well, regarding the tag, i'm sorry to say that it's annoying those days to take such blind and mindless shortcut of labeling everything "VN" just because dialogs are using a 2d presentation with full drawn characters, instead of animated 2d/3d cutscenes or whatever
but, hey, i used to see the RPG tag stuck onto literally everything some years ago as well.
Though, shall i remind you, folks, that on GOG store, "Indie" is a tag for gameplay genre, like "adventure", "shooter", "strategy" or "RPG" ?
Since when the whole indie concept turned into a clearly defined gameplay style ?
i can guess that if we were to have a game like DragonForce 2 from Sega Saturn (basically a 2d side scrolled strategy game with some RPG elements for the generals/main characters, and dialogs using boxes of text below full representation of characters 2d drawings) BUT from an indie developper/publisher, it would be tagged as INDIE VN ?
Anyway from what i saw, it seems to be a square based dungeon crawler, like etrian odissey, or closer to us, like grimrock or vaporum...
Would be cool if GOG could get Stranger of Sword City (afaic i didnt like it and found it "poor", but i can understand such games having a wide audience who can enjoy it fully... so... for their sake, i'd be glad to see such game here)
oh, and, NO, it is not a pedophily simulator, like some troll (the usual same one) bluntly wrote on a review of the store page for this game (i can safely bet and assume that the person never purchased the game here or on steam, nor played it... but i can recommend this person to apply for a job in some bonker fearmongering consevative politic group of my country, they use same FUD and rethorical lies, like a decade ago for the game "Rule of Rose")
It really would be time, with all the new "user profile" and gog galaxy telemetry and analytic, that reviews would get 2 tags: a "verified purchase" one AND a "played hours" count as well... That way, customers could be wary and defiant of any troll-grade review from someone who doesnt have the game on his gog library and/or didnt play more than 5 or 10 minutes
dtgreene: Has anybody tested this game in WINE yet?
darktjm: I got this before looking at the system requirements. It's a dx11 game, which means that even if it does work, it''ll be slow and flaky. As it happens, it doesn't work, at least for me. It crashes shortly after displaying the IF logo (which is itself partly broken in stable wine, but OK in 3.11). Of course there's no guarantee that dx11 is even the culprit. I haven't thrown everything I can at it yet, but the game makes it harder by capturing the crash itself and creating its own useless ".dmp" file. As is usual with wine, your experience may be entirely different. I'm just going to go back to games that work, for now.
i have hard time figuring out how come such kind of game be THAT demanding, tech wise... I mean: it's mosly 2D, and the whole tile/square based navigation part doesnt seem very heavy...