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Lead a hapless Munchkin troupe through the dark forest where the Black Witch, LeFaba, doesn't take too kindly to strangers. Scarlet Hood and the Wicked Wood is now available on GOG.COM along with a 15% discount that will end on 15th April 2021, 3 PM UTC.

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Great, I too think that we really needed to sexify little red riding hood.

Can't wait for the wolf to show up...
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Wolf904: Wow, this looks like a real dumpster fire.

They couldn't even give this game an original name.
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dudalb: I have to agree..it's looks like an attempt to combine The Wizard of Oz with Little Red Riding Hood. I will be passin up this one unless the reviews are really good.
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DD & Ji Ji: He ( always ) complains about the missing achievements .
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dudalb: Until GOG cracked down on politics, he indulged in right wing rants about how PC was ruining gaming. He seems to have "issues" with any game which gives a heroic role to women charecters.
He did? Wow and he got a lot of rep points. I thought he only got those points from being annoying lil ***** and keep complaining about achievements ALL THE TIME
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Zoidberg: Great, I too think that we really needed to sexify little red riding hood.

Can't wait for the wolf to show up...
Bruh you're showing your age, where are you when media made truckload of adult (both mature or porn themed) parody of red riding hood? There's live action version, animated version, comic book version, movie version etc etc
Post edited April 09, 2021 by RedRagan
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Zoidberg: Great, I too think that we really needed to sexify little red riding hood.

Can't wait for the wolf to show up...
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RedRagan: Bruh you're showing your age, where are you when media made truckload of adult (both mature or porn themed) parody of red riding hood? There's live action version, animated version, comic book version, movie version etc etc
Well there is only one standard jrpg that I ever finished - it's called Knights of Xentar. Played it in ~1996 I think. It featured red riding hood too and the big bad wolf comes on stage soon after and and ...

I remember and cherish the game fondly to this day!
high rated
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Ancient-Red-Dragon: I make it a point to support the little guys whenever I can, so long as they release something half-decent.

I had bought The Coma 2 game from this company before, since they gave GOG customers equal treatment to Steam customers with that game, by putting Achievements on both platforms.

Yet when I look at the GOG store page for this new Scarlet Hood game, it seems as though they have regressed in that regard, and reverted back to treating GOG customers like second-class citizens again.

Accordingly, I cannot buy this game, nor any future games from this company, unless they change course again and give GOG customers equal treatment to Steam customers.

But if they do, then I will buy their games again.
I would prefer to buy whichever version DOESN'T have achievements, actually. Seriously. They are cancer.
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Lone_Scout: Devespresso games usually balance their very good artistic part (both the graphics and the music) with an extremely dull gameplay. Checked the demo and this one seemed no exception.
I might pick it as a curiosity in the future, when it is heavily discounted.
How far the demo goes? I've played about 2h of the game so far, it really starts getting fun once you begin to realize you're in the time loop, the beginning puts more focus on just establishing characters and the story. Some puzzles are pretty clever, seems more promising to me gameplay-wise than Coma.
Post edited April 09, 2021 by KosmicznaPluskwa
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Lone_Scout: Devespresso games usually balance their very good artistic part (both the graphics and the music) with an extremely dull gameplay. Checked the demo and this one seemed no exception.
I might pick it as a curiosity in the future, when it is heavily discounted.
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KosmicznaPluskwa: How far the demo goes? I've played about 2h of the game so far, it really starts getting fun once you begin to realize you're in the time loop, the beginning puts more focus on just establishing characters and the story. Some puzzles are pretty clever, seems more promising to me gameplay-wise than Coma.
Which Demo? There had been Demos in the Spring Sale ... but not this game.
Or was the Demo lacking the Linux version ... would not be the first time ...
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KosmicznaPluskwa: How far the demo goes? I've played about 2h of the game so far, it really starts getting fun once you begin to realize you're in the time loop, the beginning puts more focus on just establishing characters and the story. Some puzzles are pretty clever, seems more promising to me gameplay-wise than Coma.
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JMB9: Which Demo? There had been Demos in the Spring Sale ... but not this game.
Or was the Demo lacking the Linux version ... would not be the first time ...
Oh, sorry, it only had a small demo available for a few days on Steam game festival in early February, I believe this is what Lone_Scout was referring to.
When you can tell a game is going to be full of cheap, motion-tweened fake animation just from the screenshots...
high rated
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LaughingMan008: I would prefer to buy whichever version DOESN'T have achievements, actually. Seriously. They are cancer.
I second this opinion entirely.
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JMB9: Which Demo? There had been Demos in the Spring Sale ... but not this game.
Or was the Demo lacking the Linux version ... would not be the first time ...
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KosmicznaPluskwa: Oh, sorry, it only had a small demo available for a few days on Steam game festival in early February, I believe this is what Lone_Scout was referring to.
Maybe the demo wasn't announced... but it was available here at GOG for a while. I'm afraid I didn't play it for too long... at least I didn't reach that time loop part. I grew quickly tired of visual novel-like dialogs and interactions.
I also haven't yet played the Coma games, but I've played Vambrace: Cold Soul and, though the art was impressive, the game ended up being quite a dissapointment. However, I believe the devs listened to players' feedback and introduced several changes in the game. Maybe it's worth playing right now...
Attachments:
demo.jpg (37 Kb)
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LaughingMan008: I would prefer to buy whichever version DOESN'T have achievements, actually. Seriously. They are cancer.
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PixelBoy: I second this opinion entirely.
Achievements are as an extra feature, you know - completely optional. If they bother you so much, there is an easy fix for that, very much unlike cancer though.
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KosmicznaPluskwa: Oh, sorry, it only had a small demo available for a few days on Steam game festival in early February, I believe this is what Lone_Scout was referring to.
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Lone_Scout: Maybe the demo wasn't announced... but it was available here at GOG for a while. I'm afraid I didn't play it for too long... at least I didn't reach that time loop part. I grew quickly tired of visual novel-like dialogs and interactions.
I also haven't yet played the Coma games, but I've played Vambrace: Cold Soul and, though the art was impressive, the game ended up being quite a dissapointment. However, I believe the devs listened to players' feedback and introduced several changes in the game. Maybe it's worth playing right now...
Strange thing ... a demo which is present for more than a weak should be spotted by me ...
It is no good habit to delete demos - the good examples are present as long as the games are present and even get updates ... but most games will be found on itch.io ... it seems GOG must be forced to introduce a demo.

For me a demo present on GOG means a much higher chance to directly buy the game - same for this game ...
So without a demo I may buy it on sale for > 75% - and not seeing a demo which was available on GOG really makes me angry - especially when there are game like Witcher or Cybepunk 2077 which are announced millions of times - even when the price is still ridiculously high.
It is just a matter of taste - and I only player Witcher 2 for some minutes - but these games don't deserve the hype around them from my point of view.

GOG reallly do the best they can to not making a good impression on customers ... sad - but just true!
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PixelBoy: I second this opinion entirely.
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Spectrum_Legacy: Achievements are as an extra feature, you know - completely optional. If they bother you so much, there is an easy fix for that, very much unlike cancer though.
Same for me - I am always happy about any optional feature in the game - I prefer local Co-op, but LAN (without DRM) and normal online (even on GOG only for DRM fans) is OK for me - as I don't have to use it (or won't ever use).

From my point of view achievements are for small children who see what they have done right now and what is left. ;)
But as several people like it, I am fine if all games would have that feature.
I have not yet spot any game where achievements would annoy me - so I am fine with them - but personally never looked at them.

The more a game can be tuned to the interest and taste of a gamer, the better it is for that gamer.
It is extremely important to have a difficulty range which keeps any gamer interested - not frustrated due to not fulfilling it nor the opposite to reach the end of the game with no effort.
And still there are gamers who e.g. demand a game to be extremely hard ... don't get that point (at least if the score scales with the difficulty level - for those needing to say "I reached ..." - we all must feed the child inside :).

And more important the controls: should be a standard to have keyboard/mouse/controller completely set and even two keys bound to the same function (like e.g. Fury Unleashed does - in several way a golden standard in respect of perfect options) ... but still choosing good defaults so that most gamers don't have to visit settings/options - controls ...

May add options for crosshair, CRT distortions, flashing, screen shake etc. - some like it, some are annoyed or even sick.
So switching some features on and off is extremely important.

Thus it would be best to just smile about achievements - even if you don't need them ... (and just smile about gamers just happy because of that feature) and similar for other options which are not in your way and not spoiling the fun when playing the game ...

We all win when developers have a feature list to make a lot of gamers happy ... this would make each of us more happy
when buying such a game (no matter what we set to be happy) ... a shoot-out about the set of fixed options of personal
taste will not help any gamer.
And asking for a missing option should not be a reason for making anyone angry ... at least I hope so.
high rated
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PixelBoy: I second this opinion entirely.
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Spectrum_Legacy: Achievements are as an extra feature, you know - completely optional. If they bother you so much, there is an easy fix for that, very much unlike cancer though.
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JMB9: Thus it would be best to just smile about achievements - even if you don't need them ... (and just smile about gamers just happy because of that feature) and similar for other options which are not in your way and not spoiling the fun when playing the game ...
They are not optional and there is much harm from them just existing.

Even if we disregard the fact that they are meant as a form of DRM, as stated by Steam's own documentation, there are several downsides from them existing in the game.

They cause unnecessary and immersion-breaking pop-ups to appear in the game. In some games that is not a problem, but in many games those are hard coded in the game, so even the seemingly DRM-free stand-alone version shows them.

What's even worse is that achievements affect the way games are designed. Because there are some achievements that most people will complete, and some that most people won't, in some cases that causes developers to adjust the flow of the game based on how achievements are handled. And that, if anything, is the worst kind of reverse thinking in game design.

I could go into a philosophical discussion about achievements existing mostly outside the game, and not in the game, but I let that pass. What I am going to say is that achievements change the game from being a game on its own, to some bizarre show where people compete on collecting some non-existing trophies, and that is somehow the mark of a better or worse player. What happens in reality is that "the best players" end up speedrunning games with a walkthrough, just trying to gather as much achievements from as many games as possible.

So in the end, the achievements don't work as allegedly intended as a mark of a good player, they may to some extent work as a form of DRM as intended, as there are many people asking them to be added to DRM-freely distributed games too.

But the argument of just disregarding achievements can be turned 180 degrees too. What prevents each player from setting his own achievements, like many people do. Reaching one million points in some shooter? Playing through an adventure game without a walkthrough? Complete an FPS game using a dance mat as a controller? Great!

Wouldn't all those be real achievements that mean something to the person who achieves them? How does a pop-up "You have entered 50% of all rooms in the game" give a sense of satisfaction to anyone? Really?
Post edited April 09, 2021 by PixelBoy
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Lone_Scout: Devespresso games usually balance their very good artistic part (both the graphics and the music) with an extremely dull gameplay. Checked the demo and this one seemed no exception.
I might pick it as a curiosity in the future, when it is heavily discounted.
This time around it is more than a simple chain of fetch-quests. While "The Coma 2" is on-the-rails linear, this title has variety in routes and even gameplay: some routes are hide-and-seek centered, while others are heavily puzzle-oriented.