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Your round table awaits.

<span class="bold">King Arthur Collection</span>, a complete Paradox strategy experience, is available now, DRM-free on GOG.com with a 60% launch discount.


In King Arthur Collection, you'll fulfill your royal destiny and take your rightful place as the king of magic and myth. You'll lead an army of heroes and save the land from an onslaught of legendary warriors and monsters. Spectacular fights and thousands of combatants at one may just melt your eyes off with the bloody sights of medieval carnage - while a turn-based tactical overworld will allow you to take a breather and plan your next attack. Everything you do will determine whether the King Arthur of your time is a benevolent leader, or a mighty tyrant. Choose your skills, choose your people, choose your destiny.

The King Arthur Collection features:
- Standalone Fallen Champions Expansion
- The Saxons DLC
- The Druids DLC
- Knights and Vassals DLC
- Legendary Artifacts DLC

Your seat at the round table awaits in <span class="bold">King Arthur Collection</span>, now available, DRM-free on GOG.com. The 60% launch discount will last for five days, until Wednesday, October 21, 1:59 PM GMT.
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Splatsch: Ahah ^^
But I really think it could be nice to have your review : the game seems great and deserves more reviews to help people to know it better.
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Ixamyakxim: Did it! Hopefully it's posted soon!
It's here ! Great ! :D
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Ixamyakxim: Did it! Hopefully it's posted soon!
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Splatsch: It's here ! Great ! :D
Neat thanks for letting me know! I see I somehow messed up the paragraph breaks / spaces - that's a bummer - hope it doesn't make people less likely to read it :(
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Splatsch: It's here ! Great ! :D
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Ixamyakxim: Neat thanks for letting me know! I see I somehow messed up the paragraph breaks / spaces - that's a bummer - hope it doesn't make people less likely to read it :(
You mean... It's impossible to edit a review ? Oh....

It will be less appealing, that's certain, but for people who really wants to know more about the game, you can be sure they'll read it, and so it'll be totalely useful, don't worry :) (especially when there isn't a lot of reviews like here)
Detailed reviews are always welcome ;)
Post edited October 18, 2015 by Splatsch
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JudasIscariot: 1.07.
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Petrell: So what kind of technical difficulties did GOG techies have releasing this that were enough to prevent developer with full access to source code back in the day from doing the same?
Probably not too much since it's just a cracked Steam version (it's got the dummy steam dlls).
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Splatsch: It's here ! Great ! :D
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Ixamyakxim: Neat thanks for letting me know! I see I somehow messed up the paragraph breaks / spaces - that's a bummer - hope it doesn't make people less likely to read it :(
As you have lots of experience with the game, can you tell me if it has a good tactical pause feature in the battle screen like the TW games? As in being able to "pause" the action, move your view about the battle field and issue orders to your units?
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Zoltan999: As you have lots of experience with the game, can you tell me if it has a good tactical pause feature in the battle screen like the TW games? As in being able to "pause" the action, move your view about the battle field and issue orders to your units?
Oh yeah you can do all this. I really liked the battles a lot because they had "victory locations" that were in strategic spots. You win the battle by draining morale and you drain morale by holding these locations (they could be a highground, a little village area or a "special" location that actually grants powers to your heroes who are holding them).

So I actually did find it important to pause and look around a lot, especially at the start of an engagement - it was good to know where the enemy was going, especially if I had a smaller force and was trying to win by holding some distant capture points with just a weak unit or two.
I've tried the demo under Wine. And although my PC is a bit too slow for it this looks like a game for me. But I had no sound in the demo. Does anybody have the same problem?

Does the GOG version of the game work under Wine?
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Zoltan999: As you have lots of experience with the game, can you tell me if it has a good tactical pause feature in the battle screen like the TW games? As in being able to "pause" the action, move your view about the battle field and issue orders to your units?
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Ixamyakxim: Oh yeah you can do all this. I really liked the battles a lot because they had "victory locations" that were in strategic spots. You win the battle by draining morale and you drain morale by holding these locations (they could be a highground, a little village area or a "special" location that actually grants powers to your heroes who are holding them).

So I actually did find it important to pause and look around a lot, especially at the start of an engagement - it was good to know where the enemy was going, especially if I had a smaller force and was trying to win by holding some distant capture points with just a weak unit or two.
Sounds great! Thanks for the reply. Went ahead and bought it, but haven't dlld and installed just yet. Looking forward to having some fun with it in the future XD
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eiii: I've tried the demo under Wine. And although my PC is a bit too slow for it this looks like a game for me. But I had no sound in the demo. Does anybody have the same problem?

Does the GOG version of the game work under Wine?
I can try testing it under my install later tonight :) What version of Wine do you have on your system?
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Zoltan999: Sounds great! Thanks for the reply. Went ahead and bought it, but haven't dlld and installed just yet. Looking forward to having some fun with it in the future XD
I hope you enjoy it - I'd feel guilty enticing you if you don't! I'm biased because something about the game just works on so many levels for me.

Some "sort of" tips:

The units start out with "auto engage" turned on. You can turn it on and off for individual units, you can turn it off for an army in its entirety. I'd suggest turning it off pronto. It's annoying forgetting about it, then setting up a battle line or getting units ready to engage particular enemies only to have your guys rush forward on their own volition.

There's an option to adjust "tool tip delay" - I'd suggest turning moving it closer to less delay. Otherwise the interface / UI can feel sluggish. If you reduce the tool tip delay when you hover the mouse over stuff you get feedback a lot more quickly and it defaults to a bit slower than I liked.

Cavalry require A LOT of micromanagement, but they can be very powerful once you work them out. Turning on the option for "Unit Trails" (I think it's called?) can make lining up a charge easier. Early on, if you don't feel like micromanaging them while you get your feet wet (and you only have Light Cavalry) they're still very useful to capture distant / unoccupied victory locations. They're also VERY useful for flanking the enemy and harassing archers. Even if you never manage to charge the archers (or even engage them!) archers that are running away from your cavalry are archers that AREN'T shooting your infantry!

Friendly fire is devastating! If you have an infantry unit wiping out an opponent, DON'T try and "finish them off quickly" by having your archers rain down on them! ;)
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Ixamyakxim: I hope you enjoy it - I'd feel guilty enticing you if you don't! I'm biased because something about the game just works on so many levels for me.

Some "sort of" tips:

The units start out with "auto engage" turned on. You can turn it on and off for individual units, you can turn it off for an army in its entirety. I'd suggest turning it off pronto. It's annoying forgetting about it, then setting up a battle line or getting units ready to engage particular enemies only to have your guys rush forward on their own volition.

There's an option to adjust "tool tip delay" - I'd suggest turning moving it closer to less delay. Otherwise the interface / UI can feel sluggish. If you reduce the tool tip delay when you hover the mouse over stuff you get feedback a lot more quickly and it defaults to a bit slower than I liked.

Cavalry require A LOT of micromanagement, but they can be very powerful once you work them out. Turning on the option for "Unit Trails" (I think it's called?) can make lining up a charge easier. Early on, if you don't feel like micromanaging them while you get your feet wet (and you only have Light Cavalry) they're still very useful to capture distant / unoccupied victory locations. They're also VERY useful for flanking the enemy and harassing archers. Even if you never manage to charge the archers (or even engage them!) archers that are running away from your cavalry are archers that AREN'T shooting your infantry!

Friendly fire is devastating! If you have an infantry unit wiping out an opponent, DON'T try and "finish them off quickly" by having your archers rain down on them! ;)
Thanks for the tips (that unit trails thingie sounds great) ...yeah, I wouldn't care for that "auto engage" at all. Sure way to get units slaughtered quickly. Use of cavalry and archers sounds very familiar to how I use them in other games, like ME2TW, and the like, so I should be able to pick that up quickly :-). Thanks again, and no worries about feeling guilty, lol...I was going to pick this up regardless after reviewing the game card, it's definitely right up my alley :D
I'm having technical issues with this on my husband's Windows 10 laptop. I'm unable to 'install' PhysX even though it's fully up to date which appears to be a known problem with the Steam version.

I've posted in the game's dedicated forum <span class="podkreslenie">here</span> if anyone can offer any advice please, but there's a part of my query that I'd also like to post over here to see if a blue will respond; that is, why would a GOG install contain the files 'Steam_api.dll' and 'SteamAPIUpdater.dll'? (screenshot attached).
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LynetteC: why would a GOG install contain the files 'Steam_api.dll' and 'SteamAPIUpdater.dll'? (screenshot attached).
I've heard a few games mentioned as being just "cracked" Steam Versions. Hopefully a Blue can give better information but I don't think this game is the only one with a few Steam*.dlls hanging around.
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LynetteC: I'm having technical issues with this on my husband's Windows 10 laptop. I'm unable to 'install' PhysX even though it's fully up to date which appears to be a known problem with the Steam version.

I've posted in the game's dedicated forum <span class="podkreslenie">here</span> if anyone can offer any advice please, but there's a part of my query that I'd also like to post over here to see if a blue will respond; that is, why would a GOG install contain the files 'Steam_api.dll' and 'SteamAPIUpdater.dll'? (screenshot attached).
Depending on how a program was compiled, it might need to have files named as you have in the picture in order to function. In short, those should be nothing more than dummy files but you can test this yourself by running on a machine without Steam being installed.
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LynetteC: I'm having technical issues with this on my husband's Windows 10 laptop. I'm unable to 'install' PhysX even though it's fully up to date which appears to be a known problem with the Steam version.

I've posted in the game's dedicated forum <span class="podkreslenie">here</span> if anyone can offer any advice please, but there's a part of my query that I'd also like to post over here to see if a blue will respond; that is, why would a GOG install contain the files 'Steam_api.dll' and 'SteamAPIUpdater.dll'? (screenshot attached).
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JudasIscariot: Depending on how a program was compiled, it might need to have files named as you have in the picture in order to function. In short, those should be nothing more than dummy files but you can test this yourself by running on a machine without Steam being installed.
Thanks Judas and Ixamyakxim. It seemed odd to me that a GOG game would have left over Steam files but if. as you say, they're just dummies to make the game work(!) then that's fine. However, getting the game to work in the first place would be a bonus in my case! ;-)