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Tiny Bang Story, Morphopolis, plus the Enigmatis and Nightmares from the Deep trilogies.

Who doesn't love the look of a messy room, devilishly concealing all the important items when you need them the most? That guilty pleasure of rummaging around for your car keys, wallet, or that grotesque ivory ornament which unlocks the secrets to the family curse, is what Hidden Object Games are all about!
We kick off their arrival on GOG.COM with a fine selection that was hiding in plain sight and some purty 70% discounts until August 10th, 1pm UTC.

Tiny Bang Story takes place on a lovely planet thrown into disarray after an unfortunate clash with a total jerk of a meteor. Help fix it by solving quirky puzzles and scouring hand-drawn screens for objects of interest.

The Enigmatis trilogy begins on the spooky streets of Maple Creek, a place overflowing with secrets, tragedy, and hidden knickknacks! Disoriented and confused after being hit by a furious storm, you must steel your nerves and stay focused on finding that missing girl.

Morphopolis is an evocative puzzle adventure set in an almost-psychedelic forest undergrowth full of curious insects. Gorgeous exploration and fascinating discoveries await.

Ghost ships, doomed romance, pirate treasure, and items in need of finding make up the Nightmares from the Deep trilogy, a chilling tale straight from Davy Jones' locker.
I have mixed feeling about HOG on GOG. Dont really like them, but judging from the games, that are released as of today, its not that bad. The quality looks good. I dont know about the gamplay, since i would never buy a HOG game. Not even for 50 cents.
Post edited March 02, 2019 by JoachimBeinhart
Well that's because I have spent money in a lot of generes through the years (indie or not) since "space invaders" on the pubs or "atic atac" on my zx spectrum. Just interested in what the gaming industry is doing. I was a videogame developer years ago so it's natural, I think.
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JoachimBeinhart: I have mixed feeling about HOG on GOG. Dont really like them, but form the games, that are released as of today, its not that bad. The quality looks good. I dont know about the gamplay, since i would never buy a HOG game. Not even for 50 cents.
Makes me wonder if you ever tried to play one at all? I mean you are telling that you don't like them - but how can you tell without having played one first? Might be that you'll keep your opinion but maybe you'd enjoy some of those? (They are often available for free as well - so no need to spend 50cts to test them ;)).
Post edited August 05, 2018 by MarkoH01
Playing right now an HOG... I love these damned games...

Really a guilty pleasure LOL

No matter what people says these games are good. Or maybe there's some kind of drug inside of them LOL

By the way in every game there's an inventory like the old PC adventure games. And you need to use these items like in the old times. Is not just "search the object with that name on the screen".

People is judging here without trying .
Post edited August 05, 2018 by RPGDEX
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JoachimBeinhart: The quality looks good. I dont know about the gamplay, since i would never buy a HOG game.
I'm a bit confused. Usually, when people "would never buy" a game from a given genre, it's BECAUSE of the gameplay. Or because the quality does not look good. So... how does this work exactly ? What are your reasons, if not these ?
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DremPSB: Rarely invading the English section of forums, on contrary with the most of happy comments here, I'm with ones who are seeing this as lowering the bar of the storefront's standards... Good Old Games, where are you?
Good old games where are you?

Well they are still here ... selling good old games, and yes they have many new games and i do not favor all the new games, but, there is a gamer for every game and vice versa , nobody forces us to buy games.

If i dont like a certain game i just dont buy it, i havent bought many of the new games, only a few, but i do like hidden object so i bought the games eventhough i own them already 3 times : retail and here and on Steam.

Anyway if GOG doesnt bring Good old games but new games , no on forces anyone to buy them, same goes for the more casual games like the Hidden Object games ( HOG in short)
I felt as little sad aswell cause the first two years 2014-2016 i bought at least 10 games a year usually more, but now that i have all of the classic games ( the good old games) and also lots of new games i like, and the last few months nothing arrived i liked i have some cash left which i can spend elsewhere.
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FrodoBaggins: I'm so glad GOG expanded to include Hidden Object games in the catalogue.
These games have good story-telling, good puzzles, good interactivity, good adventures, good characters.
They're similar to adventure games, but with an extra layer added to them.

And they require you to think with your brain! Unlike those games that feature under-age, under-dressed girls that are meant for men to lust after.
i agree.... and the number of under dressed dames in games at Steam are available in large quantities;
99% are japanese girls with almost no clothes :D
Anyway many gamers only want FPP and/ or FPS and / or shooters and lots of gore and violence in games, and we are not complaining about that either.
Post edited August 05, 2018 by gamesfreak64
Morphopolis i read one review telling the music could not be turned off, aslong as the audiofiles are seperate files ( no use of packfiles( .pk) or otherwise compressed libraries we cannot open or edit ourselves)
we can always rename or move the files to another folder, usually we can edit some config file to make the music stop, i saw some text files so maybe we can add our own inifile or simialr to disable the music.
Always check .xml files .ini files and other interesting files.


Simple solution is to copy the small wav file that apparently doesnt contain sound or music, and copy that 6 times rename the files to the music files and voila ... no music ....
You can remove or move the waves but a dosbox prompt will show error they could not find one or more of the files and if you close it... game closes too.

Anyway after installing games always look around in the folders, many times you can config things, when i got my first pc and windows game i always looked in the folders :D
Post edited August 05, 2018 by gamesfreak64
high rated
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PixelBoy: hardcore gamers don't even consider computer games
"Hardcore gamers" can go fly a kite. I hate strategy, but you won't see me going into release threads and shit on them.
Post edited August 06, 2018 by Laberbacke
IT BEGAN. ALL ABOARD, CLICKERS COMING SOON
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Telika:
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Leroux:
Thanks both of you for the explanation!

Could it be that these games are called "Wimmelbildspiele" in German?
Post edited August 05, 2018 by eiii
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Gekko_Dekko: IT BEGAN. ALL ABOARD, CLICKERS COMING SOON
why not? games like Realm Grinder and SPACEPLAN are surprisingly deep and good games.
deleted
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eiii: Could it be that these games are called "Wimmelbildspiele" in German?
Yes, I think I've seen them called like that.
Great! I guess its safe to say GOG has finally "unHidden" the genre. I am a fan of HoG. I will like to see Hidden Folks here too. :D

Regards + Cheers, Cruse
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eiii: What are these hidden object games exactly? Are they just adventure games with more pixel hunting?
What Leroux said here.

My impressions of the Enigmatis series, with preamble:

I played the early hidden object games, where most of the fun came from looking at an image with many, many different objects arranged haphazardly, like so:
https://www.unigamesity.com/wp-content/uploads//2012/12/01-agency-of-anomalies.jpg
and trying to find the objects matching the words. The better games (especially the Mystery Case Files series) made use of a variety of ways to depict a given word, including synonyms: so, "plane" could be the vehicle or the tool, "Sun" could be the star in the sky or in a picture or the astronomical symbol or the abbreviation of "Sunday" on a calendar, etc. Worse games decided to cut corners and just made players search for objects by image.

Now if you look at the screenshots for Enigmatis (warning: heavy spoilers if you actually pay attention to the characters), not a single screenshot depicts the traditional hidden object milieu. That's because these games are actually very, very weird point-and-click adventures, and the hidden object parts are minigames.

You can see the genre evolve by looking at this series:

Enigmatis 1 has 18 mandatory hidden object scenes, and many (probably all of them) are repeated at least once with a different selection of objects to find. There are a couple situational minigames here and there, a point-and-click chassis (more about it later), and a clue-matching thing that works kinda like in Blackwell (except the observations of the lead character make you want to smash your own head against concrete). But ~40 screens of object-finding is a lot.

Enigmatis 2 has 7 HOG screens, reused, but you can play a pair-matching game instead. Again, some minigames, the clue-matching is here, but the bulk of the game is a point-and-click adventure.

Enigmatis 3 has 9 HOG screens and I think none of them are reused. I spent about 5 hours with the game and like 30 minutes looking for hidden objects. The rest of the game is a point-and-click adventure with production values AGS-using devs would kill for, characters moving, emoting, doing things, etc (sure, there are only 4 characters including yourself, but still), and generic but extremely satisfying object interactions.

.
Now, about the adventure part.

The plot is primitive -- generic blockbuster fare, something a five-year-old girl could write. (It's also christarded and more than a little bit racist.) However, it still managed to pleasantly surprise me several times. More five-year-old girls should write blockbuster movies.

The meat of Enigmatis 2 and 3 is object interactions. By 3, the art of satisfying UI had been polished (hurr hurr) to perfection. Everything clicks, thumps, whooshes, whirrs, and audibly sparkles. As usual in point and clicks, you need to either click on an object on the screen with your mouse cursor, take an item out of your inventory and click on something on the screen, or use two inventory items together.

Mechanically, the main difference is that even on the easiest "casual" difficulty, there's little to no indication what on the screen is interactive and what isn't. Sometimes, objects that you can use inventory items on sport an onhover cog. Again on the easiest difficulty, you can have the game highlight objects that activate HOG minigames. (This is necessary, because HOG screens can activate and reactivate if there's a new plot development, and you wouldn't know to lolrandomly click on a disassociated area on a random screen.) Otherwise, you're alone with the hint button, so have fun clickhunting (exacerbated by the extreme level of detail in each scene).

Story-wise, you can't really predict and plan for anything. The games lack any sort of coherent vision for the puzzle progression. A traditional puzzle is a lock with a weirdly-shaped keyhole, or a piece of art (mosaic, statue) with its, er, piece missing. You wouldn't know where to go looking for one; what remains is to take note of it, solve all puzzles you know about and look for more object interactions until one of them produces the key/piece. The games don't leave you the opportunity to think, "hey, I saw a library earlier, maybe I should check there for the book I need". If you need to go to the library to get a book, you will be told so in no uncertain terms and record it in your quest journal. But if you need duct tape, it's in a safe in a vampire's mansion, and the lock is a Simon Says for no reason, and you won't know until you find it.

A few puzzles are repeated ad nauseum with nominally different objects (and I only played these three HOGs in like a decade). The third game even poked fun at the repetition. Key to door, mosaic piece to mosaic, missing limb/weapon to statue, something flat and sturdy to pry a thing open, something long to reach a thing out of reach, a wire to pick a lock. Inventory items are discarded when they aren't internally useful any more, so you might be looking for three different chisels within an hour. Dammit girl, was it so hard to keep the first one!? Others are telegraphed and workmanlike: something is frozen into a piece of ice (*click* "hey! maybe I could melt the ice"), look around for a heater. These employ cartoon physics, and not the good fun crazy physics but the uninspired ignorance of college dropout expats who think sunlight can be focused into a laser beam with a hobby store magnifying glass (but since most interactions are fairly pedestrian, they are also broadly correct). Still others are "original" within the trilogy at least, and also colorful and "satisfying".

Avoiding spoilers, I will only say AAA releases can learn a thing or two fron the general tone of the endings.

TL;DR the Enigmatis games were more satisfying than offensive and I don't feel like I wasted my money. YM of course MV.