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Fear of the blank.



<span class="bold">Layers of Fear</span>, a horror adventure where you brush against your most creative nightmares, is available now for Windows, Mac, and Linux, DRM-free on GOG.com.

What is art if not a gut-wrenching battle between the established and the proposed, the innovative and the classic, the bold and the conventional. Does the artist captivate his subjects or does he set them free? Does he reshape his surroundings using his paintbrush as a carving knife or do they reshape him, hacking off pieces and peeling back layers until his very soul lays bare? Once you're faced with a blank canvas, all these questions come crushing down on you and you'll have to draw your own exit if you are ever going to reach salvation before you reach the bottom.

Finishing your masterpiece threatens to be your undoing as Layers of Fear keep stacking on your psyche. Your most dependable source of inspiration, the 19th century paintings hanging on every wall, are now turning on you, playing tricks on your fragile mind. The foreboding mansion shifts, spins, and bleeds in the blink of an eye, leading your mind astray with its impossible architecture and walls covered in horrible markings. Horrors that you thought you had buried forever now come shambling out of the woodwork. This is how the mind of a deranged artist looks like. Can you peel back the insanity and unearth the terrible secrets that lie beneath?



Paint your greatest sins in the color of madness and finish your masterpiece before you are consumed by <span class="bold">Layers of Fear</span>, DRM-free on GOG.com.
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omega64: Unity.
Well I caved and bought it.
I wish I hadn't.
After half an hour of playing it's already getting a bit tedious.
It suffers from horror movie syndrome. Not every scare needs a scare chord dear developers.
There were some moments I jumped, those moments were immediately ruined by the scare chords.

I do hope it gets better.
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IronArcturus: So do you have a monster following you in the game, or is it just random jump scares?
Not random, The objects seems to be different every time and it is creative.
2 things I forgot to mention.
1. Interaction is subpar, objects are interactable when looking near them not just at them. This makes opening specific drawers frustrating at times.
2. When your character is recounting a memory your vision changes and your character slows down. This is easily the worst feature from Amnesia they could've copied.
Post edited February 18, 2016 by omega64
That rat/human person on the game's carousel banner here is naggingly familiar. I would swear that I had seen something like that before. An illustration of a rat-like vampire perhaps, or an alien from some graphic novel. Not saying the devs appropriated the image from elsewhere, just vexing me with a familiarity that I can't place.
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IAmSinistar: That rat/human person on the game's carousel banner here is naggingly familiar. I would swear that I had seen something like that before. An illustration of a rat-like vampire perhaps, or an alien from some graphic novel. Not saying the devs appropriated the image from elsewhere, just vexing me with a familiarity that I can't place.
Much of the wall art in the game is altered paintings from the 12th century through the victorian era, so there should be a slight familiarity with everything. Thats something that really haunted me at least.

The "wolf baby" painting however is an actual portrait 0.0

Bloober has several MFA's on the art team, so a deep understanding of art history went into the game.
Post edited February 18, 2016 by Aspyr-Blair
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Aspyr-Blair: Bloober has several MFA's on the art team, so a deep understanding of art history went into the game.
I figured as much. The skill with which the "still life" scenes are executed is especially notable. It becomes even more evocative when one knows that some types of still life work are known as "nature morte", or "dead nature", paintings.

Kudos to the whole team for their commitment to artistic integrity and depth!
Post edited February 18, 2016 by IAmSinistar
I have recognised many paintings because I saw them in other games like Darkness Within series, The Lost Crown, I think at least one was in Scratches. I find this dark, morbid art very fascinating. Another cool thing is looking at those more detailed paintings and discovering more and more interesting details (for example the one with the horned figure and the mysterious creature sitting before a group of people).

EDIT: Aah thanks Judas, among them is the one I meant: Witches' Sabbath.
Post edited February 18, 2016 by Daniel_M
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IAmSinistar: That rat/human person on the game's carousel banner here is naggingly familiar. I would swear that I had seen something like that before. An illustration of a rat-like vampire perhaps, or an alien from some graphic novel. Not saying the devs appropriated the image from elsewhere, just vexing me with a familiarity that I can't place.
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Aspyr-Blair: Much of the wall art in the game is altered paintings from the 12th century through the victorian era, so there should be a slight familiarity with everything. Thats something that really haunted me at least.

The "wolf baby" painting however is an actual portrait 0.0

Bloober has several MFA's on the art team, so a deep understanding of art history went into the game.
Any chance there will be an expansion into the Black Paintings? :)
Post edited February 18, 2016 by JudasIscariot
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Aspyr-Blair: Much of the wall art in the game is altered paintings from the 12th century through the victorian era, so there should be a slight familiarity with everything. Thats something that really haunted me at least.

The "wolf baby" painting however is an actual portrait 0.0

Bloober has several MFA's on the art team, so a deep understanding of art history went into the game.
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JudasIscariot: Any chance there will be an expansion into the Black Paintings? :)
I've spotted [url=https://en.wikipedia.org/wiki/Black_Paintings#/media/File:Francisco_de_Goya,_Saturno_devorando_a_su_hijo_%281819-1823%29_crop.jpg]Saturn Devouring His Son [/url] at several points in the game and I'm only up to chapter 4. :-)

EDIT : Also [url=https://en.wikipedia.org/wiki/Black_Paintings#/media/File:El_Aquelarre.jpg]The Witches Sabbath.[/url]
Post edited February 18, 2016 by LynetteC
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JudasIscariot: Any chance there will be an expansion into the Black Paintings? :)
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LynetteC: I've spotted [url=https://en.wikipedia.org/wiki/Black_Paintings#/media/File:Francisco_de_Goya,_Saturno_devorando_a_su_hijo_%281819-1823%29_crop.jpg]Saturn Devouring His Son [/url] at several points in the game and I'm only up to chapter 4. :-)
Ah very cool :) I haven't had the chance to play the game yet (long backlog and lots of releases...) hence my question :)
Well, I finished it.
I can't say I hated it. Though it did feel like a waste of two hours.
If anyone's interested here's a review a describes the game fairly well:
http://www.thejimquisition.com/2016/02/layers-of-fear-review/
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omega64: Well, I finished it.
I can't say I hated it. Though it did feel like a waste of two hours.
If anyone's interested here's a review a describes the game fairly well:
http://www.thejimquisition.com/2016/02/layers-of-fear-review/
well that's wholly disappointing to read

I don't think it was intended to fill you with an actual sense of possibly dying though, it's an adventure game after all, and so a constant threat of death is not usually something they have, just different instances where it's possible you'll die if you do the wrong thing. Did it have any of that? 2 hours? It seems you didn't play it thoroughly as they said it was several hours of gameplay. I'm not sure you can do an accurate review of a game if you blew through it without taking the time to discover what it has.
Post edited February 20, 2016 by drealmer7
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omega64: Well, I finished it.
I can't say I hated it. Though it did feel like a waste of two hours.
If anyone's interested here's a review a describes the game fairly well:
http://www.thejimquisition.com/2016/02/layers-of-fear-review/
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drealmer7: well that's wholly disappointing to read

I don't think it was intended to feel you with an actual sense of possibly dying though, it's an adventure game after all, and so a constant threat of death is not usually something they have, just different instances where it's possible you'll die if you do the wrong thing. Did it have any of that? 2 hours? It seems you didn't play it thoroughly as they said it was several hours of gameplay. I'm not sure you can do an accurate review of a game if you blew through it without taking the time to discover what it has.
I dunno, I took my time and looked at stuff around me.
Even got stuck a few times.
Unless I'm missing entire chapters somehow I don't see how it could've taken much longer.

Slight spoilers:
Remember the PT woman? Yeah she's in here. She's the only thing that'll kill you. If you see her you walk the other way open a door and walk into the next room.
If she kills you, you wake up in the next room anyway.
Post edited February 20, 2016 by omega64
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drealmer7: well that's wholly disappointing to read

I don't think it was intended to feel you with an actual sense of possibly dying though, it's an adventure game after all, and so a constant threat of death is not usually something they have, just different instances where it's possible you'll die if you do the wrong thing. Did it have any of that? 2 hours? It seems you didn't play it thoroughly as they said it was several hours of gameplay. I'm not sure you can do an accurate review of a game if you blew through it without taking the time to discover what it has.
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omega64: I dunno, I took my time and looked at stuff around me.
Even got stuck a few times.
Unless I'm missing entire chapters somehow I don't see how it could've taken much longer.

Slight spoilers:
Remember the PT woman? Yeah she's in here. She's the only thing that'll kill you. If you see her you walk the other way open a door and walk into the next room.
If she kills you, you wake up in the next room anyway.
Thanks for giving it a try! While I'm sorry it wasnt your cup of tea, you at least gave it a shot. Yes, there are many things you are missing, including multiple ways to play the game along with multiple endings. But if your arent hooked already, those probably arent worth much to you. Different strokes for different folks.

Different people see this game in very different ways. For example, this review spelled out my thoughts exactly:

http://www.gamesradar.com/layers-fear-review/
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omega64: I dunno, I took my time and looked at stuff around me.
Even got stuck a few times.
Unless I'm missing entire chapters somehow I don't see how it could've taken much longer.

Slight spoilers:
Remember the PT woman? Yeah she's in here. She's the only thing that'll kill you. If you see her you walk the other way open a door and walk into the next room.
If she kills you, you wake up in the next room anyway.
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Aspyr-Blair: Thanks for giving it a try! While I'm sorry it wasnt your cup of tea, you at least gave it a shot. Yes, there are many things you are missing, including multiple ways to play the game along with multiple endings. But if your arent hooked already, those probably arent worth much to you. Different strokes for different folks.

Different people see this game in very different ways. For example, this review spelled out my thoughts exactly:

http://www.gamesradar.com/layers-fear-review/
I appreciate you taking the time to respond and actually respecting my opinion.
Even if I didn't like the game part all that much the art and environments were quite pretty.
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IAmSinistar: That rat/human person on the game's carousel banner here is naggingly familiar. I would swear that I had seen something like that before. An illustration of a rat-like vampire perhaps, or an alien from some graphic novel. Not saying the devs appropriated the image from elsewhere, just vexing me with a familiarity that I can't place.
I had the same reaction, but I was able to remember the association. I think it resembles Nosferatu from the old movie of the same name: Nosferatu