Linko64: I just stated facts given by Bethseda partners lol
fronzelneekburm: So utterly bizarre, considering Beth was apparently cool with releasing fairly recent-ish stuff here, but remasters for games that are close to 100 years old are a no-go.
Old games "as is" are easy to bring over...b/c proprietary client bullcrap & features just wasn't involved back then in those versions. Stuff like that wasn't a thing until really Steam came out - which segmented stuff even further.
Nowadays, you don't have say one version for Windows PC anymore - modern games now might have a Steam-version w/ Steamworks support; and a GOG version w/ Galaxy support - i.e. go see Dying Light.
Less middle-ware like GameSpy is used these days; GameSpy's dead. So, if a game uses Steamworks like say EYE Divine Cybermancy does - when it comes to GOG, then it's likely gonna need to get disabled or removed when it hits GOG; and if the dev's/pub's want then they can add GOG Galaxy features or not (obviously, EYE did NOT use them here on GOG).
Games like Morrowind & Oblivion back in the retail days didn't have any of that proprietary crap and non-sense - so, they can just compile all content and bring it over to GOG. There's no reworking or anything really needed here, as Steam Achievements wasn't a thing in those PC games back then - they can just quick-dash port to Steam, GOG, and anywhere else.
Quake 1 Enhanced has extra features that are allowed by other DRM-allowed stores (i.e. Steam, Epic, and also Bethesda.Net) - Bethesda.Net Log-In's; Mod's downloaded directly via Bethesda.Net features b/c you signed-up for Bethesda.Net; New Multiplayer Support via Bethesda.Net; updates; new episodes; other new features; etc etc.
None of that stuff would fly here w/ GOG and its users - a lot of the above stuff (Bethesda-stuff and Steam-stuff) would have to be disabled and they also might have to re-work the game to use Galaxy's features here. Also, they might have to include all of the mods in the entire build or as DLC/downloads w/ installers here on GOG, so players don't have to use Bethesda.Net non-sense to get them.
Given all I've said - it's probably best when Beth's done w/ all their updates, planned mods, extra content, etc etc on the DRM-Laced versions - that's when they bring it over to GOG as a Complete Edition in one big swoop entirely and they can be flat-out done w/ that version.
EDIT - I also think you're going to see A LOT more of THIS, as more and more games start off using proprietary stuff like Epic Online features, Steamworks, and whatnot - bring it to Steam first (or other DRM-stores) and have it do its numbers there and let all updates and content go there; and then bring to GOG later when they can compile everything content-wise, revamp it to meet GOG's requirements (if need be), and then drop it on GOG in one big swoop.
fronzelneekburm: They love Steam so much they put out a remastered version of Quake and then never bothered to release it on gog.
Berzerk2k2: As you can see from the release of this game, Nightdive is cool with giving us their new stuff. The fact that we don't have the enhanced version for Quake (or Doom 64) yet is definitely due to Bethesda playing the asshole card with their Bethesda login stuff.
I don't see Bethesda removing the Bethesda Log-In bullcrap for a GOG version yet. I don't think they are gonna want to update the game on GOG a bunch of times, have that curated by GOG and a possible chance DRM-laced version got updated first (since Steam has no zero curation), and update other stuff on-the-fly.
I just see them compiling everything in one big swoop for GOG - once they're done w/ content, mods, updates for DRM-laced versions (Steam, Bethesda.Net, Epic Version) - and then straight bringing it all to GOG in one big package once they feel Quake 1 Enhanced has had its run & support elsewhere.