Dogmaus: A vn is not an adventure game
Orkhepaj: true , not even game
From the screenshots, I see:
* Spiritual E. represented as both a meter and a figure; seems 100 is the maximum.
* Action points, on a screen where you can select a location to visit. (This is also one of the screenshot with Spiritual E..)
Those seem at least a little game-like to me.
Dogmaus: A vn is not an adventure game
Gersen: How do you define an "adventure" game then ? It tells nothing about the gameplay. Saying it's "adventure" is like saying it is "murder mystery", "romance" or even "horror", it can be used for a game, book, and movie, why not for a VN ?
When I define genres, I like to look at gameplay aspects that are not present in games I would not consider to be in that genre.
To me, an adventure game is characterized by scripted puzzles. A simple example of such a puzzle is to take an item and use it in a specific spot; more complex puzzles exist. What differentiates adventure from puzzle is that, in a puzzle game, the game has a simple set of rules that can create emergent behavior, while in an adventure game puzzles are scripted.
(For the "adventure" genre, I want it to include games like Colossal Cave, while "puzzle" I expect games like Bejeweled and Tetris to qualify.)
(It's not impossible for a game to have both; I saw a "trailer" for an adventure game on GOG that went through an early-game puzzle, and it did at one point have a puzzle-game style puzzle in it.)
(Note that most "action adventure" games aren't really adventure games by this definition, or only have light adventure game elements; La-Mulana is an exception, as its adventure game elements are prominent and hardcore.)