It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Reliving the glory days.

Hero-U: Rogue to Redemption is now available DRM-free on GOG.com, 10% off until August 6th, 7pm UTC.

From the makers of the legendary Quest for Glory series comes a fresh take on the adventure/RPG genre, again set in the world of Gloriana. Young Shawn really really wants to be a thief but after a botched B&E attempt, he ends up in the Hero-U school. Here he'll pick up new skills (relevant to the Fighter/Mage/Thief/Paladin professions) and eventually set out on the adventure of his life, carrying light-hearted conversations with quirky characters, getting involved in turn-based skirmishes, and solving puzzles his own way.
avatar
gamesfreak64: I see, not only time saving but also a little part of 'lazyness ' i guess, i know time = money but todays game has really become 'click n create' and 'drag n drop' development ....

They still look 'sterile' to me , shiny and unreal like wrapping textures around a 3d object not very lifelike.

Unity is bloated , i watched some videos on youtube people were decompiling some unitygames code and boy is that code 'bloated' every part or link or routine whatever they cal them is loaded with sub commands which have sub sub sub commands, reminding me of visualbasic too many lines of code and very cpu intensive.

Anyway seems the c sharp lib is causing high CPU. i got some non unity games and they work a charm and use little cpu, so i try to avoid Unity. Visionaire and Wintermute ( and anything thats abusing cpu) aswel.
Unfortunately : you have to ask what they use many times cause it is not mentioned by default but it should be to prevent having to ask refunds and avoid disapointment.
avatar
Cusith: The pcgamingwiki.com is good for checking the engine of a game
thanks i will check that.
I had totally forgotten about the existence of this game after I backed it on Kickstarter, what, 6 years ago? Good to see that it's finally finished.
avatar
daluggage: Time is a resource in the game, so you cannot train every skill to the maximum. So it is up to the player to decide which skill has priority.
avatar
Cavalary: This is the really nasty part from where I'm standing. Being able to max the character was one of the main draws of the original games for me. And time-limited stuff puts me off in general, one of the main elements that tend to make me say hell no to games I'd otherwise be interested in really.
But still, maybe someday...
It should be possible to max out most stats later in the game. It's more a matter of deciding which abilities Shawn will train first.

I think the time limit is quite gentle. There are a limited amount of actions you can do on a day, but here are a lot of days. There is enough time to explore everything. There are certain events that must be handled before a certain day, but the game gives you more than time enough to act and lots of hints that a deadline is approaching (it's a bit like dealing with the elementals in Quest for Glory 2; you need to deal with them when they are in Shapeir but get time enough to do so). And if you still do not perform the action in time, then the game continues, but you might get a different ending.
Post edited July 12, 2018 by daluggage
Great to see this game released and on GOG. I have already installed it and playing that, looks neat so far. :)
avatar
daluggage: It should be possible to max out most stats later in the game. It's more a matter of deciding which abilities Shawn will train first.

I think the time limit is quite gentle. There are a limited amount of actions you can do on a day, but here are a lot of days. There is enough time to explore everything. There are certain events that must be handled before a certain day, but the game gives you more than time enough to act and lots of hints that a deadline is approaching (it's a bit like dealing with the elementals in Quest for Glory 2; you need to deal with them when they are in Shapeir but get time enough to do so). And if you still do not perform the action in time, then the game continues, but you might get a different ending.
Still bad.
As for time limits being gentle and sufficient, heh, you don't know me do you? :)) Pretty sure I'd blow through pretty much any limit if not struggling to meet it, and get stressed out in the process anyway. (Yeah, the elementals thing was the frustrating part of QfG2, as much as I liked it otherwise. But remember that if you were out in the desert when the city would be destroyed, it wouldn't happen, elemental would just vanish and you could go on. Game would be broken since you need that elemental captured for later, but I banged my head against that enough to figure out a momentary way around it before getting to the proper solution.)
And maxing out means maxing out. Sure liked the QfG system, train through use, can just sit somewhere and practice plenty of things and soon enough you'll have 100% (100xgame#) and kick ass. All the nights spent on the twisty streets of Shapeir practicing every spell I could, all the desert fights carefully done so I'd get the most practice out of them, then finally see stats at max, say ok, now go and actually play.
avatar
daluggage: It should be possible to max out most stats later in the game. It's more a matter of deciding which abilities Shawn will train first.

I think the time limit is quite gentle. There are a limited amount of actions you can do on a day, but here are a lot of days. There is enough time to explore everything. There are certain events that must be handled before a certain day, but the game gives you more than time enough to act and lots of hints that a deadline is approaching (it's a bit like dealing with the elementals in Quest for Glory 2; you need to deal with them when they are in Shapeir but get time enough to do so). And if you still do not perform the action in time, then the game continues, but you might get a different ending.
avatar
Cavalary: Still bad.
As for time limits being gentle and sufficient, heh, you don't know me do you? :)) Pretty sure I'd blow through pretty much any limit if not struggling to meet it, and get stressed out in the process anyway. (Yeah, the elementals thing was the frustrating part of QfG2, as much as I liked it otherwise. But remember that if you were out in the desert when the city would be destroyed, it wouldn't happen, elemental would just vanish and you could go on. Game would be broken since you need that elemental captured for later, but I banged my head against that enough to figure out a momentary way around it before getting to the proper solution.)
And maxing out means maxing out. Sure liked the QfG system, train through use, can just sit somewhere and practice plenty of things and soon enough you'll have 100% (100xgame#) and kick ass. All the nights spent on the twisty streets of Shapeir practicing every spell I could, all the desert fights carefully done so I'd get the most practice out of them, then finally see stats at max, say ok, now go and actually play.
Fair enough, we have different tastes I guess.

The point of Hero-U (and Quest for Glory/Heroes Quest) is that the player acts like a hero. And do to that, at some point the player need to act when the time is right (or the need is high) and make good use of the limited time that is available. After all, heroes are supposed to arrive when the house is still burning to rescue everyone inside, not when the house is burned down to the ground and there are only ashes inside.

There are several scenes in Hero-U that are not optional (like the rogue classes and some dinnertime conversations) and they are used to inform the player repeatedly that something needs to be done. So it is not possible to be wandering around exploring (like in the desert of QfG2) without knowing something urgent is going on.

The game balance should allow you to play a game and increase your stats by playing. If you are forced to grind /max stats before actually playing the game's story, that would annoy me very much. And if you have 100% stats before actually playing, a lot of the actual gameplay would be boring for me (fights to easy, not enough challenge).
Post edited July 13, 2018 by daluggage
avatar
daluggage: Fair enough, we have different tastes I guess.
*nods*
avatar
daluggage: If you are forced to grind /max stats before actually playing the game's story, that would annoy me very much. And if you have 100% stats before actually playing, a lot of the actual gameplay would be boring for me (fights to easy, not enough challenge).
Same, about being forced. Steer away from those forcing grinding just as well. But if it is simply allowed, optionally, I will choose to do it to a pretty... extreme extent, like I just said. Developing a character that starts average or even poorly skilled into essentially a god seems like one of the main draws of RPGs. Real life has enough limitations. And challenges.

Speaking of challenges, is there anywhere where one can find what troubles this project went through before getting released? I mean, just know there was the original kickstarter, then a 2nd one after some 3 years, and now the release after some 3 more years, and on top of the fact that the amount of time would indicate trouble even in itself I see people saying the devs went through a lot before making it, so would be curious on the details, as long as they'd be in a single article or in depth interview (and text, not video)...
avatar
daluggage: Fair enough, we have different tastes I guess.
avatar
Cavalary: *nods*
avatar
daluggage: If you are forced to grind /max stats before actually playing the game's story, that would annoy me very much. And if you have 100% stats before actually playing, a lot of the actual gameplay would be boring for me (fights to easy, not enough challenge).
avatar
Cavalary: Same, about being forced. Steer away from those forcing grinding just as well. But if it is simply allowed, optionally, I will choose to do it to a pretty... extreme extent, like I just said. Developing a character that starts average or even poorly skilled into essentially a god seems like one of the main draws of RPGs. Real life has enough limitations. And challenges.

Speaking of challenges, is there anywhere where one can find what troubles this project went through before getting released? I mean, just know there was the original kickstarter, then a 2nd one after some 3 years, and now the release after some 3 more years, and on top of the fact that the amount of time would indicate trouble even in itself I see people saying the devs went through a lot before making it, so would be curious on the details, as long as they'd be in a single article or in depth interview (and text, not video)...
IIRC, they go for broke a few years ago. Literally and figuratively. And playing for a few hours, it was worth it - It's an excellent game in all respects (craft and spirit).
It's a fun game so far, but what the fuck is wrong with movement speed?!
Are any crowdfunding backers have trouble getting their GOG keys here? I sent an email like a week ago and haven't received a reply yet.
This game is amazing and needs more exposition from the press.
avatar
Fuz: This game is amazing and needs more exposition from the press.
I agree completely. It is unfortunate that so few have even reported on the game's release. Hero-U is both a very good game, and a very different one from just about everything else that gets released these days. I hope it reaches as many people as possible.
avatar
Fuz: This game is amazing and needs more exposition from the press.
avatar
Kay.768: I agree completely. It is unfortunate that so few have even reported on the game's release. Hero-U is both a very good game, and a very different one from just about everything else that gets released these days. I hope it reaches as many people as possible.
That's what you get for delivering half a decade behind schedule and going through all kinds of twists and turns in the process. I can't think of any other reason, as I have noticed that some forums and such which are dedicated to adventure genre haven't even started a new thread (or revived an old one) to discuss Hero-U release. It's as if it never even happened.

...then again, as the game was already years behind of schedule, maybe they should have waited until after the summer holidays to release it. Many people are probably completely unaware of its release, as they are spending the summer somewhere.
Took a chance and haven't regretted it. It's a pleasure to absorb confident and distinctive point & click adventure writing (puns are the highest form of comedy) from industry veterans.
https://adventuregamers.com/articles/view/35569