Carradice: I played it and made it to Theta Labs. There I just wanted to explore and find out about the stories of the people there, tragic, humorous, there were many things to find. BUT the mandatory monster was patrolling the corridors. By that time I was fed up with running from effing monsters and called it quits.
Otherwise it was a great game with interesting things to tell and interesting SF. Even SF author
Peter Watts (of
Rifters and
Blindsight fame) recommended it. I liked what was being hinted about the protagonist and the overall situation. Just looking at yourself in the mirror was more than enough to make you think. The answers at Lambda and before were interesting. BUT the monsters were not for me.
There is a mod that lets the monsters follow you but not hurt you. But there is no mod that makes them disappear altogether, as far as I know.
So I guess the company came from games with monsters and did not want to lose the portion of the crowd that does require the jumpscare. As for me, and others who feel the same, they spoilt the game.
Yet, for people who can live with the monsters, if they like SF I am happy to endorse the game for them as a must. One of the finest SF games.
I can somewhat relate to your complaints, because I quit the first Outlast for similar reasons. Not because it was too scary, but because the elements which are supposed to be scary just felt tedious and annoying after a while, which is a common problem in Horror games. I didn't really have that problem with SOMA, because as I mentioned it was more varied in its gameplay and creature designs, and I was captivated by the story and setting. Overall, I think it's Frictional's best game so far, and one of my favorite modern Horror games.
I think you're misusing the term "jumpscare", though. Outlast or Deadspace are full of those, but I can't think of any specific jumpscare scenes in SOMA. It has much more subtle and atmospheric Horror, and when there are monsters, you can usually hear or see them from afar. It doesn't normally throw them right at your face.