It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Exciting city-builder is joining the GOG catalog – IXION is here!

IXION is a relentless journey of city-building that spans the vastness of the stars. As the Administrator of Tiqqun, the prototype space station developed by DOLOS, your mission is to navigate a delicate equilibrium between preserving what exists and delving into new frontiers. Your responsibilities include overseeing infrastructure, managing vital resources, and tending to the needs of the crew.

In this game, there are no easy solutions; whatever you do will have consequences to deal with, either immediately or in the future. The way you handle it, will determine either your survival or extinction… Are you ready for such responsibility?

Now on GOG!
high rated
What about the Deluxe Edition or independent Soundtrack and Artbook? Why do so many games get published on GOG without them, when it is, arguably, far easier to do this on GOG, due to them being simple stand-alone ZIPs?

Please publish the Deluxe Content on GOG, Kasedo Games.
high rated
This is a nice surprise for a change:
https://steamcommunity.com/app/1113120/discussions/0/3720566578365882819/

They apparently removed the unity analytics spyware, so the game should be safe to use.
Post edited January 02, 2024 by 00063
high rated
Because Kasedo is a french dev team, and here, we are taking these concern more and more seriously.
And that's only the beginning, with the social struggle we are all engaged... (fascism rise, police abuses, online spying...)
Color me skeptical: no one will take a space enterprise the chances of which, all angles considered, are less than 99.9% (unless well insured, I doubt that's the game case). Talking interstellar here, of likely colossal capitals (matter and man power).

One must be extremely desperate to enter the 10% window of survival the trailer PAs about when one does the grand plan of what's next. Would likely abort the mission instead, to better prepare and repeat the next time. Or at least this is what humankind has been doing for the last 60+ years.
avatar
i_ni: Color me skeptical: no one will take a space enterprise the chances of which, all angles considered, are less than 99.9% (unless well insured, I doubt that's the game case). Talking interstellar here, of likely colossal capitals (matter and man power).

One must be extremely desperate to enter the 10% window of survival the trailer PAs about when one does the grand plan of what's next. Would likely abort the mission instead, to better prepare and repeat the next time. Or at least this is what humankind has been doing for the last 60+ years.
People accept risk. Sea voyages during the great European migrations weren't so high odds of success. Colony founding success rates were not at that 99+% rate.

Especially, e.g., "nothing to lose" migrant people take such risks as employees. A lot of the same recruiting pools as armed forces.
avatar
i_ni: Color me skeptical: no one will take a space enterprise the chances of which, all angles considered, are less than 99.9% (unless well insured, I doubt that's the game case). Talking interstellar here, of likely colossal capitals (matter and man power).

One must be extremely desperate to enter the 10% window of survival the trailer PAs about when one does the grand plan of what's next. Would likely abort the mission instead, to better prepare and repeat the next time. Or at least this is what humankind has been doing for the last 60+ years.
Why are you in this discussion if you missed out on HomeWorld!!!!
Looks nice, and there is no such thing as too many good space games. Wishlisted!
avatar
i_ni: Color me skeptical: no one will take a space enterprise the chances of which, all angles considered, are less than 99.9% (unless well insured, I doubt that's the game case). Talking interstellar here, of likely colossal capitals (matter and man power).
Color me skeptical and ask: "10 % of what exactly?"

Chances of surviving 100 years, or chances of surviving 100 seconds? Without reference, this is as useful as giving the size of the ship in Andromedanian football fields. Not to mention that it mentions nothing about the assumptions in this estimation. After all, chances of surviving 14 days at your current calorie level and current consumption are also below 10%, if we assume that you will never eat again. These odds change drastically in presence of viable nutrition.

Those percentage values are as useful as a Ford navigation system; Quote: "Continue straight for a long time."
(Yes, it actually says that.)
avatar
SargonAelther: What about the Deluxe Edition or independent Soundtrack and Artbook? Why do so many games get published on GOG without them, when it is, arguably, far easier to do this on GOG, due to them being simple stand-alone ZIPs?

Please publish the Deluxe Content on GOG, Kasedo Games.
Some publishers make strange decissions. The soundtrack is not bad at all and in FLAC format (otherwise I don't bother buying).

The game feels a lttle bit expensive for €34,-. Kasedo Games wake me up when it is at least 25% on discount and you figured out how to publish the soundtracks.
Post edited January 03, 2024 by UUNPV
To put my concern differently, if your chance of surviving the interstellar space mission at some point is 10% and decreasing (likely of bad luck because of bad design, not of bad decisions!), would "[you be] ready for such responsibility":
> In this game, there are no easy solutions; whatever you do will have consequences to deal with, either immediately or in the future. The way you handle it, will determine either your survival or extinction… Are you ready for such responsibility?

Again, talking about the loss of massive investment of resources and of human lives on the prototype space station. Makes sense to rethink/redesign/redo the whole enterprise, doesn't it?

Edit: to make myself clear, the game is simple: 10% chance of survival, failure to do so means total loss of expensive prototype equipment and lives. Take or leave the mission. Your answer is?
Post edited January 03, 2024 by i_ni
avatar
UUNPV: The game feels a lttle bit expensive for €34,-. Kasedo Games wake me up when it is at least 25% on discount and you figured out how to publish the soundtracks.
Wake up, it's 40% off. Still no soundtrack or artbook though.
avatar
i_ni: To put my concern differently, if your chance of surviving the interstellar space mission at some point is 10% and decreasing (likely of bad luck because of bad design, not of bad decisions!), would "[you be] ready for such responsibility":
> In this game, there are no easy solutions; whatever you do will have consequences to deal with, either immediately or in the future. The way you handle it, will determine either your survival or extinction… Are you ready for such responsibility?

Again, talking about the loss of massive investment of resources and of human lives on the prototype space station. Makes sense to rethink/redesign/redo the whole enterprise, doesn't it?

Edit: to make myself clear, the game is simple: 10% chance of survival, failure to do so means total loss of expensive prototype equipment and lives. Take or leave the mission. Your answer is?
In Homeworld you find yourself placed in a situation where there is no other choice then to move forward. All your bridges except one have been burned.
avatar
i_ni: Color me skeptical: no one will take a space enterprise the chances of which, all angles considered, are less than 99.9% (unless well insured, I doubt that's the game case). Talking interstellar here, of likely colossal capitals (matter and man power).

One must be extremely desperate to enter the 10% window of survival the trailer PAs about when one does the grand plan of what's next. Would likely abort the mission instead, to better prepare and repeat the next time. Or at least this is what humankind has been doing for the last 60+ years.
avatar
mqstout: People accept risk. Sea voyages during the great European migrations weren't so high odds of success. Colony founding success rates were not at that 99+% rate.

Especially, e.g., "nothing to lose" migrant people take such risks as employees. A lot of the same recruiting pools as armed forces.
In Tchaikovsky's novel Children of Time, the reader is informed at the very beginning that such an ark loses a 4% of the hibernated passengers (they arrive dead to the destination star system). And they consider it a success.
avatar
i_ni: To put my concern differently, if your chance of surviving the interstellar space mission at some point is 10% and decreasing (likely of bad luck because of bad design, not of bad decisions!), would "[you be] ready for such responsibility":
> In this game, there are no easy solutions; whatever you do will have consequences to deal with, either immediately or in the future. The way you handle it, will determine either your survival or extinction… Are you ready for such responsibility?

Again, talking about the loss of massive investment of resources and of human lives on the prototype space station. Makes sense to rethink/redesign/redo the whole enterprise, doesn't it?

Edit: to make myself clear, the game is simple: 10% chance of survival, failure to do so means total loss of expensive prototype equipment and lives. Take or leave the mission. Your answer is?
avatar
Zimerius: In Homeworld you find yourself placed in a situation where there is no other choice then to move forward. All your bridges except one have been burned.
Argh, it all makes sense now, thanks!