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A true Telltale adventure in a true Minecraft world.

<span class="bold">Minecraft: Story Mode - Episode 2</span>, the second part of the the Telltale take on the ultimate sandbox universe, is available now, DRM-free on GOG.com with GOG Galaxy achievements.

Telltale is a studio renowned for their ability to capture the essence of anything they touch. Whether it's the comic-book world of The Wolf Among Us, the zany universe of Borderlands, or the courtly intrigue from Game of Thrones - the developers at Telltale are always spot on with the writing, the tone, and the visuals.
Minecraft: Story Mode is a Telltale game in every respect. A new, and perhaps familiar, adventure awaits with great writing, plenty of choices, a memorable cast of characters, and that intangible something that blends Telltale gameplay with Minecraft's unique aesthetics, sounds, and gameplay. While Minecraft: Story Mode is an adventure rather than sandbox, you'll still get to run away from creepers, punch trees and craft.

The grand adventure in the world of Minecraft continues with Episode 2 - Assembly Required now available for download. Things get heavy and really, really dangerous (but danger's fun, isn't it?) as our blocky friends escape from a looming threat, navigate a hail of TNT, and so much more.

As always, every episode, past and future, is included in your purchase.

Some assembly may be required in <span class="bold">Minecraft: Story Mode - Episode 2</span>, available now, DRM-free on GOG.com.
Post edited November 24, 2015 by Konrad
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Klumpen0815: If someone knows a proper word for this form of uneducated and mislead hatred which strongly resembles racism in it's dumb ways but is targeted at a specific group of neurodivergent people, I'd be happy to know it, since it seems to have become a thing.
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Crosmando: If it makes you feel better I'll remove that word, as you do seem to be irrationally agitated. I'm not sure how you even survive on the internet without having your special feelings violated? Do you also get irrationally mad when someone uses "fag" casually? Does it trigger your homophobia detector? I mean I knew Germans were politically correct and cuckolded since WWII but you certainly take it to a new level mate, over a single word no less.

I'll be sure to post a trigger warning next time!
hey, do you know that google just selfcensored their file extension for their upcoming data compression algorithm called "brotli" (a switzerland bakery cake) because the file extension was .bro and it was unbearably sexist according to some people ? (just heard that today...seriously br... ahem...dud...aaah damnit... guys?... i meant "seriously, folks ?!" unless "folk" being offensive to some "non-folk" minority, then i would say "seriously, bunch of sentient being ?" which cleverly explicitly excludes most form of politically correct integrist out there :))

now to mention it, what will happen in our era to common words such as "mankind" and "manpower" (or even manual... especially in "read the fewking manual")

excuse me, i got to go hang myself up a bit...

btw i dunno in other countries but here, the law-level definition or "racism" is broad yet clear enough to include mental disabilities within generic disability so there is no need to find a "specific" word for it; it is just racism (only one occurence exists for a specific kind of racism being granted a whole exclusive word for it and i dare any racism minority victim to try to "compete" with this one... afaic, no special word should be given upon one or another group of victims... lets call it racism and begone
high rated
This game announcement thread was ruined by pages of off topic bullshit without any "social justice bullies" around.
high rated
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asb: "Telltale is a studio renowned for their ability to capture the essence of anything they touch". They're also renowned for totally ignoring their customers after they have their money. 3 years on, and they still haven't fixed a game breaking bug in Sam and Max which they've patched on other platforms: http://www.gog.com/forum/sam_and_max_series/sybil_doesnt_appear_spoiler/page3
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haydenaurion: Here you go, I made this: http://www.gog.com/wishlist/site/get_telltale_to_fix_the_sybil_bug_in_sam_max_save_the_world
voted.

telltale's aftercare is abysmal and /someone/ needs to push them.

[plus, their back catalogue is stupidly priced.]
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Crosmando: snipped, for the sake of everyone's sanity.
we've got a badass over here.

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Crosmando: snipped again.
sorry. but backpedaling after you basically wrote a collection of slurs on a collection of posts with "it's a joke" doesn't make your stance any better.
Post edited October 14, 2015 by lostwolfe
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lostwolfe: voted.

telltale's aftercare is abysmal and /someone/ needs to push them.

[plus, their back catalogue is stupidly priced.]
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Crosmando: snipped, for the sake of everyone's sanity.
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lostwolfe: we've got a badass over here.

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Crosmando: snipped again.
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lostwolfe: sorry. but backpedaling after you basically wrote a collection of slurs on a collection of posts with "it's a joke" doesn't make your stance any better.
Being offended by an offhand use of a single word means you have thin-skin and probably shouldn't even be on the internet to begin with. Also, capital letters exist for a reason.
Post edited October 14, 2015 by Crosmando
I'm less offended but the autistic slur (crass though it is) and more surprised by your stance on imagination in gaming. Are you really speaking out against people inventing their own stories in games based on the idea that there are strict laws on what counts as story and what doesn't?

Trying to mock people for unleashing their imaginations while gaming is asinine. How on earth did you play with your toys when you were a kid? Video games are just toys that require imagination to be engaged with, which requires a level of suspended disbelief and some story telling on some level - it's how games work!
Post edited October 14, 2015 by drewpants
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Kardwill: Never played Minecraft, but I've spent quite some time on Dwarf Fortress, and even a purely procedural sandbox gameplay CAN generate story. You just need to connect the dots between player- or game-generated events. It's quite a fun mental gym, really.
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Crosmando: I'm almost 99% sure that Minecraft does not have procedural-generated quests which give XP or whatever (at least not without mods).
Neither do Dwarf Fortress. The "story" is built by the things the player creates ("This time, I will build a surface fort with a big pyramid/necropolis"), and the way the random events (like goblin attacks, noble edicts...) and gameplay elements (the presence of a necromancer tower nearby, psycological problems after an accident killed a vital member of the fortress...) interact with it. The "story" comes when you build a headcanon about the reason why the kobbolds raided the pyramid construction site just after a goblin thief neutralized your security doors, about how the smith's daughter took up her father's responsibiliy after he got killed by a Sasquash, or about why you just released magma into the main dining hall because you mislabelled the levers...). Dwarf Fortress succession games (a fortress built by several players, each managing the fort for 1 year) often have some very story-centric writeup, when everything is in fact mostly procedural random events and player goofups.

Sure, tabletop RPG's have a fair bit of improvisation involved, but they have actual rules written down which are followed and which define everything in the gameplay.
Yup, but the "story" part is created by the GM AND the players, and their interaction with the setting and the game system. It's not simply some pre-made unchanging stuff coming from a higher source (well, except for games with really crappy or inexperienced GMs, of course). The story of how Bouffu the dwarf killed the dragon but failed to save the princess, and thus had to flee the kingdom while impersonating a traveling craftsman, is built during the game, because of the player's choices, his lucky/unlucky dice throw, the way the GM played the king, etc...
RPG is "make believe" with some rules to structure what is possible and how the players interact.
Post edited October 14, 2015 by Kardwill
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Crosmando: This looks like one of the dumbest ideas for a game I've ever seen. Isn't Minecraft an entirely story-less sandbox game?
Telltale works under a certain modus operandi these days:

https://www.youtube.com/watch?v=4WSUELo1Zi8
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drewpants: Are you really speaking out against people inventing their own stories in games based on the idea that there are strict laws on what counts as story and what doesn't?
Why would I care? I was just saying that make-believe activities and the actual story in video games are two different things.

Trying to mock people for unleashing their imaginations while gaming is asinine.
I'm not "mocking" anyone, I was originally pointing out that Minecraft has no actual story, to which someone else replied that it does because "you can make it up", as if that's the same as an actual story. Do you really think that a group of Minecraft players acting out a "story" which doesn't actually exist in the game, is the same thing as someone playing a single-player story campaign created by devs through. Things are not real just because you imagine them.

How on earth did you play with your toys when you were a kid?
Irrelevant.

Video games are just toys that require imagination to be engaged with
No they aren't. A person can play a video game with zero imagination. That's the point, everything has been already created by the developers.

which requires a level of suspended disbelief and some story telling on some level - it's how games work!
Perhaps physical toys such as those that children use, but video games are something entirely different.

Do you actually believe anything that you type? Do you think that if I made a map in Unity 3D, there was nothing in that map but for some trees and other objects, there was no gameplay mechanics in that game except walking around the map from a first-person perspective.

I now release this game and whenever a potential customer says "But this game has no story" I reply "Well it does though, you just need to have imagination and make one up with your friends and play it out".

Do you literally think that would fly with anyone on this planet?
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Kardwill: Neither do Dwarf Fortress.
Are you dense? DF is a strategy game not an RPG. Why did you write that wall of text? In DF those things actually happen in the gameplay mechanics, in the code, they affect the world and your fortress in some way, thus they are real part of gameplay. Everything that happens in DF happens because it's allowed by the code, by the mechanics that form the game. Yes DF has a lot of randomization, but something won't happen unless it's been put in the code by the developer.
Post edited October 14, 2015 by Crosmando
Wow ! First insulting physical and mentally handicapped people and now other GOG members.

Is your real name Katie Hopkins ?

Bigotry isn't a joke, telling it as it is, honest, smart, clever or funny, it's just cuntish behaviour.
Post edited October 14, 2015 by thornton_s
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Vainamoinen: This game announcement thread was ruined by pages of off topic bullshit without any "social justice bullies" around.
maybe, but this game announcement was also ruined by its devs not patching first some well known critical bugs in other game(s) of theirs, or not releasing/finishing other previous big IP game of theirs still missing it's last 20% too

cheers :)
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Kardwill: Neither do Dwarf Fortress.
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Crosmando: Are you dense? DF is a strategy game not an RPG. Why did you write that wall of text? In DF those things actually happen in the gameplay mechanics, in the code, they affect the world and your fortress in some way, thus they are real part of gameplay. Everything that happens in DF happens because it's allowed by the code, by the mechanics that form the game. Yes DF has a lot of randomization, but something won't happen unless it's been put in the code by the developer.
Yes it's a strategy game. What I'm telling you is that the gameplay mecanics creates a story for the player that is not written beforehand. Simply because I will connect the dots of those random events with my own interpretation. If a series of attacks and freak accidents cripple the fort, some players will rant against the RNG, but it's just as possible to use your imagination and see it as part of an emergent story, especially if there were other connections with the way you created/managed your fort.
Just like in a TTRPG, where the dicethrow will tell me if I succeeded or missed the action, but the WHY and HOW (and part of how that will affect my play) will be open to the players' interpretation.
And even without going full "storytime mode", the way my fort rises and fall will be a story in itself.

I'm not saying you are completely wrong here by defining story by "dev generated plot", just that your opinion won't be correct to everyone, that "story" can have other valid definitions. Sometimes, some of us can "see" a story created by pure gameplay elements, without any dev-generated plot, and it's awesome.

We are not belligerent because we don't understand your point. We are because you threw a backhand insult ("bunch of autist kids") at everyone that doesn't share your point of view, and you continue to do so (thanks for the "are you dense?", by the way. Really appreciated)

I'm a TTRPG player. I'm an (occasional) LARPer. I'm a grownup 43 years old kid who points at others and shouts "lightning bolt". And I love it. :)
Post edited October 14, 2015 by Kardwill
This wish is completed: http://www.gog.com/wishlist/games/minecraft_story_mode
Post edited October 14, 2015 by Barry_Woodward
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Djaron: maybe, but this game announcement was also ruined by its devs not patching first some well known critical bugs in other game(s) of theirs, or not releasing/finishing other previous big IP game of theirs still missing it's last 20% too
Yeah, you're right in part.

Telltale's never been big on patching their games. That's ingrained in Telltale history. Way back when, it really wasn't necessary. Afterwards however, every crucial bug in the release version of their games seemed to catch them with their pants down, because all manpower whatsoever was reserved for 'the next episode', not for fixing bugs.

For them to fix a bug in the GOG version of an almost decade old game... I just don't see it happening, and those are the Telltale games I love much more than their present day stuff (the bug isn't 'critical' if you know the elementary 'hotfix'. However ... it is very annoying and definitely immersion breaking). :(

Then again, that way back when was when Telltale still made 'episodic' work. Monthly releases meant monthly releases. Entire series finished less than five months after they started. And they really did that again and again and again 2006 to 2011. When they needed to skip a month, it was scarce and often with a clear cut reason. It's only been three years since they seriously started not delivering on a reasonable schedule. Maybe that'll come again one day in the future.

I'm fairly certain they're aware that their present episodic schedule doesn't work out satisfactorily.

Starting a new series before the others are finished wasn't a wise move to make. It's at least possible it wasn't really Telltale's decision to make though. I mean, Minecraft is big. I'm fairly certain Telltale could have kept it in their pants a while longer. I'm pretty sure Microsoft really didn't want them to. :(
Post edited October 14, 2015 by Vainamoinen
Well I guess there's nothing mocking about comparing people to autistic children and then ignoring it or back-tracking... Anyway, the toy analogy is not irrelevant because I do consider inventing a story in a sandbox to be the same as playing through somebody else's story. In either case the story exists as either a tool developed by the dev/writer or created by the player to help them engage with the subject. Functionally there is little difference. There are also plenty of game mechanics in Minecraft that can generate a story - the simple journey to reach the nether or the end for example, or deciding that creeper attacks are annoying so building a fort - not a great story but still a narrative.

Video games are in no way different from toys, to the point that they often marketed/sold together. You probably could play a video game without imagination, but I would be interested to see how a person without imagination interacts with the real world - it's a pretty important tool.

" Do you actually believe anything that you type? Do you think that if I made a map in Unity 3D, there was nothing in that map but for some trees and other objects, there was no gameplay mechanics in that game except walking around the map from a first-person perspective.

I now release this game and whenever a potential customer says "But this game has no story" I reply "Well it does though, you just need to have imagination and make one up with your friends and play it out".

Do you literally think that would fly with anyone on this planet?"

Exploring the world would in itself be a game mechanic. Games with limited story/interaction are made quite often. Aquanaught's Holiday has very little interaction but you can explore and it's not a huge stretch to imagine why you are exploring and how what you find got there. So to answer your question - Yes, it does and has flown several times.


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thornton_s: Wow ! First insulting physical and mentally handicapped people and now other GOG members.

Is your real name Katie Hopkins ?

Bigotry isn't a joke, telling it as it is, honest, smart, clever or funny, it's just cuntish behaviour.
This.
Post edited October 14, 2015 by drewpants
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Vainamoinen: For them to fix a bug in the GOG version of an almost decade old game... I just don't see it happening, and those are the Telltale games I love much more than their present day stuff (the bug isn't 'critical' if you know the elementary 'hotfix'. However ... it is very annoying and definitely immersion breaking). :(
I wouldn't have a problem with this, except the bug in Sam & Max season 1 is fixed in all other versions of the game and Telltale says they have no plans to patch the gog version. That's a shame too as i'm not trying hate on Telltale and would actually like to purchase Sam & Max among others, but I can't support this. Continuing to release games here on gog without fixing that one issue with the gog version just adds to the insult.
Post edited October 14, 2015 by haydenaurion