mrkgnao: - flat worldwide price (GOG even made a well-known video ad about this one)
- only two price points ($5.99 and $9.99)
- GOGmixes ("temporarily" removed years ago (losing people lots of data) with a promise they will return; still waiting)
- lots of free goodies with every game (and none of them tied to galaxy)
- no geolocation (i.e. country was determined by user)
- installers bundled with galaxy (short-lived because of user outcry; nobody misses this one, I'm sure)
Gersen: To be fair, all those except the last one and the Gogmixes one were not maintainable in the long term to begin with and I don't think Gog really had any choice on the matter.
To be fair, I agree, and I even wrote more or less the same thing in the two lines following the list in the post you quote.
Gersen: When Gog started they were in a niche, not only DRM-free but also exclusively old games. As nobody cared at all about this niche it was easy for them to force their own policies on devs (i.e. fixed flat worldwide prices, complete games, etc...) and devs accepted them because the only alternative was not selling those games at all and it didn't required them any extra work.
But all that stopped once devs discovered that there was actually a market for those games and Steam started opening the gate and allowing them to sell anything. It's one thing to ask dev to remove or not put DRM on the Gog build, it's another thing altogether to have them accept all the other Gog "limitation" especially when money was involved and their biggest competitor that represent 90%+ of the market doesn't have said limitation.
I would now suggest that GOG has decided that DRM-free was no longer maintainable, at least not in a sense that some people here think of DRM-free. They might or might not address the Hitman issue, but the writing is on the wall. It has been there for a while now and it's clearly progressing, so the next test case is not far ahead.
See my reply to Gersen. I never said that all of these should have been maintained. I, in fact, implied the opposite. I was just answering the user who wanted more examples of things GOG were once proud of and then cancelled. That's all.
Some of the things I chose, I did so intentionally in order to show that these were clearly part of GOG's principles a long time ago, but are no longer seen as such now, to outline the way DRM-free is going. Like I said elsewhere, in 6 years' time, people will write here why DRM-free was "unmaintainable".
As you can see above (let me know if you need links), there are already some GOG users who are quick to explain why DRM-free (in your or my terms) is no longer tenable.