timppu