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Can't spell mother without "moth".

Remothered: Tormented Fathers is now available, DRM-free on GOG.com, 50% off until July 13, 1pm UTC.
When Rosemary Reed walked up to the Feltons' mansion, hoping to find out more about a missing girl, she wasn't prepared. Not for the twisted people, consuming inner darkness, or haunting insanity dripping off its walls. Now she must run, fight, and think for her survival, as the dynamics and her perception of things constantly shift and writhe like a fever dream.

Don't forget to add the game's Soundtrack and Artbook to your collection. For more thrills and shrills make sure to check out our Horror weekend sale.
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silverquick85: I think that gog should also demand these details from the developers, and thus take care of their clients that demand these things and their platform

Google translate
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MarkoH01: Keep in mind that here on GOG there are many people that don't care at all for achievements. I am pretty sure they would rather have the game available here without achievements than not at all. So demanding those might not be the best way for everybody.
sure you are right, better to have the game without achievements than not having it, anyway I already have it bought
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MarkoH01: One last addition: As said by Zoidberg it's not possible to rebind keys in Remothered. This is possible in Conarium but unfortunately it's not possible to use the arrow keys.
:[

Of course, it's not, silly! Using four directional arrows on the keyboard to move in a videogame? That's the most preposterous thing I've ever heard. :P

But I may look into Conarium, even though when you know french and some of its bad words, this game's title sounds VERY silly. XP
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silverquick85: I think that gog should also demand these details from the developers, and thus take care of their clients that demand these things and their platform

Google translate
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MarkoH01: Keep in mind that here on GOG there are many people that don't care at all for achievements. I am pretty sure they would rather have the game available here without achievements than not at all. So demanding those might not be the best way for everybody.
Yeah, key rebindings and language selection text/voiceover independence I'd take any day of the week instead of achievments. :P
Post edited July 07, 2018 by Zoidberg
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gamesfreak64: RE went 3d/fpp , i have RE 2 and RE 3 3rd person perspective , 3d/fpp is not my game , it has too many motions and turning and that makes me get wobbly, like riding a carousel on a fair... dizy dizy .... dizzy
You should try the Remake of the first Resident Evil, if you haven't done so already. And maybe Resident Evil Zero, as well. They're made in the same style as the classic Resident Evil games, just with much better visuals and sound. Hardware requirements should be fairly low, too, due to the 2D backgrounds.
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CharlesGrey: Well, did you expect to get it all for 10 bucks?
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SeduceMePlz: Indie title, unknown dev, recent reviews on Steam are mixed... So yeah, I *do* expect a good price on a complete package if they want to sell it to me.

Given my gaming library, skipping it is no real loss to me - I have plenty of games to play, and I'll pay much less later during a steep sale. It's the dev that loses - for being too shortsighted to at least extend the release discount to the artbook and soundtrack. I *might* have bitten for $15.
That it's an Indie dev, or "unknown", shouldn't be a factor -- By that logic, the latest generic Ubisoft or EA trash would be a more valuable game experience? But I agree about the ratings/ quality of the game. It seems it wasn't very successful, which could be the reason why it showed up here at all, after a few months on Steam. We usually only get the left-over scraps here on GOG. Guess I'll wait and see what other GOG users have to say about it, in the reviews section.
Having a blast with this game. The writings, voice-acting are pretty solid. Not something you expect from an indie studio. I don't know why people are writing it off.
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wormholewizards: Having a blast with this game. The writings, voice-acting are pretty solid. Not something you expect from an indie studio. I don't know why people are writing it off.
I almost only expect good writing, story and gameplay from Indies...you just have to do your research first. Half of my Top 20 games are Indies. AAA studios are going backwards, while the innovation is in the small devs.
Thank you, Chris Darril, for listening to the fans and bringing your amazing game to GOG!

It really is one of the best horror games I've played in a while, definitely the best one to be released this year, so far. It's a pretty great Clock Tower "spiritual sequel" (while 2016's NightCry was a huge let down, sadly), and I absolutely LOVE the classic Italian horror/giallo feeling I get from the game. As a huge Italian horror film nerd, who grew up watching all the great movies of the 70s and 80s, as I play through Remothered: Tormented Fathers I can't help but feel like I'm playing through a mix of Phenomena, Profondo Rosso, Non si sevizia un paperino or even Suspiria. I guess the Italian sensibility for horror isn't lost, grazie, signor Darril.

The sound design is flawless, tension and uneasiness are at maximum from start to finish, the imagery is disturbing but fascinating at the same time, I love the plot -- and every subplot the game kept throwing at me -- (and that Psycho-like twist near the end was borderline genius, I definitely didn't see that coming), jump scares are few and extremely well-built -- cleverly subverting player's expectations and playing with camera angles and sound design, instead of just going the cheap route --, the graphics, while not being boundary-pushing or MINDBLOWING, are pretty good (Rosemary's model doesn't look that awesome, but the architecture and feel of the mansion is impressive, and the gore and "more organic" stuff are some of the best I've seen in a horror game). You can get an astonishing 8 hours of play time from this game, which is impressive for an adventure horror title released in 2018, even more so when you take into account this is just the first part of a trilogy.

I don't really get the low score the game has on GOG (as of this moment, only 3 stars). I've been reading some complaints here and there, some more valid and legitimate than others. Yes, the English VA isn't quite on par with the Legacy of Kain series. But, then again, very few games even manage to come close to that. If you take this game as an homage to the Italian horror films of yesteryear, I think the "serviceable" English VA can be seen as endearing and "unintentionally bad" (I don't think it's bad at all, but some people apparently do). The plot may seem convoluted and confusing at first, but if you spend enough time with the game, it actually becomes VERY interesting. It's a slow burn, like the movies it draws inspiration from, but it's worth your while if you stick with it. Some people didn't find Felton scary or menacing, and that's fine. I didn't mind him, I've definitely seen less scary antagonists in horror movies and games, but this is extremely subjective, since it all boils down to a matter of personal opinion. Still, if you had stuck with the game for a bit longer, you'd quickly found out Felton is the least of your problems, in the game (or is he? :P ), and he's soon replaced by a way more menacing-looking enemy, very reminiscent of Silent Hill 2's Red Pyramid (for all of you crying BUT, MAN, SPOILERS!!!, I don't care -- this is all easily found on the official site for the game, they're not exactly making it a secret). Others are mad because the game doesn't answer every question by the end. Well, boo-hoo. It's part one of three, some questions were obviously going to be left unanswered. Not to mention that in the same Italian horror movies I keep mentioning, not everything is clearly explained for the viewers. But I guess people have grown used to be treated like morons by cinema, and having the movie self explain every minute thing to them.

So far, this is my personal best horror game of 2018. If you love Clock Tower and 70s/80s Italian horror movies, you can't go wrong with Remothered: Tormented Fathers. It's a labour of love, and it shows. Most definitely one of the best horror games on GOG, and one that feels refreshing because at least it isn't relying on being a "LOVECRAFTIAN" title (THANK GOD!). I really hope Chris Darril gets enough money from the sales of this game to fund the development of the other two parts that are planned. Even if he doesn't, though, he already made an amazing game.

Apologies for the WALLOFTEXT, it's just that I did love this game, and I think it has been getting some unfair reviews.
Post edited July 09, 2018 by groze
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groze: Thank you, Chris Darril, for listening to the fans and bringing your amazing game to GOG!
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Thanks for the review, and the additional thoughts you've shared here. Certainly increased my interest in this particular game. I also had no idea that it's part of a planned trilogy -- Is the next part already in development?

As for Lovecraft themed games, I rather enjoy that kind of setting, as long as it's well done and with respect for the source material. Call of Cthulhu: Dark Corners of the Earth and Eternal Darkness are among my all time favorite Horror games.
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groze: Thank you, Chris Darril, for listening to the fans and bringing your amazing game to GOG!
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CharlesGrey: Thanks for the review, and the additional thoughts you've shared here. Certainly increased my interest in this particular game. I also had no idea that it's part of a planned trilogy -- Is the next part already in development?

As for Lovecraft themed games, I rather enjoy that kind of setting, as long as it's well done and with respect for the source material. Call of Cthulhu: Dark Corners of the Earth and Eternal Darkness are among my all time favorite Horror games.
I don't know whether any upcoming parts of the trilogy are already in development or production, sorry. I have no clue if Darril's studio has some kind of external funding, government or otherwise (considering the political state of Italy at this time, I would say that if they have some external funding, it most definitely is not government funding), or if they have to rely solely on sales of Tormented Fathers. I believe Chris Darril has the complete story all worked out, but that's the extent of my knowledge about development of the rest of the chapters.

When it comes to lovecraftian games and games set in the Cthulhu Mythos universe, I completely agree with what you said; I like them, I like them a lot, I just think it's a cheap and lazy tactic to sell horror games for a couple of years, now, it's easy to just make a bland, regular horror game with nothing to set it apart and then put in some eldritch horrors, some Great Old Ones, some tentacles, some fish people, and call it "lovecraftian". Eternal Darkness and Call of Cthulhu: Dark Corners of the Earth are probably my two favourite lovecraftian games, and, in my opinion, no other game even came close to any of those two, despite how much some devs have tried. My issue isn't with lovecraftian games, it's the over-saturation, it's the lazy tactic just to sell games, it's insisting on calling lovecraftian games "niche" when they're clearly the vast majority of horror or horror-themed titles, these days. That's what annoys me. That even Darkest Dungeon has to have a lovecraftian expansion. And when a horror game like Remothered comes out, not claiming to be lovecraftian, it just feels refreshing to me, in the midst of every other horror game that "needs" to be lovecraftian.
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groze: When it comes to lovecraftian games and games set in the Cthulhu Mythos universe, I completely agree with what you said; I like them, I like them a lot, I just think it's a cheap and lazy tactic to sell horror games for a couple of years, now, it's easy to just make a bland, regular horror game with nothing to set it apart and then put in some eldritch horrors, some Great Old Ones, some tentacles, some fish people, and call it "lovecraftian". Eternal Darkness and Call of Cthulhu: Dark Corners of the Earth are probably my two favourite lovecraftian games, and, in my opinion, no other game even came close to any of those two, despite how much some devs have tried. My issue isn't with lovecraftian games, it's the over-saturation, it's the lazy tactic just to sell games, it's insisting on calling lovecraftian games "niche" when they're clearly the vast majority of horror or horror-themed titles, these days. That's what annoys me. That even Darkest Dungeon has to have a lovecraftian expansion. And when a horror game like Remothered comes out, not claiming to be lovecraftian, it just feels refreshing to me, in the midst of every other horror game that "needs" to be lovecraftian.
Yeah, but it's the same with any popular topic. It just takes one major video game or movie success, and before long the market will be swamped with dozens of cheap clones. And the problem is, that many of those clones are created by people who don't really understand or care about the original source material, and only want to cash in on a current popular trend. But I guess personally the over-saturation in certain genres doesn't really bother me -- I can ignore all the half-assed cash-ins, as long as there's the occasional gem.

By the way, what is the gameplay in Remothered like? Does it have some more depth than Outlast and similar games? Does it have items you can use to defend yourself? Does it have puzzles and similar elements?
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CharlesGrey: By the way, what is the gameplay in Remothered like? Does it have some more depth than Outlast and similar games? Does it have items you can use to defend yourself? Does it have puzzles and similar elements?
The gameplay is very much like everything you mentioned: third person action adventure survival horror with free camera. It's not just a "narrative experience" like Kholat or Outlast; while you can never really kill the enemies, you can grab defensive and distraction items that you can use as a last resort weapon or as a means to distract the pursuer so you can focus on whatever you're trying to do. There are places you can hide in, à lá Outlast, and some chase scenes can get very tense (though they never felt frustrating, to me). And it most definitely has puzzles, mostly Resident Evil-type, but never really obscure or unfair, when you get an item you pretty much know where to use it, and when you come across a puzzle you also know what kind of item to be looking for in order to solve it. The game also has its fair share of QTEs, so be advised if that's something that you hate so much, you're not buying a game because of it. I never felt the QTEs were abusive, unfair or that they were being lazy by just opting out of actually designing game elements, but I understand some people will just not play games that have QTEs of any kind.
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groze: snip
I did not play the game very long yet but that's mostly because I am obviously really bad at it. First encounter I ran could not even turn in time and I died. Will have to figure out a way to stay alive a bit longer so I could search a bit more. I really like the exploring part of the game (though I think there are a few too many defensive items lying around and far less "interesting" things - but again I am just at the first official save point so what do I know). I was amazed by the intro alone which had a great cinematic feeling... I was a bit disappointed though with the ingame facial expression esppecially since the one shown in the menu is amazing. Soundtrack, atmosphere, lightning, possibilitys to set several options is really good - also the German translation seems to be good (which is rare with indies). I just have to find out a way to get better at the game :)
Post edited July 11, 2018 by MarkoH01