my name is supyreor catte: (...)
Thanks for the interesting insights!
I always wondered how the old console versions felt because it's a game that is inseparable from mouse control for me.
Hello again 'my name is supyreor catte'!
You are welcome!
Regarding mouse control, the Playstation (One) did had its own mouse input device, which came in handy for the various point & click adventure game ports (such as Myst, Riven, Broken Sword 1 & 2, Discworld, etc.).
But I did like the controller much more, because I could move much faster and 'more precisely' through "Myst" and "Riven" for the developers included six short cut positions for the 'mouse' pointer (hand) on the screen easily accessible through the four shoulder buttons:
- R1 = partway right in order to look/turn right or typically for marker switches,
- L1 = partway left in order to look/turn left or typically for marker switches,
- R2 = right screen border in order to turn around to the right (usually 180°, e.g. in "Riven") or next book page,
- L2 = left screen border in order to turn around to the left (usually 180°, e.g. in "Riven") or former book page,
- R1+L1 = centered on screen for moving forward or interacting with main object,
- R2+L2 = (I forgot, but I think it was also centered horizontally but on a vertical offset. I do not know anymore).
Those short cut pointer positions on screen were matched with slightly changed interaction hitboxes in the game, so that you rarely needed to manually move outside of these preset position, mainly for e.g. certain individual button presses of discrete puzzle solutions.
However, "Riven" had its share of extra load times due to the use of five discs and the necessity to swap them in and out for each island. The newer DVD and digital relases on PC removed these entirely!
They also changed the books' and notes' paragraphs for increased readability without aliasing issues on Playstation.
Oh, and Sony advertised the 32Bit color depth of the "Riven" port!
Kind regards,
foxgog