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Play a JRPG that features a unique blend of gritty cyberpunk storytelling, turn-based battles, and beautiful modern pixel art.
Genre: Adventure, RPG
Discount: 10% off until 15th September 2022, 5 PM UTC
So, a western take on JRPGs? Hell yeah, this game looks great, but thanks to my post GoG-sale wallet; it looks like it's off to the wishlist it goes!
What an interesting, entertaining and, at least in my case, captivating proposal. I will wait for the owners' reviews before I buy. To the wish list, Thanks to all involved in bringing this game to GOG.
There's a demo/prologue on Steam. It's nicely done, but unfortunately reminds me why I stopped playing JRPGs long ago, namely I can't really deal with random battles anymore. If that doesn't bother you, you'd probably like it.
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eric5h5: There's a demo/prologue on Steam. It's nicely done, but unfortunately reminds me why I stopped playing JRPGs long ago, namely I can't really deal with random battles anymore. If that doesn't bother you, you'd probably like it.
The walk-two-steps-fight-a-battle gameplay was great in the 90s when we had no other option, but geez that mechanic should be retired already, still, it depends on the frequency of the battles, but I still may get it!
I don't mean to bemoan the naming conventions of genre, but the J in JRPG does mean Japanese.

While nobody gives a cork on toast that Herve is a cheese of protected origion and can only be certified as such if it is made in the Herve area, I do feel there is a slight brow to be raised when one could more tactfully and perhaps more clearly define it as say, Action role-playing game, Tactical role-playing game, or Traditionally Styled Roleplaying Game.
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TZODnmr2k5: The walk-two-steps-fight-a-battle gameplay was great in the 90s when we had no other option, but geez that mechanic should be retired already, still, it depends on the frequency of the battles, but I still may get it!
Well, it's not as bad as that. It has a mechanic similar to an old PS game called Legend of Dragoon, where you have a threat level that increases as you move, and when it gets high enough, you'll have a battle sooner rather than later. So not totally random, and less aggravating than some other games, but still not something I want to deal with.
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Darvond: I don't mean to bemoan the naming conventions of genre, but the J in JRPG does mean Japanese.

While nobody gives a cork on toast that Herve is a cheese of protected origion and can only be certified as such if it is made in the Herve area, I do feel there is a slight brow to be raised when one could more tactfully and perhaps more clearly define it as say, Action role-playing game, Tactical role-playing game, or Traditionally Styled Roleplaying Game.
None of those are accurate enough, though. JRPG is a specific genre, people know what it means, and it really doesn't matter what the J stands for.
This is exactly my kind of game. If my backlog weren't so big I would probably be buying it right away. As it is, it will go on my wishlist until my backlog gets a little smaller.
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Darvond: but the J in JRPG does mean Japanese.
The game page refers to it as "Japanese style RPG". So would "JsRPG" make you feel better? Or can we all just agree we know the "s" is implied and carry on.
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Darvond: I don't mean to bemoan the naming conventions of genre, but the J in JRPG does mean Japanese.
And the RPG in JRPG means Role-Playing Game, which is arguably someting you can't play on a computer, or even on paper for that matter.

But I do agree they shouldn't label non-Japanese games as Japanese. (I'm assuming based on what you said this isn't Japanese.)
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Darvond: I don't mean to bemoan the naming conventions of genre, but the J in JRPG does mean Japanese.
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FrostburnPhoenix: And the RPG in JRPG means Role-Playing Game, which is arguably someting you can't play on a computer, or even on paper for that matter.

But I do agree they shouldn't label non-Japanese games as Japanese. (I'm assuming based on what you said this isn't Japanese.)
It is not Japanese, but a Jrpg-inspired game made by a Taiwanese company so it's legit eastern-flavoured.
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FrostburnPhoenix: And the RPG in JRPG means Role-Playing Game, which is arguably someting you can't play on a computer, or even on paper for that matter.

But I do agree they shouldn't label non-Japanese games as Japanese. (I'm assuming based on what you said this isn't Japanese.)
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TZODnmr2k5: It is not Japanese, but a Jrpg-inspired game made by a Taiwanese company so it's legit eastern-flavoured.
The owner of So Romantic is Edd Parris. He and his team are from the UK and the company is UK/Taiwanese based. According to his portfolio he previously worked for Square, Warner and Disney.

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eric5h5: There's a demo/prologue on Steam. It's nicely done, but unfortunately reminds me why I stopped playing JRPGs long ago, namely I can't really deal with random battles anymore. If that doesn't bother you, you'd probably like it.
Honestly, I prefer typical implementations of random encounters (where you don't get attacked unless you move) to the most common alternative (where the game turns into an action game when you're trying to avoid (or seek out) encounters, or when you can get attacked after a battle before you've had a chance to manage your inventory or cast healing spells after the battle).

Also, simply having visible enemies that move in real time doesn't prevent you from being repeatedly attacked. In the original SaGa 3, which uses random encounters, I never felt that getting repeatedly attacked was an issue; to the contrary, it was sometimes annoying to get into encounters when I *wanted* to fight. By contrast, in the DS remake, later on it's impossible to avoid encounters without stopping time (something that uses up a resource), and by the end it gets really frustrating (particularly when Flare is so powerful that normal enemies are no longer a threat at that point).
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Darvond: I don't mean to bemoan the naming conventions of genre, but the J in JRPG does mean Japanese.

While nobody gives a cork on toast that Herve is a cheese of protected origion and can only be certified as such if it is made in the Herve area, I do feel there is a slight brow to be raised when one could more tactfully and perhaps more clearly define it as say, Action role-playing game, Tactical role-playing game, or Traditionally Styled Roleplaying Game.
Thing is, JRPG, (and its counterpart term, WRPG, refer to clearly distinct styles of RPG. You can easily have a JRPG developed outside of Japan. Furthermore, you can easily have a WRPG developed in Japan. (Candidates for the latter are Wizardry Gaiden 4 and the Romancing SaGa series; these games have characteristics that are more common in WRPGs than in JRPGs.)
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TZODnmr2k5: The walk-two-steps-fight-a-battle gameplay was great in the 90s when we had no other option, but geez that mechanic should be retired already, still, it depends on the frequency of the battles, but I still may get it!
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eric5h5: Well, it's not as bad as that. It has a mechanic similar to an old PS game called Legend of Dragoon, where you have a threat level that increases as you move, and when it gets high enough, you'll have a battle sooner rather than later. So not totally random, and less aggravating than some other games, but still not something I want to deal with.
That's actually pretty common, even in earlier JRPGs; it's just that the threat level isn't always visible. (I believe the original Final Fantasy does that, for example. On the other hand, the original Dragon Quest/Warrior does not; if it did, one wouldn't be able to avoid all encounters until the first Metal Slime encounter, even with RNG manipulation.)
Post edited September 09, 2022 by dtgreene
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TZODnmr2k5: It is not Japanese, but a Jrpg-inspired game made by a Taiwanese company so it's legit eastern-flavoured.
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Mori_Yuki: The owner of So Romantic is Edd Parris. He and his team are from the UK and the company is UK/Taiwanese based. According to his portfolio he previously worked for Square, Warner and Disney.

About Us
Cool, thanks for the correction, I admit not doing that deep of a search.

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dtgreene: *Snip*
That's actually pretty common, even in earlier JRPGs; it's just that the threat level isn't always visible. (I believe the original Final Fantasy does that, for example. On the other hand, the original Dragon Quest/Warrior does not; if it did, one wouldn't be able to avoid all encounters until the first Metal Slime encounter, even with RNG manipulation.)
Yeah, I remember getting to level 99 for all characters in FF 3/6 I must have had the patience of a statue to put up with the horrific grind needed to make it to that level… I still couldn't beat that giant cactrot though.
I noticed that this has a story prologue called I.C.E Breaker, would be nice if we could get it on here as well. Unless it's been integrated and is part of the base game since then?

https://www.gog.com/wishlist/games/jack_move_ice_breaker
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Yigdboz: I noticed that this has a story prologue called I.C.E Breaker, would be nice if we could get it on here as well. Unless it's been integrated and is part of the base game since then?

https://www.gog.com/wishlist/games/jack_move_ice_breaker
You are able to experience ca. 14 minutes of the same tutorial also present in the full version. Mechanics look interesting and the memory block mechanic in particular reminded me of the old ロックマンエグゼ games I used to love and play to death back in the day. Playing the prologue has really sold their game to me.

Using a search engine of choice you should be able to find sources to download this prologue. ;-)
Post edited September 11, 2022 by Mori_Yuki