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(Re)turn of the King



<span class="bold">Overfall</span>, a roguelike RPG overflowing with unpredictable challenges and emergent story elements, is available now for Windows, Mac, and Linux, DRM-free on GOG.com with a 10% launch discount.

Two heroes begin a desperate search for a lost king. Their mission? To activate the beacons resting on the islands populated by all the known races of this vast archipelago. Every NPC they recruit could mean the difference between the mission's success or failure, and offer a new approach to the challenges of the journey. They have to outmaneuver their opponents with smart turn-based moves and tactical choices, constantly keeping an eye out for the dynamic world changes that threaten to derail their epic quest. But even if they manage to escape permadeath and finish their mission, this is hardly the end of the road. The built-in Story Builder will compel you to come up with your own intriguing tales, outshining even those of your guide Chris Avellone, the ultimate word-chef.



Navigate a treacherous sea of diverse races and possibilities as you struggle to overcome <span class="bold">Overfall</span>. The 10% launch discount will last until May 31, 4:59 PM UTC.
Does the artwork remind anyone else of Darkest Dungeons?.
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Niggles: Does the artwork remind anyone else of Darkest Dungeons?.
Nah. I mean, it has the same thick outlines on characters, but the designs themselves are pretty garish. It looks more like the obnoxiously ugly illustrations you'd see in a British children's book.
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Niggles: Does the artwork remind anyone else of Darkest Dungeons?.
Thats the game with the may red / pink and white colors?
i checked the screenshots, and they do look similar imho, but i guess more games might look the same cause most of it has already been done, there are so many games , its hard to get a unique graphic style.

Its like music, artists write music/lyrics and without knowing they might be using some familiar things, cause we all heard millions of songs and sometimes some parts will stay in our memory, without us knowing it some might end up in our latest song or music, so releasing a real never before done piece of music or art or games is almost impossible to do.

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Niggles: Does the artwork remind anyone else of Darkest Dungeons?.
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Chacranajxy: Nah. I mean, it has the same thick outlines on characters, but the designs themselves are pretty garish. It looks more like the obnoxiously ugly illustrations you'd see in a British children's book.
a British Children's book, or any book for that matter cause in my country we had many popup books, red ridinghood: you had a wolf that had his tale that you could move, and his head/mouth would open ... these books were very funny to read...
Post edited May 18, 2016 by gamesfreak64
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DeMignon: Rather mediocre ratings up till now. What's the deal?
This is GOG... you don't need to own a game to rate it, here.

edit: It annoys me to suggest it, but users at Steam are gamers too; so, do yourself a favour and look at the reviews over there. One person has spent over 90 hours on the game and still claims to love it.

One negative review said the game was great, but the writing was too full of references... they show less than an hour of play time.

Until GOG paygates its reviews, anyone can slap a star and a bunch of words on a game.
Post edited May 18, 2016 by micktiegs_8
How about digging up some ancient old games that already earned the development cost backt ten times or maybe hundred times already ?

If all the current devs/publishers here could release all the old games they still have but only sell loaded with drm on steam and gamersgate, there be hundred of games , anyone would be able to find some games they like.
The games are old, already earned themselves back maybe one hundred times or more so realsing that old stuff, remove that horrible DRM, and sell it at 8.99 a piece.
That would make a nice sales.

old stuff on gamersgate:

Art of Murder - Cards of Destiny (drm free)
Art of Murder - FBI Confidential (drm free)
Art of Murder - Hunt for the Puppeteer (drm free)
Chicago 1930 (drm free)
Harbinger (drm free)
Last Half of Darkness - Society of the Serpent Moon (drm free)
Lost Horizon (has drm)
Puzzle Quest: Challenge of the Warlords (drm free)
Puzzle Quest 2 (securom)
Red Johnson's Chronicles (drm free)
Restricted Area (drm free)
Reversion Double Pack - Reversion (drm free)
Secret Files: Tunguska (drm free)
Secret Files 2 Puritas Cordis (steam/tages)
Secret Files 3 (steam/tages)
Secret Files: Sam Peters (steam/tages)

Sinking Island (Action, Adventure, Point-and-Click (drm free)
The Jolly Gang's Misadventures in Africa (drm free)
Tony Tough and the Night of the Roasted Moths (drm free)

thats already 19 titles , most are drm free already, will run on xp, win7 64bits,
these are the games i have, but there are more much more out there.

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DeMignon: Rather mediocre ratings up till now. What's the deal?
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micktiegs_8: This is GOG... you don't need to own a game to rate it, here.
And thats a very good thing cause on GG and Steam you must own the game on that site in order to review and rate it.
I have almost all casual games that steam has, well all the good casual games steam has cause steam has many crappy casual games which i dont own, because there, crap.
I also noticed that sometimes it says a game has 3 or 4 reviews, but when i check there are none, so maybem these steamers remove any review they dont like, so much for reviewing there :D
Post edited May 18, 2016 by gamesfreak64
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gamesfreak64: And thats a very good thing cause on GG and Steam you must own the game on that site in order to review and rate it.
I have almost all casual games that steam has, well all the good casual games steam has cause steam has many crappy casual games which i dont own, because there, crap.
I also noticed that sometimes it says a game has 3 or 4 reviews, but when i check there are none, so maybem these steamers remove any review they dont like, so much for reviewing there :D
No, it's not a good thing. Especially when you have people mass 1-star a game because they feel like it. Or they 1-star a game and complain that their Russian price is more expensive than usual. It's a stupid thing, that needs to be addressed.
Even the reviews for Exanima... have you seen them? The first one made by Apehater was just them quoting a Steam negative review to 'warn' people of the 'scammer developers'.
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DeMignon: Rather mediocre ratings up till now. What's the deal?
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micktiegs_8: This is GOG... you don't need to own a game to rate it, here.

edit: It annoys me to suggest it, but users at Steam are gamers too; so, do yourself a favour and look at the reviews over there. One person has spent over 90 hours on the game and still claims to love it.

One negative review said the game was great, but the writing was too full of references... they show less than an hour of play time.

Until GOG paygates its reviews, anyone can slap a star and a bunch of words on a game.
paygates? thats like those big reviw sites who often vote crappy games up because they get a lot of free keys or games? sometimes i am amused to see a 30 year old dude on his site reviewing many new and also older games, he burns some games to the ground, funny thing is: being only 30 what gives him the right or privilege to decide which game is crap and which game is super?
If i were to write stuff, i been playin games for 40 years, most of these young dudes werent able to read proper english cause they were kids.
If the reviever on these big sites are older then me I will be willing to accept his views cause he is older and has all the years experience that i dont have (yet).

Anyway, its like having a 30 year old teacher who claims he's been teaching for 5 years now ( thats quit young)
and is teaching students aged 18 or so, that would be a joke imho cause the dude would habe graduated while he was 25, so most of my teachers were old guys they were at least 40 or 45 when i was 16 so that makes it easier to understand that person.
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gamesfreak64: unnecessarily long...
Ah, so you're going with the notion that older means wiser under any circumstance... no comment lol.

My interpretation of paygate - you buy a game on Steam, it opens the door/gate/some analogy that gives you the right to review a game. Steam will tell others how much time you've also spent on a game, which will give readers of your review an idea of how much experience has been put into it. I'm not talking about a review website... I know English is difficult sometimes, but there was nothing I had written to suggest that.

My argument summarised - life experience does not equal experience of a topic or subject. Someone in their 20s can know the same amount on a given topic as someone twice their age. Also, the fact that people religiously follow GOGs rating system when it has the potential for little to no integrity is ridiculous. It is plainly obvious that the system here is abused, so I use one of the many alternate options being Steam - the place where it at least tells you a reviewer has spent time with a game.. and says nothing about their age.

If you wish to continue your practice in futility then feel free to PM me. I'd rather not fill this thread any further.
high rated
Had this via Steam's EA for a while now.

The game is awesome. Don't let the looks fool you. I almost passed on this because it looked "mobile," but after some digging decided to give it a go. Boy, was I pleasantly surprised. Both Overfall and Thea: The Awakening ended up being fantastic impulse buys for me. And I don't do impulse buying very often.

The combat system seems deceptively simple, but ultimately proves to be very robust. On the other hand, you don't need to min-max to do a Normal run (things do get dicey on Hard without party optimization, though). At this point I'm still figuring out all of its intricacies to be comfortable with Hard difficulty. Things do get somewhat repetitive if you go combat-heavy rather than focus on exploration and fulfilling the victory conditions, but for me it takes a lot of continuous playing to get to that point. Not unexpected, though, given that ultimately combat is what you will be spending the most time on (unless the community-made events produce enough quality non-combat content - which is quite possible and doable in my experience with the Story Builder).

It's also a "timed" game - one of the core game mechanics is the "invasion" counter that you race against. While it's possible to slow it down, or even drop a bit, it's not a game where you can waste time or expect single playthroughs to last several weeks (actually, the last might be... technically possible if you really know what you're doing...). It's not a fast game (unless you know enough of it to play it that way), but the time pressure is always there.

The event system is as strong an element of the game as the combat itself. Most of the encounters are meant to amuse and entertain. The game does not take itself seriously (and you will have ample opportunity to witness that). Jokes, puns, and cultural references abound. It fits the art style... There is the occasional more serious piece of writing, but it's both rare and not entirely complementing the presentation (though it can work).

There is a lot of both replayability and customization possible. And I mean an *insert whole forum page of page-breaks* lot.

You have additional unlockable heroes (the starting two characters). Then you can unlock additional weapons that change your attack skills... on top of additional utility skills to replace the basic three. Then you have trinkets to add extra effects to your character, and once you land in the game you can also purchase "equipment" modifications. Though the selection at this point is a bit limited, it's a case of "quality over quantity." I found it to work very well.

Lastly, once you progress far enough you unlock two additional companion slots to fill from a stable of unique characters that mostly require a prior unlock.

Unlocking things ranges from very simple (and accidental) fulfilling of some basic condition to figuring out the puzzle-like hints to fulfill some rather convoluted ones. Or you can simply win the game a few times, as each victory provides you with a guaranteed unlock depending on the difficulty played.

Aside from companion characters that can be picked up immediately (or when a spot opens due to combat SNAFU resulting in your active companions' perma-death), you unlocks only affect subsequent playthroughs, but will remain available until you remove the save file (wherever that is).

There is an additional resource management aspect of the game. It's pretty basic, but ends up being a large part of your strategic consideration. Wounds do not automatically regenerate, which means that you have to either keep large stock of food to recuperate after combat (and that costs a lot), or visit the occasional inn to rest (also costs). Frags (the "money) are also used for equipment upgrades and during events. You can also trade them for dust (skill upgrade currency, as well as... ah... performance enhancement while sailing XD) and runes. The last are used for resurrecting a hero if the other survives the combat (companions just die), or buying "protection" from death (basically you ONCE get about 1/3 of heath bar back when a non-protected character would otherwise die), and most recently you can use them for resetting Persona. Runes are also, very importantly, required to hire a new companion after your previous one end up having... erm.. a work-related accident.

Damnit, I should be playing the game right now, not typing all this in.

tl;dr version: Game's awesome. So are the developers. Lots of potential improvement to an already polished product via community content created through spiffy tools included in the game. It's not a game for everybody (especially the grimdark realism types), but anybody open-minded to their experience of quality entertainment is probably not going to regret buying this.

And no, I have no relations to the development team other than interacting with them during Early Access, which happened frequently and in prompt manner.

Buy it.
Those horrid character sprites with the gigantic heads...

vomit.jpg
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gamesfreak64: And thats a very good thing cause on GG and Steam you must own the game on that site in order to review and rate it.
I have almost all casual games that steam has, well all the good casual games steam has cause steam has many crappy casual games which i dont own, because there, crap.
I also noticed that sometimes it says a game has 3 or 4 reviews, but when i check there are none, so maybem these steamers remove any review they dont like, so much for reviewing there :D
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micktiegs_8: No, it's not a good thing. Especially when you have people mass 1-star a game because they feel like it. Or they 1-star a game and complain that their Russian price is more expensive than usual. It's a stupid thing, that needs to be addressed.
Even the reviews for Exanima... have you seen them? The first one made by Apehater was just them quoting a Steam negative review to 'warn' people of the 'scammer developers'.
Yes i read those, i think i even replied to these users that they should not rate a game bad because the game alsways crashed because they were using windows 10 cause win10 is known to crash games alot or not run at all, because win 10 still isnt really 'finished' yet.
I also replied they should not downrate a game because a game had some bugs or glitches, but i also suggested that steam should add another tab cause the current ratings arent sufficient enough as they are right now.
I oftne see a high negative review because there should be a tab for bugs only, as it is now its either up or down, there's no way they can deal with the fact that if 100 users had the game crash they would give it a low rate, thus inbalancing the total review score.

Anyway its steam rating and steam should drastically adapot the rating system cause there are more shades of grey then one, and there is more then yes/no or good or bad.
It seems this game has workshop on steam. Will it have something similar on GOG? Just because of that I might buy it on steam instead of GOG, because I always prefer to have more content.
Or can we download from the workshop and use it on GOG's version?
AngryCentaurGaming (p)review of the game, from a while back:
Preview (from Steam Early Access)
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gamesfreak64: unnecessarily long...
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micktiegs_8: Ah, so you're going with the notion that older means wiser under any circumstance... no comment lol.

My interpretation of paygate - you buy a game on Steam, it opens the door/gate/some analogy that gives you the right to review a game. Steam will tell others how much time you've also spent on a game, which will give readers of your review an idea of how much experience has been put into it. I'm not talking about a review website... I know English is difficult sometimes, but there was nothing I had written to suggest that.

My argument summarised - life experience does not equal experience of a topic or subject. Someone in their 20s can know the same amount on a given topic as someone twice their age. Also, the fact that people religiously follow GOGs rating system when it has the potential for little to no integrity is ridiculous. It is plainly obvious that the system here is abused, so I use one of the many alternate options being Steam - the place where it at least tells you a reviewer has spent time with a game.. and says nothing about their age.

If you wish to continue your practice in futility then feel free to PM me. I'd rather not fill this thread any further.
No need to i guess :D
If you google you may find topics that in way tell that younger teachers are 'easier' and 'funnier' then old or better called 'seasoned teachers' ...
the magic words for the students of today are: loose, fun and relaxed, everything has to be taught in a loose,modern and most of all funny way.

Care free, make learning fun,make kids laugh,put everyone in good mood... thats how its done today, the downside is with all the fun they tend to absorb the matter (things they are learning) less well then compared to oldschool strict learning.

Anyway some ways work best for one part and modern ways will work better for the other parts, everyone is different and thats is good, otherwise the society would be boring.
Its not a one size fits all thing, so things should always be adjusted to the differnt groups in order to work best.
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gamesfreak64: Care free, make learning fun,make kids laugh,put everyone in good mood... thats how its done today, the downside is with all the fun they tend to absorb the matter (things they are learning) less well then compared to oldschool strict learning.
Care free and having fun doesn't necessary have to be connected to each other. I'm also not a fan of strict learning by memorizing things without understanding the great context. I'm often asked me why I have to learn some stuff when there are other things that are more important in life. Like a german Student already wrote in Facebook, which was later published in the newspaper and led to a controverse discussion:

"I'm nearly 18 years old and have no idea about taxes, rental fees and insurances. But I can do a poem analysis in 4 different languages."

Does this really prepare for life?
You only have compare it with the learning methods of elite universities which build the managerial personal for tomorrow.

In my opinion the strict learning method only makes it easier for unmotivated teachers. They can repeat their stuff as every year, don't have to learn new stuff by themselfes although time progresses or have to make any thoughts about how to motivate the students.