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Loria is now available DRM-free. Get it 20% off until August 28th, 1pm UTC.

Loria is a homage to classics from golden era of strategy games, with modern spin on controls and user experience.
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gamesfreak64: Downloaded the demo and will check it out i'm very curious to see how it runs on my PC
( if Unity was used i give it a slim chance to run well... but we'll see )
EDIT: UNITY as expected
it needs NET 4.0 and 4.0 ruins my setup.... *sighs*
i hope my current old games aren't affected by it
Maybe you should upgrade some of your components, or even the whole computer, don't you tink?
Many things you can get quite cheap, if you buy used or some components even free...
I've just finished the demo.

The good: It's straight up Warcraft 2 in HD.
Controls are the same, including how to make waypoints etc... so if you already know how to play the old RTS, it's pick and play.
For people like me who prefer 2D in HD over 3D it looks better than most recent strategy games imho.

The neutral: It has the gameplay additions from Warcraft 3 like heroes that can level up, be revived, equip armor, use items and special passive and active skills. I am not a fan of that, but I guess others are. I'd rather have either Diablo or Warcraft and not both mixed together.

The bad: Path finding has problems even in groups of only 8-9, which was already apparent in the first mission since sometimes parts of the group will just not move at all if their paths collide with others in the group unless you give the command a second or third time, that is my main concern and I hope it will be fixed.
There's a bug that makes the subtitles all garbled and jittery in the Linux port, but that is most likely a Unity issue.
No MP obviously although as I've already said that's not important to me, but it will certainly prevent many sales, which is unfortunate. I know it means a lot of additional work, but it should be worth it in terms of sales.

GOG-specific point: I read that the map editor is missing here while it is on Steam, I can't confirm this, but it would be quite bad.

I'll probably buy it when the path finding is fixed, I get a confirmation that the map editor is available on GOG and I have money again.

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faroot: Me too! That makes *three* of us! All fighting the good fight!
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Flagris: Gentlemen, if you ever have need of a good sword, mine is at your service. This makes four already.
I guess that club explains the downvoting of every negative criticism of this game even by people who otherwise like it.
That's one of the main reasons why I wasn't around on these boards much in a while. No objective and civil discussion possible like all those years ago.
Mostly just fanboys and haters.
Post edited August 22, 2019 by Klumpen0815
I'm no snob, but I'm curious as to why it appears to nearly be top down.
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Darvond: I'm no snob, but I'm curious as to why it appears to nearly be top down.
Because you can see more of what comes from the bottom of the screen this way. A tilted angle always means you have the advantage when attacking from a certain side (usually south).
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Chiteki: Know Star Wars Galactic Battlegrounds? That’s basically a total conversion on AoE2 engine with extra steps. But I love it, to bits.
I know it, and I don't care about it as well as about the whole Star Wars universe. It's just below my standards of quality and originality, sorry.

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Chiteki: Same here. I like when people take established ideas and mechanics - and do their own spin on them, changing maybe a setting, a color palette, not much. It stays recognizable and simple to understand, and something fresh at the same time. That’s why I was fascinated by all of those “clones” of AoE, SC and WC.
I didn't play Loria (and don't plan to) but what I could see from screenshots and videos, I weighed and found wanting. It just lacks that 'its own spin' in the required degree. And it's not 'fresh' at all.

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Chiteki: Also, I think it’s disingenuous to ask incredible production values of an one man dev team, that had an unheard audacity to attempt to develop an RTS in this day and age.
Oh, come on, let's omit all this pathos. No one asks 'incredible production values' of him (at least, I never and nowhere ask it in this thread, isn't it?). As for 'unheard audacity', do you really want me to take a trouble to name you a couple of dozens of one-man-made modern RTSs? Godspeed you to Steam where you may find 'em.

In our days, when tons of games are made by enthusiasts, when one can get a heap of needed assets dirt-cheap, and free engines strew the landscape, one shall need much more than that to earn some Respect for one's work: one shall need the ample amount of creative spirit to show and shine through one's work.

I don't see this aforementioned ample amount here. It looks rather like a fan love-letter to WarCraft. It's too close to WarCraft to be counted as an independent and self-sufficient gaming phenomenon. In my eyes, someone's ardent love for WarCraft is not enough to give to this someone Respect this one seeks.
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Darvond: I'm no snob, but I'm curious as to why it appears to nearly be top down.
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Klumpen0815: Because you can see more of what comes from the bottom of the screen this way. A tilted angle always means you have the advantage when attacking from a certain side (usually south).
Mmmh, fair. But I don't think it works with the artstyle? On the other hand, the RTS I've spent the most time with is Warzone 2100, so what do I know?
There is one interesting option for these who have problems with the small graphics. It is called View size inside the Options. Look at attached image.

...

Oh and interesting, this game was made in Slovakia? Will there be any (text) translations in the future for other languages? Right now it is (only) in english.
Attachments:
Fair enough, but since I'm an old geezer by now, when I say RTS I mean RTS in the most retro-standard way possible - a real-time strategy game with a heavy focus on base building and resource gathering among other things.

If we cut out Swine HD and Sudden Strike 4, which are RTTs, and we set aside Re-Legion, which doesn't really have much/any base building, and Marz Tactical Base Defense, which is mostly focused on base defense, we're left with the following new games in the genre (beside Loria):
-> Ancestors Legacy
-> Dungeons 3 (which is rather old by now...)
-> Iron Harvest (though it is not yet released)
-> (and let's not forget) SpellForce 3

Compare that to the constant stream of platformers, RPGs, FPSes etc. being released every week and I hope you'll see what I meant when I said it's being "abandoned" :). Ok, I'll give you that "largely neglected" would have been a better term perhaps.
Post edited August 22, 2019 by WinterSnowfall
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WinterSnowfall: Compare that to the constant stream of platformers, RPGs, FPSes etc. being released every week and I hope you'll see what I meant when I said it's being "abandoned" :). Ok, I'll give you that "largely neglected" would have been a better term perhaps.
You can't play RTS games on consoles. It is "abandoned" genre.
Oh yes, and someone mentioned Wyrmsun in this thread (was it this thread indeed? Or... God, I'm getting old too fast...). It seems to be the better alternative, and open-source.
Post edited August 22, 2019 by Flagris
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WinterSnowfall: Fair enough, but since I'm an old geezer by now, when I say RTS I mean RTS in the most retro-standard way possible - a real-time strategy game with a heavy focus on base building and resource gathering among other things.

If we cut out Swine HD and Sudden Strike 4, which are RTTs, and we set aside Re-Legion, which doesn't really have much/any base building, and Marz Tactical Base Defense, which is mostly focused on base defense, we're left with the following new games in the genre (beside Loria):
-> Ancestors Legacy
-> Dungeons 3 (which is rather old by now...)
-> Iron Harvest (though it is not yet released)
-> (and let's not forget) SpellForce 3

Compare that to the constant stream of platformers, RPGs, FPSes etc. being released every week and I hope you'll see what I meant when I said it's being "abandoned" :). Ok, I'll give you that "largely neglected" would have been a better term perhaps.
Right. Well, as someone already mentioned since console players refuse to use mouse and keyboard (although I think the possibility is there since the PS2 era thanks to the ports?), it's not commercially viable to release them compared to stuff you can port to anything.
In addition to that: RTS games have a longer learning curve, so you stay true for one for longer before starting at zero again with another, which also means each person buys fewer of those so you have to make sure that the one you make has to be bought by as many people as possible - see StarCraft 2, which used the successful predecessor as a springboard and was only expanded several times instead of releasing another RTS any time after that one. Starcraft 2 is pretty old again by industry standards, I guess other genres would have gotten several sequels in the meantime.
Post edited August 22, 2019 by Klumpen0815
Now this is interesting, A Warcraft 2 clone that looks pretty damn amazing, Gonna get it at the end of the month, Thanks GOG!
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gamesfreak64: Downloaded the demo and will check it out i'm very curious to see how it runs on my PC
( if Unity was used i give it a slim chance to run well... but we'll see )
EDIT: UNITY as expected
it needs NET 4.0 and 4.0 ruins my setup.... *sighs*
i hope my current old games aren't affected by it
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OP-2019: Maybe you should upgrade some of your components, or even the whole computer, don't you tink?
Many things you can get quite cheap, if you buy used or some components even free...
thanks for the reply, i have a few topics in general forum asking info about hardware , also gotten lots of replies

i also replied and said it would be have a new PC assembled: i will get these parts:

i7-9700K ( with a matching cooler) ( expensive part of the PC)

for now a GTX 1650 Windforce OC 4G ( 4 GB ram) ( to be replaced later by a better GPU)


Z390 UD mobo

RAM:
Corsair DDR4 Vengeance LPX 2x18GB 3000 C15 (minimum)

preferably :
Corsair DDR4 Vengeance LPX 2x16GB 3000 C15

2TB Hard drive ( 2x)
1x DVD BURNER ( to play and run all my CD/DVD games/music)

at least 3 fans ( maybe 4 ( or more) depends on how much space is left after PC is build)
PSU > 450 watt

and some other parts to build a new PC.

Anyway, it won't be cheap (•‿•)
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Mafwek: You can't play RTS games on consoles. It is "abandoned" genre.
Ah, consoles, the age-old nemesis of PC gaming :). Now it all makes sense.

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Klumpen0815: I guess other genres would have gotten several sequels in the meantime.
A second fair point here is that most RTSes we get these days are either sequels, clones or HD remakes of older titles. Original content is extremely hard to find - which is why Iron Harvest has much resting on its shoulders.
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Darvond: Mmmh, fair. But I don't think it works with the artstyle? On the other hand, the RTS I've spent the most time with is Warzone 2100, so what do I know?
Comments like those always cheer me up, I love WZ2100.

The Open Source version of WZ2100 (GOG should consider having some of the more popular open source games in its database) and TA are probably the best greatest RTS games ever made out there.

I'm glad that there is at least a quite sizeable interests with non-competitive RTS games out there.