darktjm: Not a roguelike. Does anybody at gog actually know what a roguelike is? Just because the dev/publisher gets it wrong, doesn't mean gog should also water down its roguelike tag (currently over a third of these are very obviously not roguelikes, and a third are not obviously roguelikes).
Strongly agree, this isn't a roguelike, and in general that description is used cluelessly more often than correctly.
A lot of publishers seem to think it is simply a synonym for permadeath (it's not), for instance -- which is a perfectly good word to use instead if that's what they mean.
It's also not a synonym for procedural generation, which again is a perfectly good description in its own right. "No Man's Sky", for instance, by now has many good characteristics including procedural generation, but it is definitely not a roguelike.
Roguelikes generally *use* permadeath and procedural generation, but that's not the core of it. Typically they are also turn-based, non-modal, have emergent gameplay due to interplay of multiple game mechanics, require resource discovery and management (magic items/weapons/armor/food/etc), usually are hack and slash focused, requires map exploration, and gives an overhead or isometric view (not a first person perspective).
It's not that something must be pure and include *all* those characteristics, it's that it sure better not *exclude* all of those but still pretend to be a roguelike.