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Reliving the glory days.

Hero-U: Rogue to Redemption is now available DRM-free on GOG.com, 10% off until August 6th, 7pm UTC.

From the makers of the legendary Quest for Glory series comes a fresh take on the adventure/RPG genre, again set in the world of Gloriana. Young Shawn really really wants to be a thief but after a botched B&E attempt, he ends up in the Hero-U school. Here he'll pick up new skills (relevant to the Fighter/Mage/Thief/Paladin professions) and eventually set out on the adventure of his life, carrying light-hearted conversations with quirky characters, getting involved in turn-based skirmishes, and solving puzzles his own way.
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GreasyDogMeat: Wait, you wont be able to build a class and carry it from game to game like QfG?

There went my interest in this series.
Each planned game has a separate protagonist, apart from the fifth one. What exactly they plan to carry over to the last game is way to early to know.

But in the game you can still build up your character the way you want. Shawn is a rogue, but the player decides what skills Shawn will train. You can decide to focus on combat or stealth. You can decide how to approach conversations (with either charm, smarts or a big mouth/moxie). You can decide which elective class to follow and that will have an effect on how you can handle certain parts of the game, especially combat).

Time is a resource in the game, so you cannot train every skill to the maximum. So it is up to the player to decide which skill has priority.
Post edited July 11, 2018 by daluggage
Wow, so this one's finally out? After reading about everything the devs went through to finish it, I'm tempted to buy a copy purely out of sympathy.
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daluggage: Time is a resource in the game, so you cannot train every skill to the maximum. So it is up to the player to decide which skill has priority.
This is the really nasty part from where I'm standing. Being able to max the character was one of the main draws of the original games for me. And time-limited stuff puts me off in general, one of the main elements that tend to make me say hell no to games I'd otherwise be interested in really.
But still, maybe someday...
I am dissapointed with this game compared to old Quest for Glory games. It has different style and characters on the left and right of the screen appear to be unrealistic, they don't talk and there is no voice done for these characters. It would be great if instead of this game, a fresh redesign old QFG would be done like Leisure Suit Larry Reloaded, because all the old games would probably need fresh high quality graphics and I will rather pay 50 USD for redesign game than 30 USD for Hero U. That is my personal opinion because I love all Quest for Glory games and found them playable rather than this game.
Post edited July 11, 2018 by Salomon81
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Sir_Kill_A_Lot: Btw. the original pitch was a top-down 2D game. They then decided to use an 2D approach with isometric view before switching to an approach with 3D characters like it is used now.
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Mr.Mumbles: I wondered why I thought it used to look much different. Personally, I'm not big fan of its rather generic 3D look. =/
Same here , i prefer old style maybe because i grew up with it , but devs like to be up to date so the graphics must be 3d or something like it, imho Fallout ( great game the first 3 original games) was damaged when they started to use 3d/fpp , jagged alliance same story, dos evrsion was to crude, player graphics to big, the rest of the art and the talking faces were quite good already, but they +++ the game by using 3d like graphics (awful).

Anyway thats called progress i guess, seems many games kinda like or even prefer 3d movements, ah well ...
nothing we old classic gamers can do about.
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Cavalary: Was it ever not using Unity?
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Sir_Kill_A_Lot: Hm, you are probably right. They had to throw away a lot of code but it's quite possible that the underlying engine was Unity all the time.

Btw. the original pitch was a top-down 2D game. They then decided to use an 2D approach with isometric view before switching to an approach with 3D characters like it is used now.

Their blog is offline but here is an article from 2015 showing the 2D isometric approach from around end of 2013 (first picture) followed by pictures of the state from 2015:
http://hero-u.com/demo-arigato/

It's interesting to follow progression of game development.
Only see an image and some links to gog thats all , no demos and the webplayer wants to install things and i dont want to ruin my setup :D

check: thats_all.jpg attachment


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tekkamansoul: Anyone have any idea how long it is?
depends i guess, i read users on Steam saying 30 hours, some took 40 hours ...
Attachments:
thats_all.jpg (162 Kb)
Post edited July 11, 2018 by gamesfreak64
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gamesfreak64: Only see an image and some links to gog thats all
Thanks for pointing this out. Apparently this forum cannot handle links from archive.org, here is a shortened link:
https://goo.gl/rFVHDZ

And here a video of this old demo/prototype: Hero-U demo from end of 2013.
Post edited July 11, 2018 by Sir_Kill_A_Lot
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gamesfreak64: Only see an image and some links to gog thats all
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Sir_Kill_A_Lot: Thanks for pointing this out. Apparently this forum cannot handle links from archive.org, here is a shortened link:
https://goo.gl/rFVHDZ

And here a video of this old demo/prototype: Hero-U demo from end of 2013.
This link works, but as with all webarchive snapshot, links to and big download are never backed up thats why i got 2 invalid small winzips each 11 kb.

have you tried to Google search on shortcuts? its funny to see what google thinks it is:

if you paste this: https://goo.gl/rFVHDZ in the google searchbar

i got this: check result1.jpg
Its fun to see that google tries to link anything to anythingyou type.


Okay, back on topic:

the demo is not present but they wrote they switched to a 3d look , not real 3d but a mix, i prefer 2d cause 'fake' 3d doesnt blend it well and might look as if it is laying on top as a non blended layer, but they seem to fix that using some shading or something, its quite an complicated explanation.

Anyway i always wonder why 3d is magic to many developers ? personally i do not favor itit doesn't look alive it looks like someone got hit by an evil spell and turned them into a puppet or marionet like in those old horror movies, 2d images migt be flat but they have their charm.
Attachments:
result1.jpg (48 Kb)
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Mirak4: Set in the world of Gloriana?

I thought the Coles said that it actually wasn't set in Gloriana. So which is it?
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ColBashar: I think the best answer would be to say that it's as close to being set in Gloriana as Activision's lawyers will allow. Anybody who has played through the Quest for Glory series will feel at home and there were more references to characters and locations in that series than I expected. As far as the letter of the law is concerned, though, they're distinct.
Thanks for the answer, that's good to hear.
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gamesfreak64: Anyway i always wonder why 3d is magic to many developers ?
Because you can use a 3D model as such in almost every environment, the engine takes care of different angles and scaling.

Whereas if you use real 2D graphics, you need to create four different models if you plan to move your character in four directions, eight if you plan on moving it in eight directions, etc. (OK, there's a cheat... design your character model to be symmetric and you can mirror movement from one direction to opposite direction.)

Creating the environment in 3D is more difficult than 2D though. This is one of the reasons why there are so many 2.5D games, where the environment is 2D, but characters are 3D.
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Salomon81: I am dissapointed with this game compared to old Quest for Glory games. It has different style and characters on the left and right of the screen appear to be unrealistic, they don't talk and there is no voice done for these characters. It would be great if instead of this game, a fresh redesign old QFG would be done like Leisure Suit Larry Reloaded, because all the old games would probably need fresh high quality graphics and I will rather pay 50 USD for redesign game than 30 USD for Hero U. That is my personal opinion because I love all Quest for Glory games and found them playable rather than this game.
Personally I'd say new creative work should be encouraged over bleeding the same old horse. There are so many ideas that never see the light of day while the major publishers and their development studios lock their massive resources into very "safe" sequels and even such remakes as you mention.
The QfGs were great the way they were, at their time. Definitely room for something in that style, with various elements modernized, showing up again now, but it'd better be something new then.
As for voice acting, unless done Bloodlines-level well, I'd rather do without really. Can read just fine thank you very much.
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Mirak4: Set in the world of Gloriana?

I thought the Coles said that it actually wasn't set in Gloriana. So which is it?
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ColBashar: I think the best answer would be to say that it's as close to being set in Gloriana as Activision's lawyers will allow. Anybody who has played through the Quest for Glory series will feel at home and there were more references to characters and locations in that series than I expected. As far as the letter of the law is concerned, though, they're distinct.
The name "Gloriana" was never used in the Quest for Glory games themselves, so I'm pretty sure that Activision doesn't own a trademark on it.

And even if it had been used, Sierra never claimed trademarks on the names used in Quest for Glory, other than the name "Quest for Glory" itself (which is why the Coles got away with putting the names and likenesses of certain QFG characters in Hero-U), so Activision wouldn't own them either.

In short, "as close to being set in Gloriana as Activision's lawyers will allow" is pretty darn close. In fact, I'm pretty sure the only thing the Coles are not allowed to do is plagiarize any direct quotes from the QFG games, as those are protected by copyright law.
Post edited July 12, 2018 by Paviel
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Paviel: The name "Gloriana" was never used in the Quest for Glory games themselves, so I'm pretty sure that Activision doesn't own a trademark on it.

And even if it had been used, Sierra never claimed trademarks on the names used in Quest for Glory, other than the name "Quest for Glory" itself (which is why the Coles got away with putting the names and likenesses of certain QFG characters in Hero-U), so Activision wouldn't own them either.

In short, "as close to being set in Gloriana as Activision's lawyers will allow" is pretty darn close. In fact, I'm pretty sure the only thing the Coles are not allowed to do is plagiarize any direct quotes from the QFG games, as those are protected by copyright law.
Well it's not plagiarizing since they are the ones who created the series, "quoting" would be the better word here. Especially since referencing other Sierra games was a popular thing in Sierra games. It's really fun how they managed to quote and reference other things in their QfG games as well, like pop culture.
Pity, it would be nice to have a hearback to the old QfG series...:) Well, maybe they could drop references, if not direct quotes.
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Salomon81: I am dissapointed with this game compared to old Quest for Glory games. It has different style and characters on the left and right of the screen appear to be unrealistic, they don't talk and there is no voice done for these characters. It would be great if instead of this game, a fresh redesign old QFG would be done like Leisure Suit Larry Reloaded, because all the old games would probably need fresh high quality graphics and I will rather pay 50 USD for redesign game than 30 USD for Hero U. That is my personal opinion because I love all Quest for Glory games and found them playable rather than this game.
While I enjoyed LSL-Reloaded, and would have liked to see remakes of the QFG games, I am glad they went ahead and made a completely new game instead. The Coles are clearly still very capable of making brand new things, and I feel this is a better use of their talents. I can still play the QFG games as they are.

For me, Hero-U succeeds in capturing the essence of what I liked about the QFG games, while at the same time giving me something brand new. There haven't really been a lot of QFG style games developed since the series ended 20 years ago. The only other ones which I can think of off the top of my head, are Quest for Infamy, Heroine's Quest, and the still unreleased Mage's Initiation. As someone who loves the QFG games, it is heartening to see the Coles return and make what I consider to be a great game in the same style.
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gamesfreak64: Anyway i always wonder why 3d is magic to many developers ?
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PixelBoy: Because you can use a 3D model as such in almost every environment, the engine takes care of different angles and scaling.

Whereas if you use real 2D graphics, you need to create four different models if you plan to move your character in four directions, eight if you plan on moving it in eight directions, etc. (OK, there's a cheat... design your character model to be symmetric and you can mirror movement from one direction to opposite direction.)

Creating the environment in 3D is more difficult than 2D though. This is one of the reasons why there are so many 2.5D games, where the environment is 2D, but characters are 3D.
I see, not only time saving but also a little part of 'lazyness ' i guess, i know time = money but todays game has really become 'click n create' and 'drag n drop' development ....


They still look 'sterile' to me , shiny and unreal like wrapping textures around a 3d object not very lifelike.

Unity is bloated , i watched some videos on youtube people were decompiling some unitygames code and boy is that code 'bloated' every part or link or routine whatever they cal them is loaded with sub commands which have sub sub sub commands, reminding me of visualbasic too many lines of code and very cpu intensive.

Anyway seems the c sharp lib is causing high CPU. i got some non unity games and they work a charm and use little cpu, so i try to avoid Unity. Visionaire and Wintermute ( and anything thats abusing cpu) aswel.
Unfortunately : you have to ask what they use many times cause it is not mentioned by default but it should be to prevent having to ask refunds and avoid disapointment.
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PixelBoy: Because you can use a 3D model as such in almost every environment, the engine takes care of different angles and scaling.

Whereas if you use real 2D graphics, you need to create four different models if you plan to move your character in four directions, eight if you plan on moving it in eight directions, etc. (OK, there's a cheat... design your character model to be symmetric and you can mirror movement from one direction to opposite direction.)

Creating the environment in 3D is more difficult than 2D though. This is one of the reasons why there are so many 2.5D games, where the environment is 2D, but characters are 3D.
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gamesfreak64: I see, not only time saving but also a little part of 'lazyness ' i guess, i know time = money but todays game has really become 'click n create' and 'drag n drop' development ....

They still look 'sterile' to me , shiny and unreal like wrapping textures around a 3d object not very lifelike.

Unity is bloated , i watched some videos on youtube people were decompiling some unitygames code and boy is that code 'bloated' every part or link or routine whatever they cal them is loaded with sub commands which have sub sub sub commands, reminding me of visualbasic too many lines of code and very cpu intensive.

Anyway seems the c sharp lib is causing high CPU. i got some non unity games and they work a charm and use little cpu, so i try to avoid Unity. Visionaire and Wintermute ( and anything thats abusing cpu) aswel.
Unfortunately : you have to ask what they use many times cause it is not mentioned by default but it should be to prevent having to ask refunds and avoid disapointment.
The pcgamingwiki.com is good for checking the engine of a game