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Buy a Deluxe Edition that includes an artbook and OST.
Genre: Puzzle, Visual Novel
Discount: 30% series discount when you buy HuniePop, HuniePop - Deluxe Edition Upgrade, HuniePop 2: Double Date, and HuniePop 2: Double Date - Deluxe Edition Upgrade.
Huniepop, forum drop, where threesomes never stop...
I miss the old days, when developers used to release COMPLETE games.

Now early buyers are treated like walking cash machines..
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Wolf904: I miss the old days, when developers used to release COMPLETE games.

Now early buyers are treated like walking cash machines..
This isn't additional game content -- it's just the soundtrack and artbook. The kind of thing that would have been a separate purchase even if it was concurrent release.
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Did HuniePop 2 (and HuniePop 1 for that matter) ever get updated to the uncensored version of the game?

If not, can we get that to happen officially? GOG is the only store with the censored release, and it clearly doesn't need to be with GOG being more open to adult content now.

Looking at the series discount that is available, but I won't buy them if they aren't uncensored out of box here.
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TomNuke: Did HuniePop 2 (and HuniePop 1 for that matter) ever get updated to the uncensored version of the game?

If not, can we get that to happen officially? GOG is the only store with the censored release, and it clearly doesn't need to be with GOG being more open to adult content now.

Looking at the series discount that is available, but I won't buy them if they aren't uncensored out of box here.
They aren't on Steam either. You just download this small file and put it in your game directory.
https://www.huniepop.com/patch/HP2SteamyPatch.dat
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TheGrimLord: They aren't on Steam either. You just download this small file and put it in your game directory.
https://www.huniepop.com/patch/HP2SteamyPatch.dat
The second game is definitely uncensored on Steam. The only version of HuniePop 2 that requires a patch is GOG.
Getting the uncensored version of HuniePop (1&2) is easy, but still, it would be nice if there was an uncensor free DLC, like for others games released lately.

However, the art collection still is, at least for HP1. And there is no uncensor patch.
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Wolf904: I miss the old days, when developers used to release COMPLETE games.

Now early buyers are treated like walking cash machines..
you mean like in the early 70's? when it was just cartrifge based? expnsions, addons etc was in use since late 70s's / early 80's. or have somone forgot to take of those rose tinted glasses again
No fictional sex for teh germans
come back one year
Post edited March 16, 2022 by AlienMind
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Wolf904: I miss the old days, when developers used to release COMPLETE games.

Now early buyers are treated like walking cash machines..
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amok: you mean like in the early 70's? when it was just cartrifge based? expnsions, addons etc was in use since late 70s's / early 80's. or have somone forgot to take of those rose tinted glasses again
While that is true it seems it was way way less common compared to npow where its the industry standard and atleast back then the games worked and was not a buggy as hell mess at launch as they had to be working from the start
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Wolf904: I miss the old days, when developers used to release COMPLETE games.

Now early buyers are treated like walking cash machines..
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amok: you mean like in the early 70's? when it was just cartrifge based? expnsions, addons etc was in use since late 70s's / early 80's. or have somone forgot to take of those rose tinted glasses again
Yes, but expansions were primarily a thing of the PC market. Consoles didn't suffer from that. When you bought a game, it had to work. And most did. You could get through them with very little problems. There was no need for patch updates or anything of that nature. You bought the game and that's simply all you got.
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amok: you mean like in the early 70's? when it was just cartrifge based? expnsions, addons etc was in use since late 70s's / early 80's. or have somone forgot to take of those rose tinted glasses again
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BanditKeith2: While that is true it seems it was way way less common compared to npow where its the industry standard and atleast back then the games worked and was not a buggy as hell mess at launch as they had to be working from the start
nah, many was buggy. it was just that you had to live with the bugs as there was no easy way to path them without interwebs, i do remember buying magazins with disks wich often had patches, though.

and do not forget taht games now are much more complex, and there is a much higher variety in computers and systmes (back then you had a C64 or a Spectrum, now you have different motherboards, cpu's, gpu's etc) and with added complexity = more chance of something going wrong
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amok: you mean like in the early 70's? when it was just cartrifge based? expnsions, addons etc was in use since late 70s's / early 80's. or have somone forgot to take of those rose tinted glasses again
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TheGrimLord: Yes, but expansions were primarily a thing of the PC market. Consoles didn't suffer from that. When you bought a game, it had to work. And most did. You could get through them with very little problems. There was no need for patch updates or anything of that nature. You bought the game and that's simply all you got.
see above
Post edited March 17, 2022 by amok
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BanditKeith2: While that is true it seems it was way way less common compared to npow where its the industry standard and atleast back then the games worked and was not a buggy as hell mess at launch as they had to be working from the start
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amok: nah, many was buggy. it was just that you had to live with the bugs as there was no easy way to path them without interwebs, i do remember buying magazins with disks wich often had patches, though.

and do not forget taht games now are much more complex, and there is a much higher variety in computers and systmes (back then you had a C64 or a Spectrum, now you have different motherboards, cpu's, gpu's etc) and with added complexity = more chance of something going wrong
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TheGrimLord: Yes, but expansions were primarily a thing of the PC market. Consoles didn't suffer from that. When you bought a game, it had to work. And most did. You could get through them with very little problems. There was no need for patch updates or anything of that nature. You bought the game and that's simply all you got.
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amok: see above
No you are mistaken here as the games in general was not near as broken nor bug written as such .. compared to now As they couldn't rely on ''release broken fix later'' model that patches allow now thus the games had to work and be as glitch and bug free as possible.. while yes there would still be bugs and glitchs no matter what they just didn't have a excuse or method to use as a crutch to excuse the games trouble by fixing it later .. this is fact you seem to not get and understand of the argument As while sure more varirty in tech is more trouble it doesn't excuse releasing a game broken and in a super buggy state then fixing later
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amok: nah, many was buggy. it was just that you had to live with the bugs as there was no easy way to path them without interwebs, i do remember buying magazins with disks wich often had patches, though.

and do not forget taht games now are much more complex, and there is a much higher variety in computers and systmes (back then you had a C64 or a Spectrum, now you have different motherboards, cpu's, gpu's etc) and with added complexity = more chance of something going wrong

see above
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BanditKeith2: No you are mistaken here as the games in general was not near as broken nor bug written as such .. compared to now As they couldn't rely on ''release broken fix later'' model that patches allow now thus the games had to work and be as glitch and bug free as possible.. while yes there would still be bugs and glitchs no matter what they just didn't have a excuse or method to use as a crutch to excuse the games trouble by fixing it later .. this is fact you seem to not get and understand of the argument As while sure more varirty in tech is more trouble it doesn't excuse releasing a game broken and in a super buggy state then fixing later
i started gaming in 1974. the only time i never had games with glitches was on an Atari2600. you also forget about complexity. creating a game like Manic Miner, which concist of a whole 20 rooms and the comeplet walkcyle of the main sprite is made out of a whopping 4 frames, and then compare it with an open world game like Skyrim which has size of appr. 37 square kilometers. fully rendered 3d characters, and how many NPC's, races, beasts and the quests to keep track of, with the thosands of objects etc. etc. etc. Manic Miner had 48kB of code, Skyrim has over 12 GB.... Manic miner was coded by one man, Skyrim had a team of around 100 people. which of them do you think are more prone to errors?

And the original Manic Miner was shipped originaly with bugs...

edit - i just realised i have been playing games for almost 50 years now..... i feel old...
Post edited March 17, 2022 by amok