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Theatricality and deception are powerful agents.

<span class="bold">Masquerada: Songs and Shadows</span>, a stylish RPG of artful deception and real-time-with-pause combat, is now available, DRM-free on GOG.com.

Keep the aristocracy elevated far above the underprivileged for long enough and turmoil will certainly ensue. Even in Citte della Ombre, this beautiful Venetian-escue city, where elaborate masks grant magic powers to their owners. Living in exile for past transgressions, you are now summoned back to form an elite task force and investigate the mysterious kidnapping of an upstanding citizen. But can you truly trust those giving the orders or even your own companions?
Whether you enjoy swift, chaotic battles that require sharp reflexes and split-second decisions, or prefer to plan and fine-tune your every move, Masquerada's flexible combat system will feel equally fun and challenging. Especially when accompanied by the dramatic narrative and incredible voice-overs, provided by the likes of Jennifer Hale and Matthew Mercer.

Get entangled in a dramatic tale of dark conspiracy, powerful magic, and intricate lies in <span class="bold">Masquerada: Songs and Shadows</span>, DRM-free on GOG.com.


https://www.youtube.com/embed/fFw4Ay2M288
Post edited September 30, 2016 by maladr0Id
Looks good, might watch a gameplay video to see if I like the style.
Post edited September 30, 2016 by NuffCatnip
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zeogold: Huh, weird.
Maybe I'm just too used to adventure games where you can almost always skip dialogue at your leisure.
Well, adventure games tend to be a lot more linear than RPGs and aren't usually expected to provide role-playing options in dialogue.

To give you specific recent examples, Dragon Age: Origins didn't have voice acting for the PC. You frequently had many answers to choose from, you had the occasional roleplaying line, like one for elves or one for mages, and you had some lines, mostly to persuade people, that only worked if you had the right stats or skill.
Then the sequel added voice acting to the PC, and suddenly you didn't have any of that, you were limited to a choice between 3 short lines (basically nice, sarcastic and aggressive) with the occasional line added for activating romances and such.

As far as I see it, the best dialogue system in a RPG I've played is still Planescape: Torment's, because it had lots of options, with pretty long lines and it allowed involved dialogues with NPCs instead of a series of short one liners which is basically what dialogue frequently amounts to in voice acted RPGs.
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zeogold: Huh, weird.
Maybe I'm just too used to adventure games where you can almost always skip dialogue at your leisure.
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mystral: Well, adventure games tend to be a lot more linear than RPGs and aren't usually expected to provide role-playing options in dialogue.

To give you specific recent examples, Dragon Age: Origins didn't have voice acting for the PC. You frequently had many answers to choose from, you had the occasional roleplaying line, like one for elves or one for mages, and you had some lines, mostly to persuade people, that only worked if you had the right stats or skill.
Then the sequel added voice acting to the PC, and suddenly you didn't have any of that, you were limited to a choice between 3 short lines (basically nice, sarcastic and aggressive) with the occasional line added for activating romances and such.

As far as I see it, the best dialogue system in a RPG I've played is still Planescape: Torment's, because it had lots of options, with pretty long lines and it allowed involved dialogues with NPCs instead of a series of short one liners which is basically what dialogue frequently amounts to in voice acted RPGs.
Makes sense.
I imagine that hiring voice actors is pretty expensive.
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GOG.com: <div class="embedded_video">
GOG, after a while, when the headline entry disappears from the frontpage & the release thread go deeper into the general forum, all that we will be left with is a gamepage without a trailer. ;)

By the way, gorgeous game! :)
Post edited September 30, 2016 by Vythonaut
Bought, I just hope it's as good as it looks. :)
Did anybody say Masquerade? =P

It's very much the nicest looking indie release of late. I'll be keeping a lookout for reviews/impressions.
Post edited October 01, 2016 by mistermumbles
GoG you're killing me here!

Must ... resist ... cannot become "drowning in backlog person."
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Ixamyakxim: GoG you're killing me here!

Must ... resist ... cannot become "drowning in backlog person."
Join us!
No launch discount? devs confidente in their game...
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zeogold: Is it just me, or has GOG been putting out a lot of new releases lately?
I like this trend. Let's keep it going.
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JudasIscariot: Hi folks,

We've ran into some issues with the Mac version at the very last minute and we could not release it. We are working with the developers to ensure we get you the Mac version as quickly as possible, thank you for your patience and understanding :)
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zeogold: AND communicating?!
Hot diggity dog!
I seem to remember them doing this during a different sale. Maybe they just hold some back to do a wave like this all at once.
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omega64: I seem to remember them doing this during a different sale.
Communicating, you mean?
I don't believe you.
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omega64: I seem to remember them doing this during a different sale.
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zeogold: Communicating, you mean?
I don't believe you.
I get the feeling there's more than meets the eye to this post so would you care to elaborate?
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zeogold: Communicating, you mean?
I don't believe you.
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JudasIscariot: I get the feeling there's more than meets the eye to this post so would you care to elaborate?
Uh-oh. Didn't see that one coming.

I'm just generally commenting on the often-lacking communication GOG has, such as not following up on contests (or only doing it some months later), having silent updates, etc.
I'm not digging specifically at you, if that's what you're thinking. You're actually one of the staff on here who goes above and beyond his job most of the time.
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JudasIscariot: I get the feeling there's more than meets the eye to this post so would you care to elaborate?
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zeogold: Uh-oh. Didn't see that one coming.

I'm just generally commenting on the often-lacking communication GOG has, such as not following up on contests (or only doing it some months later), having silent updates, etc.
I'm not digging specifically at you, if that's what you're thinking. You're actually one of the staff on here who goes above and beyond his job most of the time.
Aye, the Jailhouse Stock contest thing is almost turning 1. :l
Judas seems to be doing a fine job though, nothing against him.
Post edited October 01, 2016 by omega64
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JudasIscariot: I get the feeling there's more than meets the eye to this post so would you care to elaborate?
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zeogold: Uh-oh. Didn't see that one coming.

I'm just generally commenting on the often-lacking communication GOG has, such as not following up on contests (or only doing it some months later), having silent updates, etc.
I'm not digging specifically at you, if that's what you're thinking. You're actually one of the staff on here who goes above and beyond his job most of the time.
I've already communicated the silent updates issue once before but I'll do it again if it helps.

If we silently update an installer or file, it's due to the changes being small things like icons getting fixed or some other minor issue. Also, we may get a seriously fringe (fringe in this context = they are literally the only person that has some weird off-the-wall issue) support case so we update the installer, let that person know they should download the new installer, and that's that.

As for the contests, I can't really comment too much on that as that is not my department (no sarcasm implied here FYI) but if you or anyone else have an issue with a contest, please PM me and I'll do what I can to get to the bottom of the issue in between my own duties (AKA it might take a wee bit longer than usual :) )

And yes, I know that comment was not directed at me personally so no worries :)