Schnuff: I still don't get it.
What is the fun in an VN? Isn't it better to watch a good Anime movie?
VN is not a game for me...if you only click for the next text without choice than....BORING!!!
Others already gave you good answers, but my 2 cents is that VNs provide a unique storytelling format that doesn't have an equivalent in other media. Same reason that a great video game doesn't make a great book/movie adaptation. They're different formats that give experiences unique to their format.
VNs can do some cool things that are either unique to VNs, or have a particular feel about it that isn't the same when done in other formats (like changes of perspective, or tonal shifts - they feel very different when done in a VN compared to say, an FPS)
Also, you may be misunderstanding what a VN actually is. It's a format that can be mixed with other video game formats. Just as we can mix first person format with others (shooter, explorative, roleplaying, survival). Would it make sense to hate on the first person format, and call all first person games "shitty shooters", even if they don't involve any shooting?
I wrote this in another thread, but maybe it will help to repost here:
All VNs are on a spectrum between having gameplay and being kinetic:
On one end you have dating sims/stat management games, or VN hybrids (like Idea Factory's games).
On the other end you have kinetic VNs - no choices/input/stats/minigames. The point of these is focus on story.
In the middle you have ones which are more like a choose-your-own adventure, or have some other kind of gaming aspect to them (point-and-click, text based adventure, investigation, etc).
The one constant for all visual novels, regardless of gameplay content or not, is that you primarily spending your time reading. SFX, music, voice acting, and art also make part of the experience.
If a title has you spending more time in gameplay (excluding making choices, I'm talking like RPG segments), then the definition gets fuzzy and eventually it's a "game with VN segments" rather than a VN.
tl;dr VNs can have many aspects to them, but primarily time is spent reading. If you don't like reading, you're gonna have a bad time.
... So is it a case that you don't like reading in games, period?
I think it's harsh to throw an entire format in the bin just because you don't like one end of its spectrum. But if you
really don't like reading, then I think it's fair for you to say that VNs are boring to you.
Ancient-Red-Dragon: For example, it's generally easier for a novel's narration to convey a character's thoughts directly by having the narrator just state what they are, whereas it's generally harder for films to perform that same function, because they might have to resort to gimmicks like voice-over narration to accomplish something like that, which could be considered cheesy and immersion-breaking (and hence not viable to put into a film in a lot of cases).
Oh man, I love when a VN gives you fun twists like an unreliable narrator! You think you know what's going on... and then you find out the main character was hiding things from you the reader?! So good!
I also love seeing all the ways the story could have gone through many different routes, which would cost wayyyy too much (or just be outright confusing) to do in a movie/TV show/etc.