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Home alone(?)



<span class="bold">Obscuritas</span>, a haunting horror adventure where you explore a foreboding mansion filled with your nightmares, is now available DRM-free on GOG.com with a 10% launch discount.

Good horror stories prey on our fear of the unknown. The truly great ones, however, confront us with what we already fear but are too scared to admit. Sarah is about to face all her personal nightmares in a desperate attempt to retain her sanity and not succumb to crippling horror.

Her great-uncle has passed away and now Sarah finds herself in an old country house, eager to check out her mysterious inheritance. But her newly-acquired property comes with some undesirable remains of the past which will need something more drastic than a thorough dusting to get rid of. Is she going mad, or is the mansion slowly turning against her, bringing her most horrible fears to life? It's almost as though the place actually recognises her mental state and constantly assaults her mind, plunging her into a gallery of obscure realities. Sarah must keep her wits about her as best she can in order to stay alive and solve the puzzles creeping behind every haunted corner.



Navigate a mansion's sinister past as you enter the twisted world of <span class="bold">Obscuritas</span>, DRM-free on GOG.com. The 10% launch discount will last until March 25, 1:59 PM GMT.
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inc09nito: Waking Mars definitely doesn't qualify. I played it through. It's a "platformer" with heavy emphasis on logic/puzzles.
I played through it too, and it contains about as much puzzles and platforming as Solus project, just done in 2D and with much less secrets and story to find. I got the impression that you are supposed to just walk around and enjoy how the enviroment evolves around you, and sometimes nudge it in the direction you want.
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CharlesGrey: I wouldn't call Machine for Pigs an awful game, but yeah... It was kinda lame.
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omega64: It is if you struggle through and get stuck in the church anyway. (An required object didn't spawn)
I'm not restarting that game. >_<
I finished it, and you didn't really miss out on all that much. :/

It's an OK game for fans of the Horror genre, and it does have a few nice ideas, but there's certainly better alternatives.
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omega64: It is if you struggle through and get stuck in the church anyway. (An required object didn't spawn)
I'm not restarting that game. >_<
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CharlesGrey: I finished it, and you didn't really miss out on all that much. :/

It's an OK game for fans of the Horror genre, and it does have a few nice ideas, but there's certainly better alternatives.
The worst part was that they put a filter over certain areas for god knows what reason.

Example:
http://steamcommunity.com/sharedfiles/filedetails/?id=177376909
Post edited March 18, 2016 by omega64
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tinyE: I knew spending the last ten years locked in a bomb shelter was going to end up biting me in the ass.
WAIT, so your inn is actually a bunker?
Or maybe it's inside a giant dome.
I would like to know why this game has Spanish (language) on Steam, but not here.

http://store.steampowered.com/app/441680/

This is not new, but still annoying. Like it happens with hundred of games here. Keep this behavior and you will never expand in the Spanish market. Keep a discriminatory behavior with languages will never help GOG. Meanwhile Steam has the most bigger Spanish community and GOG does nothing to attract them here. On the contrary it looks like that makes every effort to annoy (Spanish community of gamers). It's just a feeling, but you must to know that's exists. It's a extra barrier that GOG creates freely and needlessly. When GOG looks to our community finally, there will be people that remain things like,

-The Second more extended language was one of the last to be added.
-Games without my language here, but it has in the competition.

Most people doesn't mind DRMs, they just want to play their games. And they want to play in their own language, at least with subtitles. But it's your business, you can carry it whatever you want. If someday you will be interested in Spanish market (that's means Spain and South America), don't be astonished if they still prefer Steam (or other Store). GOG gains their contempt with every single detail, with every multi-language game publish without our language "only here".
Very hard to tell if this is any good, so I look forward to reviews.

And as always, I'm curious about the length.
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tinyE: I knew spending the last ten years locked in a bomb shelter was going to end up biting me in the ass.
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phaolo: WAIT, so your inn is actually a bunker?
Or maybe it's inside a giant dome.
Might at well be. No one knows where the hell Copper Harbor is so we most likely aren't on anyone's list of targets. :P
I'm not really impressed with the screenshots and the trailer of the game. It looks like a 1996 adventure game than a 2016 adventure game; or in another words, it's like a remastered edition of a 1996 adventure game! And the system requirements are indeed look very excessive. I'll pass. I don't even have a computer that can run this game!
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CharlesGrey: You can add Kholat and Vanishing of Ethan Carter to the list. ( Both are actually good games, though, and the latter also has some puzzles and stuff. )
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omega64: Agreed, Dear Esther and MFP are awful though.
Gone Home and Layers Of Fear definitely qualify. Californium also might. I only played that for a couple of minutes before I asked for a refund, so I might be wrong.

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Vythonaut: Machine for Pigs definitely doesn't fit in this category since they are survival horror adventure games. The fact that they don't contain guns & shooting does not make them Walking Sims
I'd say that AMFP very much passes as a walking simulator, considering that pretty much all actual gameplay elements (resource management, inventory, insanity meter) from the first Amnesia were removed and all that remains is walking and picking up the occasional note. The puzzles are asinine to the point that they pretty much solve themselves and the scant enemies pose zero risk.
Post edited March 18, 2016 by fronzelneekburm
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phaolo: WAIT, so your inn is actually a bunker?
Or maybe it's inside a giant dome.
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tinyE: Might at well be. No one knows where the hell Copper Harbor is so we most likely aren't on anyone's list of targets. :P
..and so, after Skynet became self-aware, tinyE became John Connor..
deleted
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Fairfox: Scary no-no.
So.... the game is too scary and gets a no-no from you or are you saying no-no in a scary way? :P
Post edited March 18, 2016 by ashwald
So is this game like Amnesia?
I don't agree with the term walking simulator. Main reason is, none of these games people like to call walking simulators actually simulate walking, so it would be an incorrect and misleading term. A flight simulator actually simulates flight, gives you full control over the plane you're flying and as realistic as possible physics to keep things challenging. A trucking simulator simulates driving a cargo truck across country, giving you full control of every facet of the truck and massive maps that makes it at least feel like you're actually traveling across a massive country and taking a long time to get to your destination. For a game to be an actual walking simulator, it would have to actually simulate the act of walking. Like having separate controls for putting each foot forward, different shoes to wear which might effect how comfortable your walker is on different terrain, and the ability to specifically determine how fast you move. Also it probably wouldn't have any story at all.


Secondly, let's not kid ourselves, walking simulator started out as a derogatory term. And that's how most people still use it. Some people might mistakenly think that walking simulator is a perfectly harmless and accurate description, but most people are just gonna think "lol, the dev called their game a walking sim, they admitted it's a shitty game" because to many people that's all they think when they hear walking simulator, they automatically associate it with just being a bad game and don't actually take into consideration the exact mechanics and styles of the genre. How can anything be critiqued and improved if the people who dislike it can't think up an actually helpful criticism, and just instantly resort to "lol shitty game" reactions?
This looks a bit too intense and scary for me. But, then again, I am a wuss when it comes to these types of games.