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<span class="bold">Human Resource Machine</span>, the newest release from Little Inferno and World of Goo devs, available now, DRM-free on GOG.com

Optimize. Revamp. Refine. Improve. Become the ultimate Human Resource Machine - a new brain-tickling title that'll have you controlling a team of office workers with simple programing in no time. It's accessible, it's logical, it's just about as evil as you'd expect. You'll start the game out with two simple commands to drag and drop. Automate the job, and you'll be promoted to a new position with new challenges and new commands. You'll be taught everything you need to know, but watch out - the machines are coming for your job. Tomorrow Corporation's all-new, all-sinister take on your reality is as spot on as ever: work smart, not hard.

Optimize. Promote. Optimize. The <span class="bold">Human Resource Machine</span> has come to GOG.com, now DRM-free.
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tomorrowkyle: Hi omega64, interesting, we've heard a few other people who ordered from GOG report that their game starts in Dutch. If you are playing on Windows, try going to this location on your hard drive: %APPDATA%\Human Resource Machine\
Do you see a settings.txt file? Try opening it, and change the "language" from "system" to "en". Does this make the game play in English?
It did. Unrelated, you can change your forum title here.
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omega64: I would appreciate it if the game didn't start in dutch just because of where I live.
My computer's language is English start in English.
Edit: I've selected English in the language setup and it's still doing it, how the fuck?
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tomorrowkyle: Hi omega64, interesting, we've heard a few other people who ordered from GOG report that their game starts in Dutch. If you are playing on Windows, try going to this location on your hard drive: %APPDATA%\Human Resource Machine\
Do you see a settings.txt file? Try opening it, and change the "language" from "system" to "en". Does this make the game play in English?
A few people might be referring to me. Solved it with you guys on twiiter. :)

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WinterSnowfall: Does anyone know if a native Linux version is planned at this point? Any word from the devs?
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tomorrowkyle: We are looking into a Linux version, but no ETA yet. We will likely release the Wii U and tablet versions first. We're only 3 inefficient humans!
A few people might be referring to me. Solved it with you guys on twiiter. :)
Post edited October 17, 2015 by omega64
Haha! This one is a big 1 for "Purchasing sooner or later"! ;) *clicking on "wishlist it"*
Assembly tutorial as a game. Can't decide if genius or evil.
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tomorrowkyle: We are looking into a Linux version, but no ETA yet. We will likely release the Wii U and tablet versions first. We're only 3 inefficient humans!
Thanks for clarifying. No worries, I don't think you're inefficient at all :). I'm actually a fan of your work (really liked Little Inferno).

I'll buy the game anyway, but probably won't get to play it until a Linux version gets added, that's all. Or if it works on Wine without issues, as Judas was saying it might, I'll do that.

Keep up the good work!
This game's awesome

Some hints when optimizing :
- jumps are the key
- when searching for N steps to reduce, ask yourself if N correlates to something (the number of inputs, of jumps, of...)
- make use of Wikipedia (especially for sorting algorithms ;) )

I would really appreciate if the game proposed some challenge of optimization against memory consumption too (that's the number of squares you use on the floor). And some Internet statistics about how other players managed against the puzzles (their best optimization scores).

Finally would soooo much recommend to add puzzle with more conditionnal jump (Jump[X] where X is a number of command to jump depending on a value on some square on the floor, like for example Jump[0] would make a Jump -5 commands if -5 was on the square number 0 on the floor). This and Jumps to labels. I know this "game" is also for beginners, but that would make for some very clever ways to program some harder puzzles with "functions".
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WinterSnowfall: Does anyone know if a native Linux version is planned at this point? Any word from the devs?
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tomorrowkyle: We are looking into a Linux version, but no ETA yet. We will likely release the Wii U and tablet versions first. We're only 3 inefficient humans!
Since with "tablet" you may mean "Android (=Linux)", I guess a desktop Linux port would follow some time later and this would be greatly appreciated.
You have a Linux using fanbase, I can assure you that.
I bought "World of Goo" and "Little Inferno" (not here due to regional pricing though) multiple times and have infected many others with it.
Is there a reason why Little Inferno has this discriminating regional pricing here?

cheers for at least making Human Resource Machine flat priced
Post edited October 17, 2015 by Klumpen0815
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Maighstir:
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Klumpen0815:
Works great on Wine.
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Klumpen0815: Is there a reason why Little Inferno has this discriminating regional pricing here?

cheers for at least making Human Resource Machine flat priced
I don't think most developers are aware of the difference in regional pricing models, and just don't put a lot of thought into it. We didn't know that most players preferred flat pricing until after we launched Little Inferno here and got feedback from fans. So based on that feedback, we launched HRM with the flat model.
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Klumpen0815: Is there a reason why Little Inferno has this discriminating regional pricing here?

cheers for at least making Human Resource Machine flat priced
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tomorrowkyle: I don't think most developers are aware of the difference in regional pricing models, and just don't put a lot of thought into it. We didn't know that most players preferred flat pricing until after we launched Little Inferno here and got feedback from fans. So based on that feedback, we launched HRM with the flat model.
Cheers for acting on feedback.
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tomorrowkyle: I don't think most developers are aware of the difference in regional pricing models, and just don't put a lot of thought into it. We didn't know that most players preferred flat pricing until after we launched Little Inferno here and got feedback from fans. So based on that feedback, we launched HRM with the flat model.
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omega64: Cheers for acting on feedback.
+1
I wish more devs would do this, most outside the OpenSource scene I engaged on this simply didn't want to hear complaints about this point and carried on (Ragnar Tørnquist for example).
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Klumpen0815: No Linux version? Tux sad. :(
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JudasIscariot: I wouldn't be surprised if the Windows version ran flawlessly on Wine, I know Little Inferno did as I checked it before we got the Linux version :)
I haven't used Wine for over an year now and hardly boot Windows nowadays. So it runs native or will have to pass/wait. For which platform would it count anyway if I buy it now? Surely not for Linux. Right?

However the guys Tomorrow Corporation making awesome games and high quality Linux ports. So I will wait before I waste my time with Wine/-dows :)
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omega64: Cheers for acting on feedback.
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Klumpen0815: +1
I wish more devs would do this, most outside the OpenSource scene I engaged on this simply didn't want to hear complaints about this point and carried on (Ragnar Tørnquist for example).
It actually bother me that this wasn't pointed out by GOG. They constantly repeat that they try to push developers/publishers to use flat price, still users feedback was required to make the devs know about this. This isn't the first publisher that got regional pricing suggested by GOG so something is not right about what GOG is saying to its users.