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DDDespair: I assume the reason is the FMV's are basically unusable for VR. And I doubt they'll go the extra mile to add an option to use them on PC.
No, because they are FMVs anyway. It's just that they replaced the existing filmed video with CGI video; it's not realtime 3D or anything (except at the end). That's why you can replace the new CGI with the old FMV so easily, because you're just replacing a file; the game doesn't know or care as long as it's a valid video file. It's not "the extra mile", it's maybe an extra couple of millimeters.
low rated
I think most people playing this will be new comers to the series who will play it for free on Xbox Game Pass and don't care about its legacy or old ugly and kitch fmv with unintelligible audio and bad acting.
Post edited August 30, 2021 by Dogmaus
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DDDespair: I assume the reason is the FMV's are basically unusable for VR. And I doubt they'll go the extra mile to add an option to use them on PC.
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eric5h5: No, because they are FMVs anyway. It's just that they replaced the existing filmed video with CGI video; it's not realtime 3D or anything (except at the end). That's why you can replace the new CGI with the old FMV so easily, because you're just replacing a file; the game doesn't know or care as long as it's a valid video file. It's not "the extra mile", it's maybe an extra couple of millimeters.
Perhaps the limitation was on Atrus then, and they re-did the others to be consistent?
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DDDespair: I was referring to the East, North, and West, since you start at South. Yes, I hit West with no island. And no, it is not rolling a die. I just told you how to do it. There is no audio cue in Myst ME; you flip the left lever to allow moving, and flip the right to move. The only indication of movement is the gears turning. If you hold for about a second, then lower both, you will end up at the next island. This does not work in RealMyst and RealMyst ME because you can rotate to diagonals. In my testing, holding for 2 full seconds was too long and I would overshoot. It doesn't help that the added audio cue of the gears clanking isn't synced to it in any meaningful way (one clank doesn't indicate you've hit an island or a diagonal, and the sound tends to overlap with itself).
Please don't assume I don't know how the puzzle works, thanks. I assure you that when I played ME this puzzle was completely broken. I am extremely familiar with Myst and how the puzzle is supposed to work and in ME it did not work.

The fact that you were able to get to the point with no island suggests the bug was not present when you played ME.
As I said, it's entirely possible that the bug is fixed by ScummVM which is likely how you played it if you played the GOG version at all recently. Rest assured that the original windows release of Myst ME completely broke this puzzle and there are numerous forum threads around the internet to confirm that it's not my imagination or some kind of user error.

If that bug is really fixed then yes, the original has no advantages over ME.
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eric5h5: No, because they are FMVs anyway. It's just that they replaced the existing filmed video with CGI video; it's not realtime 3D or anything (except at the end). That's why you can replace the new CGI with the old FMV so easily, because you're just replacing a file; the game doesn't know or care as long as it's a valid video file. It's not "the extra mile", it's maybe an extra couple of millimeters.
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DDDespair: Perhaps the limitation was on Atrus then, and they re-did the others to be consistent?
I imagine that's the case. The only time you're in a room with someone is Atrus at the end and I guess they wanted that to be 3D. Every other time you see someone in the game it's effectively on an in game screen (like the windows in the linking books or the hologram projector) so it makes sense for them to be 2D.
If you'd played the game with human Atrus up to that point, when you get to the end you'd be really confused and wondering why someone's replaced him with some kind of plastic replicant.
It's a pity they didn't film some new stereoscopic video of Rand Miller as Atrus for the ending. Even though he's the best part of 30 years older, he was always kind of playing Atrus as older than he really was.
Post edited August 31, 2021 by my name is supyreor catte
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Dogmaus: I think most people playing this will be new comers to the series who will play it for free on Xbox Game Pass and don't care about its legacy or old ugly and kitch fmv with unintelligible audio and bad acting.
The problem people have with the new CG is that the characters look like Max bloody Headroom.
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Dogmaus: I think most people playing this will be new comers to the series who will play it for free on Xbox Game Pass and don't care about its legacy or old ugly and kitch fmv with unintelligible audio and bad acting.
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my name is supyreor catte: The problem people have with the new CG is that the characters look like Max bloody Headroom.
That sounds cool if you say it like that. I love Max Headroom! Younger and wider audiences don't have expectations on how Myst characters should look, or that the videos should have actors - that was the hype in the 90s with the arrival of CD-ROMs. I agree that this remake looks bad, but Myst is always been bad if you ask me. It's not like the FMVs were great cinema. They were cringy in the 90s and they are even cringier now.
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Dogmaus: That sounds cool if you say it like that. I love Max Headroom! Younger and wider audiences don't have expectations on how Myst characters should look, or that the videos should have actors - that was the hype in the 90s with the arrival of CD-ROMs. I agree that this remake looks bad, but Myst is always been bad if you ask me. It's not like the FMVs were great cinema. They were cringy in the 90s and they are even cringier now.
My point is, it's less of a nostalgia thing and more that the replacement isn't even an improvement. It doesn't matter that new players don't have an expectation of how the characters should look based on past experience of Myst, they'll have expectations based on past experience of other games.
The new CG characters are bad by 2021 standards, worse than the FMV was by 1993 standards.
Post edited August 31, 2021 by my name is supyreor catte
About the Mechanical Age and ScummVM the only possible bug I found is something about a glich in the fortress rotation. No idea If it is what you are talking about. Anyway it is marked as Fixed

https://bugs.scummvm.org/ticket/10108

Greetings.
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my name is supyreor catte: My point is, it's less of a nostalgia thing and more that the replacement isn't even an improvement. It doesn't matter that new players don't have an expectation of how the characters should look based on past experience of Myst, they'll have expectations based on past experience of other games.
The new CG characters are bad by 2021 standards, worse than the FMV was by 1993 standards.
That's subjective. I agree with you that it looks bad, but just today I saw comments saying that todays' release Tinytopia looks nice. I was thinking that I could not believe they accepted something so poorly done in the store. Someone's poop is someone else's gold, they say! And as we get older, out taste will be less and less relevant in general.
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Gudadantza: About the Mechanical Age and ScummVM the only possible bug I found is something about a glich in the fortress rotation. No idea If it is what you are talking about. Anyway it is marked as Fixed

https://bugs.scummvm.org/ticket/10108

Greetings.
Well that seems to be a different bug, but there's no reason there would necessarily be a bug tracker report for the one I'm talking about because it was a bug in the original release rather than a bug in ScummVM. It's possible it was an engine bug on Cyan's part and the recreated engine in ScummVM never had that bug, or it could be that the people recreating the engine were already aware of the bug and patched it during development.

I reinstalled it a little while ago and I can verify that the controls behave correctly now though. I got all four directions reliably, in sequence on the first attempt whereas when I tried this on the native Windows version it really was like rolling a die. It would be along the lines of south, south, south, east, south south east, south, north, south, south, east, south, south, south. It seemed to be impossible to get west, something which others mentioning the bug reported. Great news that it's fixed then, I guess that makes the ME the definitive version for me.
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DDDespair: I was referring to the East, North, and West, since you start at South. Yes, I hit West with no island. And no, it is not rolling a die. I just told you how to do it. There is no audio cue in Myst ME; you flip the left lever to allow moving, and flip the right to move. The only indication of movement is the gears turning. If you hold for about a second, then lower both, you will end up at the next island. This does not work in RealMyst and RealMyst ME because you can rotate to diagonals. In my testing, holding for 2 full seconds was too long and I would overshoot. It doesn't help that the added audio cue of the gears clanking isn't synced to it in any meaningful way (one clank doesn't indicate you've hit an island or a diagonal, and the sound tends to overlap with itself).
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my name is supyreor catte: Please don't assume I don't know how the puzzle works, thanks. I assure you that when I played ME this puzzle was completely broken. I am extremely familiar with Myst and how the puzzle is supposed to work and in ME it did not work.

The fact that you were able to get to the point with no island suggests the bug was not present when you played ME.
As I said, it's entirely possible that the bug is fixed by ScummVM which is likely how you played it if you played the GOG version at all recently. Rest assured that the original windows release of Myst ME completely broke this puzzle and there are numerous forum threads around the internet to confirm that it's not my imagination or some kind of user error.

If that bug is really fixed then yes, the original has no advantages over ME.
I own the 15th Anniversary Edition on disc. I have never had problems getting this puzzle to work properly in ME. Ever. Please do not assume you know how I first experienced the game, because you're wrong. Perhaps it was broken in the original release of ME, but then you would be complaining about a bug that was patched decades ago....

That, or it's never been "fixed" yet 10 year old me figured out a way to consistently get the desired result.
Post edited September 01, 2021 by DDDespair
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DDDespair: I own the 15th Anniversary Edition on disc. I have never had problems getting this puzzle to work properly in ME. Ever. Please do not assume you know how I first experienced the game, because you're wrong. Perhaps it was broken in the original release of ME, but then you would be complaining about a bug that was patched decades ago....

That, or it's never been "fixed" yet 10 year old me figured out a way to consistently get the desired result.
It's entirely possible there was a patch that fixed one thing and broke another and you never installed said patch while GOG sold the "latest version". It's also possible the bug was a result of a slight incompatibility that appeared in later versions of Windows than what you played it on. It's not really relevant is it?

The point is that there was a consistently appearing bug at one point in time, whether it occurred for everyone or just some people doesn't really matter.

I am extremely familiar with how the puzzle is meant to work and I can say with complete confidence that it did not work properly at that time for me (or presumably anyone else in that thread). I tried it over and over and it was completely unpredictable - you just had to keep trying until the direction you wanted came up by chance (which west never did in all of my testing). The only people complaining about it were people familiar with the original version.
Me saying the bug existed doesn't in any way contradict your experience, but why would you feel the need to claim that the bug didn't exist just because it didn't affect you?

Thankfully it's been fixed with the switch to ScummVM, so everyone wins and you can calm down. My last post was clearly a positive one where I conclude the bug is fixed, I don't see why you'd feel the need to respond like this.
Post edited September 01, 2021 by my name is supyreor catte
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DDDespair: I own the 15th Anniversary Edition on disc. I have never had problems getting this puzzle to work properly in ME. Ever. Please do not assume you know how I first experienced the game, because you're wrong. Perhaps it was broken in the original release of ME, but then you would be complaining about a bug that was patched decades ago....

That, or it's never been "fixed" yet 10 year old me figured out a way to consistently get the desired result.
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my name is supyreor catte: It's entirely possible there was a patch that fixed one thing and broke another and you never installed said patch while GOG sold the "latest version". It's also possible the bug was a result of a slight incompatibility that appeared in later versions of Windows than what you played it on. It's not really relevant is it?

The point is that there was a consistently appearing bug at one point in time, whether it occurred for everyone or just some people doesn't really matter.

I am extremely familiar with how the puzzle is meant to work and I can say with complete confidence that it did not work properly at that time for me (or presumably anyone else in that thread). I tried it over and over and it was completely unpredictable - you just had to keep trying until the direction you wanted came up by chance (which west never did in all of my testing). The only people complaining about it were people familiar with the original version.
Me saying the bug existed doesn't in any way contradict your experience, but why would you feel the need to claim that the bug didn't exist just because it didn't affect you?

Thankfully it's been fixed with the switch to ScummVM, so everyone wins and you can calm down. My last post was clearly a positive one where I conclude the bug is fixed, I don't see why you'd feel the need to respond like this.
I never said it didn't exist, and I provided instructions that achieve desired results, whether it existed or not. I have only stated that I've never had problems with it, and have never heard of anyone who has. I then told you exactly how to do it, not to "inform" you how a puzzle that you already "know how it works," but so that you have a solution; so whether it exists or not is a non-issue. Instead, you threw some petty "I know what I'm talking about" my way and acting as if I don't (you assuming I've only played the GOG version). Don't act so surprised when someone throws it back at you. I even added at the end that it's possible it was never fixed for the 15th edition and that I had simply found a way around it.
Post edited September 03, 2021 by DDDespair
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DDDespair: I never said it didn't exist, and I provided instructions that achieve desired results, whether it existed or not. I have only stated that I've never had problems with it, and have never heard of anyone who has. I then told you exactly how to do it, not to "inform" you how a puzzle that you already "know how it works," but so that you have a solution; so whether it exists or not is a non-issue.
In what way is it helpful to say that you personally didn't experience the bug and then go on to give instructions that are only helpful if the puzzle is functioning properly? You told me "exactly how to do it" by just giving the normal correct solution to the puzzle, i.e. the solution which I had already said didn't work.

I fail to see how you could possibly think you were being helpful unless you assumed there was user error on my part. This is why I reiterated that I know how the puzzle is supposed to work.

So ok, you didn't say the bug didn't exist in so many words, but you assumed that I didn't know the solution anyway.
I know to watch the gear animation (how else would you do it?), but with the bug one quarter turn of the gears would just result in a random direction every time (usually south). If I had to guess I'd say it was a timing error and the animation was somehow desynchronised from the internal timing of the puzzle (I'd guess the puzzle was running way faster internally, hence the seemingly random outcome).

The attitude of "I didn't experience a bug, therefore it doesn't exist" is a common one and your posts are just a very slightly more subtle version of that.

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DDDespair: Instead, you threw some petty "I know what I'm talking about" my way and acting as if I don't (you assuming I've only played the GOG version). Don't act so surprised when someone throws it back at you. I even added at the end that it's possible it was never fixed for the 15th edition and that I had simply found a way around it.
I threw that back because of your persistent and staggering arrogance.

Let's have a look at my assumption for a moment:

As I said, it's entirely possible that the bug is fixed by ScummVM which is likely how you played it if you played the GOG version at all recently.
I never assumed you'd only played the GOG version, I just said if you'd played the GOG version recently it would have been through ScummVM.
That is not at all comparable to your condescending attempts to explain how to do the puzzle when it is working correctly, even though I had already said several times that the puzzle did not (at the time) work properly and that I know the game like the back of my hand.
Post edited September 03, 2021 by my name is supyreor catte
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Pax11: I love Myst and the other games in the franchise, but did we really need another (fourth or fifth?) version of Myst?

Pax
Point up for this. I actually thought that it was a new game and not an, ah, remake. The graphics do look pretty gorgeous. However after some research, the best version is still the 2014 Realmyst masterpiece version. It has everything packaged in one and it isn't missing Rime.