Mori_Yuki: If Nanotale is anyway like Epistory (which I loved!) it should adapt difficulty to your performance. Here is an informative post you may wish to read to understand how their system works.
Adaptive difficulty (Epistory)
RedRagan: That's actually a pretty good system to implement. It helped people with learning to type and also not punishing slow typers into quitting the game altogether. I also wonder if this game can be implemented to help children to type fast.
I don't see a reason why it shouldn't be possible. :-) It should be rather easy to implement something like this. My idea would be a story book style game. Functions keeping track of char input - returning a boolean to another function which calls HighlightChars(this->word) highlighting wrong input in any color if wrong input has been detected, in which case an error counter will pre-increment by a certain value, and speed in which words and/or lines are displayed will be lowered accordingly based on number of errors and overall input speed measured by another function : highlighting any word correctly input, pre-incrementing a correct-word counter incrementing the speed after a number of correctly input words in succession, one function measuring typing speed which task it is also to return a value to a function calculating the overall difficulty.
Would be an interesting challenge to write such a program maybe I will give it a try when I find energy to do it ...