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Hello darkness, my old friends.

<span class="bold">Night in the Woods</span>, an offbeat but strangely relatable story about reconsidering your life choices, is now available DRM-free on GOG.com.

When Mae returns to her hometown after three unfruitful semesters in college, everything seems changed: her friends have moved on, the city is in recession, and weird stuff is happening every night in the nearby woods. On top of all that, Mae is haunted by bizarre nightmares that totally mess up her attempts at a carefree daily routine.


https://www.youtube.com/embed/lpbW9kYuYwY
Post edited March 02, 2017 by maladr0Id
yaaaayyy!
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Wishbone: Also, kudos for the onscreen PS4 controls for your PC release. Way to go.
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Tyrrhia: It can still show Xbox buttons, right?
I wouldn't know. I also wouldn't care. Why should XBox controls be better for a PC release than PlayStation ones?
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Wishbone: Looks like a game that doesn't really know what kind of game it wants to be. This can be good, or it can (more frequently) be horribly bad.
This game's a bit of an odd thing, that's true, but definitely not bad. Kickstarted this back in the day and after playing a bunch of hours I'd say that it has so far fully lived up to my (high) expectations. Was well worth the wait.
man the writing in this game is terrible, why is every character written in the same way, why do they try so hard to make the characters sound natural, it doesn't WORK
the visuals are ok I guess
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Tyrrhia: It can still show Xbox buttons, right?
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Wishbone: I wouldn't know. I also wouldn't care. Why should XBox controls be better for a PC release than PlayStation ones?
Well, I can reverse the question: “Why should PlayStation controls be better for a PC release than Xbox ones?” I’m not inciting a console war (I don’t even own one); I’m just wondering if it’s possible to display Xbox controls.

Anyway, to answer your question (I’m only speaking for me): I only own an Xbox 360 controller and I’ve never owned a PlayStation one; thus, Xbox‐style prompts would be preferable because I don’t know the PlayStation buttons. Also, Windows and Xbox are both owned (directly or indirectly, I don’t know) by Microsoft, so I think it would make sense that the default controller on Windows would be an Xbox one (other PC platforms could use either or even something else).

Thought. Hmm. Was your initial post sarcasm? I thought that you meant that all PC games should adopt the PlayStation format. I’ll still leave what I wrote just in case, though. And, to answer your question if it was indeed sarcasm: I prefer to play platform games that don’t really need a lot of input with a controller.
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Tyrrhia: It can still show Xbox buttons, right?
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Wishbone: I wouldn't know. I also wouldn't care. Why should XBox controls be better for a PC release than PlayStation ones?
Maybe because Xbox (360 or one) controllers are used by a lot of players these days. The game has controller support and I assume that, like most of the games I played recently, it'll switch the symbols depending on the control method used.

So the video was probably recorded by a dev using a controller which seems to fit the type of gameplay shown in the video.
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Wishbone: I wouldn't know. I also wouldn't care. Why should XBox controls be better for a PC release than PlayStation ones?
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Tyrrhia: Well, I can reverse the question: “Why should PlayStation controls be better for a PC release than Xbox ones?” I’m not inciting a console war (I don’t even own one); I’m just wondering if it’s possible to display Xbox controls.
...
I think the issue here is the fact that these are controller buttons which are displayed instead of keyboard keys assuming that the video was recorded on a console version of the game (which I would not see as an issue, I am not expecting developers to make a video for each platform, I think they have better things to do).

As I replied to Wishbone, I rather believe that it was just recorded on a PC with an Xbox controller plugged in and the game adapted the visual feedback to that (like a lot of games do these days).
Post edited February 22, 2017 by cal74
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fronzelneekburm: Why do gog's release posts get more and more lackluster by the day? We went from "considerably better than the publisher's official blurb" to "can't be bothered, really" in a relatively short time. Now we're at a stage where the news posts are barely more than a subhead. By the end of the month, the release posts will probably just read "It's here! Buy it!"
While I agree that this one in particular is pretty underwhelming, to put it mildly. perhaps its because there was a pre-order news thread a couple of months ago? Though even that blurb was more or less a copy of the description the dev/pub put out for the game page.


On a different note, what about this game makes an Intel I5 the minimum system requirement?
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fronzelneekburm: Why do gog's release posts get more and more lackluster by the day? We went from "considerably better than the publisher's official blurb" to "can't be bothered, really" in a relatively short time. Now we're at a stage where the news posts are barely more than a subhead. By the end of the month, the release posts will probably just read "It's here! Buy it!"
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HypersomniacLive: While I agree that this one in particular is pretty underwhelming, to put it mildly. perhaps its because there was a pre-order news thread a couple of months ago? Though even that blurb was more or less a copy of the description the dev/pub put out for the game page.

On a different note, what about this game makes an Intel I5 the minimum system requirement?
Was just about to say this aswell. There was a pre-order page back in , and even a coming soon page before that back in [url=https://www.gog.com/forum/general/coming_soon_night_in_the_woods_b6d23]December.
Post edited February 22, 2017 by Boilpoint
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Wishbone: I wouldn't know. I also wouldn't care. Why should XBox controls be better for a PC release than PlayStation ones?
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Tyrrhia: Well, I can reverse the question: “Why should PlayStation controls be better for a PC release than Xbox ones?” I’m not inciting a console war (I don’t even own one); I’m just wondering if it’s possible to display Xbox controls.

Anyway, to answer your question (I’m only speaking for me): I only own an Xbox 360 controller and I’ve never owned a PlayStation one; thus, Xbox‐style prompts would be preferable because I don’t know the PlayStation buttons. Also, Windows and Xbox are both owned (directly or indirectly, I don’t know) by Microsoft, so I think it would make sense that the default controller on Windows would be an Xbox one (other PC platforms could use either or even something else).

Thought. Hmm. Was your initial post sarcasm? I thought that you meant that all PC games should adopt the PlayStation format. I’ll still leave what I wrote just in case, though. And, to answer your question if it was indeed sarcasm: I prefer to play platform games that don’t really need a lot of input with a controller.
No, you misunderstood me. My point was that controls from any specific kind of console do not belong in a PC game. I know you can use an XBox controller on PC, but I absolutely and vehemently hate that controller, and I think it sucks immensely that lots of lazy devs just support that and nothing else.
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cal74: I think the issue here is the fact that these are controller buttons which are displayed instead of keyboard keys assuming that the video was recorded on a console version of the game (which I would not see as an issue, I am not expecting developers to make a video for each platform, I think they have better things to do).

As I replied to Wishbone, I rather believe that it was just recorded on a PC with an Xbox controller plugged in and the game adapted the visual feedback to that (like a lot of games do these days).
Given that the controls displayed are for a PlayStation controller, I rather think it wasn't recorded on a PC.

And I do expect developers to make a video for each platform if there are differences between the platforms, as there clearly are in this case. Visual differences, if nothing else.
Post edited February 22, 2017 by Wishbone
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Tyrrhia: ~snip~
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Wishbone: No, you misunderstood me. My point was that controls from any specific kind of console do not belong in a PC game. I know you can use an XBox controller on PC, but I absolutely and vehemently hate that controller, and I think it sucks immensely that lots of lazy devs just support that and nothing else.
Oh. Just to be sure I totally understand: you meant that PC games should have PC controls; but in the case they also have controller support, you’d want more options than just the Xbox controller?

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cal74: I think the issue here is the fact that these are controller buttons which are displayed instead of keyboard keys assuming that the video was recorded on a console version of the game (which I would not see as an issue, I am not expecting developers to make a video for each platform, I think they have better things to do).

As I replied to Wishbone, I rather believe that it was just recorded on a PC with an Xbox controller plugged in and the game adapted the visual feedback to that (like a lot of games do these days).
Did you mean a PlayStation controller? Because the buttons in the trailer are clearly not from an Xbox controller.

I looked up the game on Wikipedia, and it says that the game was developed for PC and PS4. I hope that doesn’t mean they did not include Xbox controller support.

Hmm. I found this Steam discussion (well, there’s only one post). According to it, it doesn’t even have PlayStation button prompts on the PC version? Can anyone who owns the game say what is and is not fully supported (i.e. works and also has the correct prompts)?
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Vainamoinen: Don't be shocked by the 8 GB RAM requirement given in GOG's game description. It's 4 GB on Steam, and I'd rather guess that's a little too much as well. :)
Correct: the process generally seems to take up 200-300MB on my machine.

"Shall we get a test rig that reflects a realistic minimum spec?"

"Nah, PC owners still upgrade every year, right?"
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VanishedOne: Correct: the process generally seems to take up 200-300MB on my machine.

"Shall we get a test rig that reflects a realistic minimum spec?"

"Nah, PC owners still upgrade every year, right?"
Right.
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Vainamoinen: Don't be shocked by the 8 GB RAM requirement given in GOG's game description. It's 4 GB on Steam, and I'd rather guess that's a little too much as well. :)
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VanishedOne: Correct: the process generally seems to take up 200-300MB on my machine.

"Shall we get a test rig that reflects a realistic minimum spec?"

"Nah, PC owners still upgrade every year, right?"
Nope they dont unless they are loaded, got money to burn, hit the Jackpot , or whatever you call it.

Game addicts with lots of cash will upgrade/buy new every 1-2 years.
but 3-4 years, was the most common, I upgraded all every 3-4 years this way all the components are equal.

2002 the awfull Euro came and BOOM.... since then its almost 5 -7 or maybe 8 years before i can afford to upgrade / buy new, so it doubled by 2 because of bad currency ( the income/salary were divided by 2, they should have given same salary but in EURO, thats why things went wrong cause in the beginning they double priced: EUR and NLG (or Hfl) soon they started to rename the NLG/ HFL with EUR products went from 2 nLG to 2 EUROS.
That is the cause of the crisis, which they will deny.

Maybe just maybe i will live long enough to see the glory of the old currencies being restored cause the Euro is not stable enough, and one size does NOT fit all in case of a currency, it may fit as one size for all in case of USA, but thats the only exception.


Only the countries who had a weak currency because it wasnt worth anything like the Bfr which valued at 5 tot max, 7 Dutch cents, then the extremly poor Italian Lire: sold by the 10.000 a pack and still no real value,

The German Mark ( Deutsch mark was better: 1 DM was 1. 13 Dutch Guilders)
Frence Franc - NLG (dutch guilder)

French Franc 1 FRF = 0.335953 NLG
Dutch Guilder 1 NLG = 2.97660 FRF

UK was smart enough to keep the British Pound.
Post edited February 22, 2017 by gamesfreak64
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VanishedOne: "Nah, PC owners still upgrade every year, right?"
Thimbleweed Park did the same on Steam. Just spitballed 8 GB (though Ron Gilbert later specified it would need about 2 "actually free" GB).

Not sure where we're going with this. I mean, these games are coming out on mobile. OF COURSE they have less than 2 GB RAM requirement. :|
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VanishedOne: "Nah, PC owners still upgrade every year, right?"
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Vainamoinen: Thimbleweed Park did the same on Steam. Just spitballed 8 GB (though Ron Gilbert later specified it would need about 2 "actually free" GB).

Not sure where we're going with this. I mean, these games are coming out on mobile. OF COURSE they have less than 2 GB RAM requirement. :|
Correct, but you will be suprised how many 'devs' don't know the real min. req. of their own developed games, it's true, i bought some cheap game for fun at steam ( 1 euro) and it said my machine could run it at max, turned out they forgot to add the word quad core or double core to the 2.8 ghz requirements.

Most are lazy and say: cpu: anything after 2006 will do grahpics: anything after 2006 should do
which is very bad way of setting min and req. for a game.

The only good thing is the fact that many of the games that were released since 2016 are not games i like /can play/ and also are playable on my PC, so this saves me a large amounts of cash, if i been able to buy 1 to 3 games every month it will be the max. cause it is so quiete reagrding good games releases, many of the latest games i'v seen before on steam, and they all look the same, seems the good old magic in game developing is completely vanished.

Steam has 75-85% garbage/shovel ware, seems i already 'hid' over 2 K of shovelware games i dont like, (they have 12 or 13k or so?)
Anyway its a good thing they have Hidden Object games (HOG) otherwise i could mark all games as shovelware, cause imo no game can match the good old games from the 80-90s which is very sad.
Post edited February 22, 2017 by gamesfreak64