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Fear of the blank.



<span class="bold">Layers of Fear</span>, a horror adventure where you brush against your most creative nightmares, is available now for Windows, Mac, and Linux, DRM-free on GOG.com.

What is art if not a gut-wrenching battle between the established and the proposed, the innovative and the classic, the bold and the conventional. Does the artist captivate his subjects or does he set them free? Does he reshape his surroundings using his paintbrush as a carving knife or do they reshape him, hacking off pieces and peeling back layers until his very soul lays bare? Once you're faced with a blank canvas, all these questions come crushing down on you and you'll have to draw your own exit if you are ever going to reach salvation before you reach the bottom.

Finishing your masterpiece threatens to be your undoing as Layers of Fear keep stacking on your psyche. Your most dependable source of inspiration, the 19th century paintings hanging on every wall, are now turning on you, playing tricks on your fragile mind. The foreboding mansion shifts, spins, and bleeds in the blink of an eye, leading your mind astray with its impossible architecture and walls covered in horrible markings. Horrors that you thought you had buried forever now come shambling out of the woodwork. This is how the mind of a deranged artist looks like. Can you peel back the insanity and unearth the terrible secrets that lie beneath?



Paint your greatest sins in the color of madness and finish your masterpiece before you are consumed by <span class="bold">Layers of Fear</span>, DRM-free on GOG.com.
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CharlesGrey: "Fear of the blank. "

As in "blank canvas"? Yeah, been there, done that.

Hm, this looks good, and the theme is relevant to my interests, but is the gameplay any good? I've played through most of the Horror games on GOG now, including Amnesia, Machine for Pigs, Soma, Outlast and Kholat, and while most of them are good games, the game elements which were supposed to induce horror and fear were frequently just an annoyance. So is this just another Amnesia clone? Do you spend half of the game in closets or under beds? Or does it have a different ( gameplay ) approach at the whole Horror theme? I liked how the Horror in Kholat was mostly created through the environments and atmosphere.

Oh yeah, and is there an option to turn off the horribly overused chromatic aberration effect? In Soma it was at least well suited for the theme of the game, yet I still had to turn it off occasionally.
You can say it's inspired from PT in such a way that it almost becomes a PT clone.
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Aspyr-Blair: No monsters, no fighting, some well earned jump scares, and one hell of a ride.

Its a really interesting dive into a crumbling psyche...the game stayed with me for several days after my first run. Subsequent playthroughs opened up a lot more however. If your a completionist, this game has some treats for you.
Excellent, I love psychological horror but I dislike it when there are enemies and you can't fight them.
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Aspyr-Blair: No monsters, no fighting, some well earned jump scares, and one hell of a ride.

Its a really interesting dive into a crumbling psyche...the game stayed with me for several days after my first run. Subsequent playthroughs opened up a lot more however. If your a completionist, this game has some treats for you.
Sounds good. Any estimate on average total playtime? I wish GOG ( and other stores ) would include that kind of information more often.

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LiquidOxygen80: Looks like a pretty solid release! Will have to pick it up later around Halloween. :D
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Aspyr-Blair: We have some treats planned for that time period. Stay tuned ;)
Didn't you know? -- Halloween is every day! Might as well release all the good stuff now. >:D
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Mr.Caine: You can say it's inspired from PT in such a way that it almost becomes a PT clone.
Given that I never got the chance to play the Silent Hills teaser, I'm totally OK with this. Sounds like it's mostly an atmospheric psychological Horror game, which is a welcome change of pace from the usual "Run & Hide" gameplay formula.
Post edited February 16, 2016 by CharlesGrey
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Aspyr-Blair: No monsters, no fighting, some well earned jump scares, and one hell of a ride.

Its a really interesting dive into a crumbling psyche...the game stayed with me for several days after my first run. Subsequent playthroughs opened up a lot more however. If your a completionist, this game has some treats for you.
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CharlesGrey: Sounds good. Any estimate on average total playtime? I wish GOG ( and other stores ) would include that kind of information more often.
Really depends on play style. It took me 6-7 hours on my first run, and about 3-4 for subsequent playthroughs. I am the type of player that really likes to revel in the environment however. To me..that IS this game.

I've seen people burn through it in 2-3 hours, but they are missing so so much.
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Aspyr-Blair: snip
Why isn't the game support old hardware ? ( see my above post )
Post edited February 16, 2016 by Painted_Doll
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Aspyr-Blair: snip
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Painted_Doll: Why isn't the game support old hardware ? ( see my above post )
I'm afraid the fidelity of this title just isnt a smooth experience on older hardware. In fact, I think Layers is probably the most graphically intensive Unity title ever released. Bloober was really pushing it here.
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Aspyr-Blair: No monsters, no fighting, some well earned jump scares, and one hell of a ride.

Its a really interesting dive into a crumbling psyche...the game stayed with me for several days after my first run. Subsequent playthroughs opened up a lot more however. If your a completionist, this game has some treats for you.
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CharlesGrey: Sounds good. Any estimate on average total playtime? I wish GOG ( and other stores ) would include that kind of information more often.
MaGog offers this info (obtained from http://howlongtobeat.com/). The info is updated once a week, on Sundays, so this game will get its time data only next Sunday. Looking at HLTB now, the average time (4 reports) is less than two hours.
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Fairfox: Can this be played on a GTX 650?
look at the min. sys. reqs. on the game page:

"Geforce GTX 560"

650 > 560 = yes
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Painted_Doll: Why isn't the game support old hardware ? ( see my above post )
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Aspyr-Blair: I'm afraid the fidelity of this title just isnt a smooth experience on older hardware. In fact, I think Layers is probably the most graphically intensive Unity title ever released. Bloober was really pushing it here.
I'd agree with that. At the very least, it's the most graphically impressive Unity horror game out there. It almost compares with PT.
This is one I'll be very likely to pick up eventually. I like a good narrative game, and the theme of this one appeals strongly to me. I'd get it now except that I'm really trying to maintain my "no buy unless immediate play" rule.*

* With exceptions for new releases of long-desired titles or limited specials.
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Leroux: Searching for "Simulation", I'd traditionally expect business sims like Sim Hospital or flight sims like Falcon Collection to turn up among the results, not story-oriented horror exploration games ...
There are more kinds of sims in heaven and earth, Horatio,
Than are dreamt of in business or flight

Er, I mean, Leroux :)

Simulation is more about the detail. Think about wildlife simulation games, just to name an example. More arguably, detailed hunting games are not really just a FPS, right?

That said, I see your point. was not labelled a simulator, but a first person adventure. Although maybe [url=http://www.gog.com/game/layers_of_fear]Layers of Fear has qualities that grant it the "simulator" tag.

[Edited for format]
Post edited February 16, 2016 by Carradice
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Aspyr-Blair: Really depends on play style. It took me 6-7 hours on my first run, and about 3-4 for subsequent playthroughs. I am the type of player that really likes to revel in the environment however. To me..that IS this game.

I've seen people burn through it in 2-3 hours, but they are missing so so much.
So about as much ( or more ) content as Kholat ( if you've played that )? And I'm the same, with almost any type of game. Speedruns are all nice and well, but it seems like such a waste to rush through a game on the first play-through.
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mrkgnao: MaGog offers this info (obtained from http://howlongtobeat.com/). The info is updated once a week, on Sundays, so this game will get its time data only next Sunday. Looking at HLTB now, the average time (4 reports) is less than two hours.
Thanks, but it would still be nice to have something "official", directly from the Dev and GOG ( not just for this game, but I mean in general ). The problem with these user submitted times is, that many see it as a competition of some sort, and just rush through a game. "10 hours of content?! I completed it in 2, on my first try. Look at me, I'm so awesome! Herp-derp." That sort of thing...
Post edited February 17, 2016 by CharlesGrey
How many layers are they?